Left 4 Dead 2/Scripting/Game Events: Difference between revisions

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[https://wiki.alliedmods.net/Left_4_Dead_2_Events See here!]
:''Refer back to [https://wiki.alliedmods.net/Game_Events_(Source) Game Events (Source)] for more events.''
=== player_death ===
{{ModernNote|a game event, name may be 32 charaters long; this extents the original player_death by a new fields}}<br>
{{begin-hl2msg|player_death|string}}
{{hl2msg|short|userid|user ID who died}}
{{hl2msg|long|entityid|entity ID who died, userid should be used first, to get the dead Player.  Otherwise, it is not a player, so use this.}}
{{hl2msg|short|attacker|user ID who killed}}
{{hl2msg|string|attackername|What type of zombie, so we don't have zombie names}}
{{hl2msg|long|attackerentid|if killer not a player, the entindex of who killed.  Again, use attacker first}}
{{hl2msg|string|weapon|weapon name killer used}}
{{hl2msg|bool|headshot|signals a headshot}}
{{hl2msg|bool|attackerisbot|is the attacker a bot}}
{{hl2msg|string|victimname|What type of zombie, so we don't have zombie names}}
{{hl2msg|bool|victimisbot|is the victim a bot}}
{{hl2msg|bool|abort|did the victim abort}}
{{hl2msg|long|type|damage type}}
{{hl2msg|float|victim_x|}}
{{hl2msg|float|victim_y|}}
{{hl2msg|float|victim_z|}}
{{end-hl2msg}}
 
=== player_hurt ===
{{ModernNote|Registers all playable classes (Hunter, Smoker, Boomer, Tank, Survivors). See infected_hurt for Witch and Common Infected}}<br>
{{begin-hl2msg|player_hurt|string}}
{{hl2msg|1|local|Not networked}}
{{hl2msg|short|userid|user ID who was hurt}}
{{hl2msg|short|attacker|user id who attacked}}
{{hl2msg|long|attackerentid|entity id who attacked, if attacker not a player, and userid therefore invalid}}
{{hl2msg|short|health|remaining health points}}
{{hl2msg|byte|armor|remaining armor points}}
{{hl2msg|string|weapon|weapon name attacker used, if not the world}}
{{hl2msg|short|dmg_health|damage done to health}}
{{hl2msg|byte|dmg_armor|damage done to armor}}
{{hl2msg|byte|hitgroup|hitgroup that was damaged}}
{{hl2msg|long|type|damage type}}
{{end-hl2msg}}
=== player_team ===
{{ModernNote|player change his team}}<br>
{{begin-hl2msg|player_team|string}}
{{hl2msg|short|userid|user ID on server}}
{{hl2msg|byte|team|team id}}
{{hl2msg|byte|oldteam|old team id}}
{{hl2msg|bool|disconnect|team change because player disconnects}}
{{hl2msg|string|name|}}
{{hl2msg|bool|isbot|}}
{{end-hl2msg}}
=== player_bot_replace ===
{{ModernNote|Bot replaced a player}}<br>
{{begin-hl2msg|player_bot_replace|string}}
{{hl2msg|short|player|user ID of the player}}
{{hl2msg|short|bot|user ID of the bot}}
{{end-hl2msg}}
=== bot_player_replace ===
{{ModernNote|Player replaced a bot}}<br>
{{begin-hl2msg|bot_player_replace|string}}
{{hl2msg|short|bot|user ID of the bot}}
{{hl2msg|short|player|user ID of the player}}
{{end-hl2msg}}
=== player_afk ===
{{ModernNote|}}<br>
{{begin-hl2msg|player_afk|string}}
{{hl2msg|short|player|user ID of the player}}
{{end-hl2msg}}
=== weapon_fire ===
{{ModernNote|}}<br>
{{begin-hl2msg|weapon_fire|string}}
{{hl2msg|1|local|don't network this, its way too spammy}}
{{hl2msg|short|userid|}}
{{hl2msg|string|weapon|used weapon name}}
{{hl2msg|short|weaponid|used weapon ID}}
{{hl2msg|short|count|number of bullets}}
{{end-hl2msg}}
=== weapon_fire_on_empty ===
{{ModernNote|}}<br>
{{begin-hl2msg|weapon_fire_on_empty|string}}
{{hl2msg|1|local|don't network this, its way too spammy}}
{{hl2msg|short|userid|}}
{{hl2msg|string|weapon|weapon name used}}
{{hl2msg|short|count|number of bullets}}
{{end-hl2msg}}
=== weapon_reload ===
{{ModernNote|}}<br>
{{begin-hl2msg|weapon_reload|string}}
{{hl2msg|short|userid|}}
{{hl2msg|bool|manual|player manually started the reload}}
{{end-hl2msg}}
=== weapon_zoom ===
{{ModernNote|}}<br>
{{begin-hl2msg|weapon_zoom|string}}
{{hl2msg|short|userid|}}
{{end-hl2msg}}
=== ability_use ===
{{ModernNote|}}<br>
{{eventnote|Called|When an infected uses their ability}}
{{eventnote|Issues|Doesn't fire for jockey}}
{{begin-hl2msg|ability_use|string}}
{{hl2msg|short|userid|}}
{{hl2msg|string|ability|Classname of ability. Possible values:
*ability_tongue
*ability_vomit
*ability_lunge
*ability_spit
*ability_charge
*ability_throw
for the Smoker, Boomer, Hunter, Spitter, Charger and Tank respectively.}}
{{hl2msg|short|context|enum of the way it was used (different for each ability)}}
{{end-hl2msg}}
 
=== ammo_pickup ===
{{ModernNote|}}<br>
{{begin-hl2msg|ammo_pickup|string}}
{{hl2msg|short|userid|The player who got some ammo from a weapon_ammo_spawner}}
{{end-hl2msg}}
=== item_pickup ===
{{ModernNote|}}<br>
{{begin-hl2msg|item_pickup|string}}
{{hl2msg|short|userid|}}
{{hl2msg|string|item|either a weapon such as 'tmp' or 'hegrenade', or an item such as 'nvgs'}}
{{end-hl2msg}}
=== golden_crowbar_pickup ===
{{ModernNote|}}<br>
{{begin-hl2msg|golden_crowbar_pickup|string}}
{{hl2msg|short|userid| The player who picked up the crowbar}}
{{end-hl2msg}}
=== grenade_bounce ===
{{ModernNote|}}<br>
{{begin-hl2msg|grenade_bounce|string}}
{{hl2msg|short|userid|}}
{{end-hl2msg}}
=== hegrenade_detonate ===
{{ModernNote|}}<br>
{{begin-hl2msg|hegrenade_detonate|string}}
{{hl2msg|short|userid|}}
{{hl2msg|float|x|}}
{{hl2msg|float|y|}}
{{hl2msg|float|z|}}
{{end-hl2msg}}
=== bullet_impact ===
{{ModernNote|}}<br>
{{begin-hl2msg|bullet_impact|string}}
{{hl2msg|short|userid|}}
{{hl2msg|float|x|}}
{{hl2msg|float|y|}}
{{hl2msg|float|z|}}
{{end-hl2msg}}
=== player_footstep ===
{{ModernNote|}}<br>
{{begin-hl2msg|player_footstep|string}}
{{hl2msg|short|userid|}}
{{end-hl2msg}}
=== player_jump ===
{{ModernNote|}}<br>
{{begin-hl2msg|player_jump|string}}
{{hl2msg|short|userid|}}
{{end-hl2msg}}
=== player_blind ===
{{ModernNote|}}<br>
{{begin-hl2msg|player_blind|string}}
{{hl2msg|short|userid|}}
{{end-hl2msg}}
=== player_falldamage ===
{{ModernNote|}}<br>
{{begin-hl2msg|player_falldamage|string}}
{{hl2msg|short|userid|Who got hurt}}
{{hl2msg|float|damage|for how much}}
{{hl2msg|short|causer|Who caused them to do so (if anyone)}}
{{end-hl2msg}}
=== player_ledge_grab ===
{{ModernNote|}}<br>
{{begin-hl2msg|player_ledge_grab|string}}
{{hl2msg|short|userid|Who grabbed the ledge}}
{{hl2msg|short|causer|Who caused them to do so (if anyone)}}
{{end-hl2msg}}
=== player_ledge_release ===
{{ModernNote|}}<br>
{{begin-hl2msg|player_ledge_release|string}}
{{hl2msg|short|userid|person who released from the ledge}}
{{end-hl2msg}}
=== door_moving ===
{{ModernNote|}}<br>
{{begin-hl2msg|door_moving|string}}
{{hl2msg|long|entindex|}}
{{hl2msg|short|userid|}}
{{end-hl2msg}}
=== door_open ===
{{ModernNote|}}<br>
{{begin-hl2msg|door_open|string}}
{{hl2msg|short|userid|Who opened the door}}
{{hl2msg|bool|checkpoint|Is the door a checkpoint door}}
{{hl2msg|bool|closed|Was the door closed when it started opening?}}
{{end-hl2msg}}
=== door_close ===
{{ModernNote|}}<br>
{{begin-hl2msg|door_close|string}}
{{hl2msg|short|userid|Who closed the door}}
{{hl2msg|bool|checkpoint|Is the door a checkpoint door}}
{{end-hl2msg}}
=== door_unlocked ===
{{ModernNote|}}<br>
{{begin-hl2msg|door_unlocked|string}}
{{hl2msg|short|userid|Who opened the door}}
{{hl2msg|bool|checkpoint|Is the door a checkpoint door}}
{{end-hl2msg}}
=== rescue_door_open ===
{{ModernNote|}}<br>
{{begin-hl2msg|rescue_door_open|string}}
{{hl2msg|short|userid|Who opened the door}}
{{hl2msg|long|entindex|door that opened}}
{{end-hl2msg}}
=== waiting_checkpoint_door_used ===
{{ModernNote|Someone tried to open a checkpoint door that is locked till everyone loads in}}<br>
{{begin-hl2msg|waiting_checkpoint_door_used|string}}
{{hl2msg|short|userid|player who tried to open it}}
{{hl2msg|long|entindex|door that was used}}
{{end-hl2msg}}
=== waiting_door_used_versus ===
{{ModernNote|Someone tried to open a checkpoint door that is locked till everyone loads in}}<br>
{{begin-hl2msg|waiting_door_used_versus|string}}
{{hl2msg|short|userid|player who tried to open it}}
{{hl2msg|long|entindex|door that was used}}
{{end-hl2msg}}
=== waiting_checkpoint_button_used ===
{{ModernNote|Someone tried to push a button that's locked until everyone is gathered}}<br>
{{begin-hl2msg|waiting_checkpoint_button_used|string}}
{{hl2msg|short|userid|player who tried to open it}}
{{end-hl2msg}}
=== success_checkpoint_button_used ===
{{ModernNote|Someone pushed a button that's locked until everyone is gathered}}<br>
{{begin-hl2msg|success_checkpoint_button_used|string}}
{{hl2msg|short|userid|player who openned it}}
{{end-hl2msg}}
=== round_freeze_end ===
{{ModernNote|}}<br>
{{begin-hl2msg|round_freeze_end|string}}
{{hl2msg|None|None|}}
{{end-hl2msg}}
=== round_start_pre_entity ===
{{ModernNote|}}<br>
{{begin-hl2msg|round_start_pre_entity|string}}
{{hl2msg|None|None|}}
{{end-hl2msg}}
=== round_start_post_nav ===
{{ModernNote|}}<br>
{{begin-hl2msg|round_start_post_nav|string}}
{{hl2msg|None|None|}}
{{end-hl2msg}}
=== nav_blocked ===
{{ModernNote|}}<br>
{{begin-hl2msg|nav_blocked|string}}
{{hl2msg|long|area|}}
{{hl2msg|bool|blocked|}}
{{end-hl2msg}}
=== nav_generate ===
{{ModernNote|}}<br>
{{begin-hl2msg|nav_generate|string}}
{{hl2msg|None|None|}}
{{end-hl2msg}}
=== round_end_message ===
{{ModernNote|}}<br>
{{begin-hl2msg|round_end_message|string}}
{{hl2msg|byte|winner|winner team/user i}}
{{hl2msg|byte|reason|reson why team won}}
{{hl2msg|string|message|end round message}}
{{end-hl2msg}}
=== round_end ===
{{ModernNote|}}<br>
{{begin-hl2msg|round_end|string}}
{{hl2msg|byte|winner|winner team/user i}}
{{hl2msg|byte|reason|reson why team won}}
{{hl2msg|string|message|end round message}}
{{hl2msg|float|time|}}
{{end-hl2msg}}
=== vote_ended ===
{{ModernNote|}}<br>
{{begin-hl2msg|vote_ended|string}}
{{hl2msg|None|None|}}
{{end-hl2msg}}
=== vote_started ===
{{ModernNote|}}<br>
{{begin-hl2msg|vote_started|string}}
{{hl2msg|string|issue|}}
{{hl2msg|string|param1|}}
{{hl2msg|string|votedata|}}
{{hl2msg|byte|team|}}
{{hl2msg|long|initiator|entity id of the player who initiated the vote}}
{{hl2msg|1|reliable|this event is reliable}}
{{end-hl2msg}}
 
=== vote_changed ===
{{ModernNote|}}<br>
{{begin-hl2msg|vote_changed|string}}
{{hl2msg|byte|yesVotes|}}
{{hl2msg|byte|noVotes|}}
{{hl2msg|byte|potentialVotes|}}
{{end-hl2msg}}
=== vote_passed ===
{{ModernNote|}}<br>
{{begin-hl2msg|vote_passed|string}}
{{hl2msg|string|details|}}
{{hl2msg|string|param1|}}
{{hl2msg|byte|team|}}
{{hl2msg|1|reliable|this event is reliable}}
{{end-hl2msg}}
 
=== vote_failed ===
{{ModernNote|}}<br>
{{begin-hl2msg|vote_failed|string}}
{{hl2msg|byte|team|}}
{{hl2msg|1|reliable|this event is reliable}}
{{end-hl2msg}}
 
=== vote_cast_yes ===
{{ModernNote|}}<br>
{{begin-hl2msg|vote_cast_yes|string}}
{{hl2msg|byte|team|}}
{{hl2msg|long|entityid|entity id of the voter}}
{{end-hl2msg}}
=== vote_cast_no ===
{{ModernNote|}}<br>
{{begin-hl2msg|vote_cast_no|string}}
{{hl2msg|byte|team|}}
{{hl2msg|long|entityid|entity id of the voter}}
{{end-hl2msg}}
=== infected_hurt ===
{{ModernNote|Registers for non-playable classes (Common Infected, Witch). See player_hurt for other playable classes}}<br>
{{begin-hl2msg|infected_hurt|string}}
{{hl2msg|1|local|don't network this, its way too spammy}}
{{hl2msg|short|attacker|player userid who attacked}}
{{hl2msg|long|entityid|entity id of infected}}
{{hl2msg|byte|hitgroup|hitgroup that was damaged}}
{{hl2msg|short|amount|how much damage was done}}
{{hl2msg|long|type|damage type}}
{{end-hl2msg}}
=== infected_death ===
{{ModernNote|}}<br>
{{begin-hl2msg|infected_death|string}}
{{hl2msg|short|attacker|user ID who killed}}
{{hl2msg|short|infected_id|ID of the infected that died}}
{{hl2msg|short|gender|gender (type) of the infected}}
{{hl2msg|short|weapon_id|ID of the weapon used}}
{{hl2msg|bool|headshot|signals a headshot}}
{{hl2msg|bool|minigun|signals a minigun kill}}
{{hl2msg|bool|blast|signals a death from blast damage}}
{{hl2msg|bool|submerged|indicates the infected was submerged}}
{{end-hl2msg}}
=== hostname_changed ===
{{ModernNote|}}<br>
{{begin-hl2msg|hostname_changed|string}}
{{hl2msg|string|hostname|}}
{{end-hl2msg}}
=== difficulty_changed ===
{{ModernNote|It appears that strDifficulty is z_difficulty value}}<br>
{{begin-hl2msg|difficulty_changed|string}}
{{hl2msg|short|newDifficulty|}}
{{hl2msg|short|oldDifficulty|}}
{{hl2msg|string|strDifficulty|}}
{{end-hl2msg}}
 
