Func spawn volume: Difference between revisions

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(Created page with "{{l4d brush|func_spawn_volume}} It can be used to designate a desired spawn area. == Keyvalues == {{KV Targetname}} {{KV EnableDisable}} == Inputs == {{I Targetname}} {{I Enabl...")
 
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{{l4d brush|func_spawn_volume}} It can be used to designate a desired spawn area.
{{lang|title=Spawn Volume}}
{{entity|func_spawn_volume|type=e2|game=Left 4 Dead}} It can be used to designate a desired spawn area.


== Keyvalues ==
== Keyvalues ==

Revision as of 09:53, 24 January 2023

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Template:Entity It can be used to designate a desired spawn area.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs