Func spawn volume: Difference between revisions
Jump to navigation
Jump to search

(Created page with "{{l4d brush|func_spawn_volume}} It can be used to designate a desired spawn area. == Keyvalues == {{KV Targetname}} {{KV EnableDisable}} == Inputs == {{I Targetname}} {{I Enabl...") |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{ | {{lang|title=Spawn Volume}} | ||
{{entity|func_spawn_volume|type=e2|game=Left 4 Dead}} It can be used to designate a desired spawn area. | |||
== Keyvalues == | == Keyvalues == |
Revision as of 09:53, 24 January 2023


Template:Entity It can be used to designate a desired spawn area.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.