Trigger active weapon detect: Difference between revisions
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{{lang|title=trigger_active_weapon_detect}} | |||
{{CD|CTriggerActiveWeaponDetect}} | {{CD|CTriggerActiveWeaponDetect}} | ||
{{ | {{entity|trigger_active_weapon_detect|type=e2|game=Left 4 Dead 2}} It fires an output when touched by a player that has a specific weapon active. | ||
== Keyvalues == | == Keyvalues == |
Revision as of 09:25, 24 January 2023


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CTriggerActiveWeaponDetect |
Template:Entity It fires an output when touched by a player that has a specific weapon active.
Keyvalues
- Weapon To Detect (weaponclassname) <string>
- weapon classname that player must have active
Outputs
- OnTouchedActiveWeapon
- Touched a player who has our weapon active