=== finale_start ===
{{ModernNote|}}<br>
{{begin-hl2msg|finale_start|string}}
{{hl2msg|short|rushes|}}
{{end-hl2msg}}
=== finale_rush ===
{{ModernNote|}}<br>
{{begin-hl2msg|finale_rush|string}}
{{hl2msg|None|None|}}
{{end-hl2msg}}
=== finale_escape_start ===
{{ModernNote|}}<br>
{{begin-hl2msg|finale_escape_start|string}}
{{hl2msg|None|None|}}
{{end-hl2msg}}
=== finale_vehicle_incoming ===
{{ModernNote|}}<br>
{{begin-hl2msg|finale_vehicle_incoming|string}}
{{hl2msg|string|campaign|}}
{{end-hl2msg}}
=== finale_vehicle_ready ===
{{ModernNote|}}<br>
{{begin-hl2msg|finale_vehicle_ready|string}}
{{hl2msg|string|campaign|}}
{{end-hl2msg}}
=== finale_vehicle_leaving ===
{{ModernNote|}}<br>
{{begin-hl2msg|finale_vehicle_leaving|string}}
{{hl2msg|short|survivorcount|number of survivors that made it out}}
{{end-hl2msg}}
=== finale_win ===
{{ModernNote|}}<br>
{{begin-hl2msg|finale_win|string}}
{{hl2msg|string|map_name|}}
{{hl2msg|short|difficulty|}}
{{end-hl2msg}}
=== mission_lost ===
{{ModernNote|As in, the survivor team failed.  Opposite of finale_win, but not necessarily during the finale.}}<br>
{{begin-hl2msg|mission_lost|string}}
{{hl2msg|None|None|}}
{{end-hl2msg}}
=== finale_radio_start ===
{{ModernNote|}}<br>
{{begin-hl2msg|finale_radio_start|string}}
{{hl2msg|short|health|}}
{{end-hl2msg}}
=== finale_radio_damaged ===
{{ModernNote|}}<br>
{{begin-hl2msg|finale_radio_damaged|string}}
{{hl2msg|short|health|}}
{{end-hl2msg}}
=== final_reportscreen ===
{{ModernNote|Right before the final report screen comes up, let awards possibly fire}}<br>
{{begin-hl2msg|final_reportscreen|string}}
{{hl2msg|None|None|}}
{{end-hl2msg}}
=== map_transition ===
{{ModernNote|When campaign cinematics start}}<br>
{{begin-hl2msg|map_transition|string}}
{{hl2msg|None|None|}}
{{end-hl2msg}}
 
=== player_transitioned ===
{{ModernNote|When campaign cinematics end and player is transitioned to first person view}}<br>
{{begin-hl2msg|player_transitioned|string}}
{{hl2msg|short|userid|the person that just finished transitioning}}
{{end-hl2msg}}
 
=== heal_begin ===
{{ModernNote|}}<br>
{{begin-hl2msg|heal_begin|string}}
{{hl2msg|short|userid|person doing the healing}}
{{hl2msg|short|subject|person being healed}}
{{end-hl2msg}}
=== heal_success ===
{{ModernNote|}}<br>
{{begin-hl2msg|heal_success|string}}
{{hl2msg|short|userid|person doing the healing}}
{{hl2msg|short|subject|person being healed}}
{{hl2msg|short|health_restored|amount of health restored}}
{{end-hl2msg}}
=== heal_end ===
{{ModernNote|}}<br>
{{eventnote|Issues|subject is broken for this event, it always appears to be the player doing the healing}}
{{begin-hl2msg|heal_end|string}}
{{hl2msg|short|userid|person doing the healing}}
{{hl2msg|short|subject|person being healed}}
{{end-hl2msg}}
 
=== heal_interrupted ===
{{ModernNote|}}<br>
{{begin-hl2msg|heal_interrupted|string}}
{{hl2msg|short|userid|person who was being healed, but moved.}}
{{hl2msg|short|subject|person being healed}}
{{end-hl2msg}}
=== ammo_pack_used ===
{{ModernNote|}}<br>
{{begin-hl2msg|ammo_pack_used|string}}
{{hl2msg|short|userid|person giving the ammo}}
{{hl2msg|short|subject|person receiving ammo}}
{{end-hl2msg}}
=== give_weapon ===
{{ModernNote|}}<br>
{{begin-hl2msg|give_weapon|string}}
{{hl2msg|short|userid|The giver of the weapon}}
{{hl2msg|short|recipient|The recipient of the weapon}}
{{hl2msg|short|weapon|The ID of the weapon given}}
{{end-hl2msg}}
=== pills_used ===
{{ModernNote|}}<br>
{{begin-hl2msg|pills_used|string}}
{{hl2msg|short|userid|person who had the pills}}
{{hl2msg|short|subject|person swallowing the pills}}
{{end-hl2msg}}
=== pills_used_fail ===
{{ModernNote|}}<br>
{{begin-hl2msg|pills_used_fail|string}}
{{hl2msg|short|userid|person who tried to use the pills}}
{{end-hl2msg}}
=== ammo_pack_used_fail_no_weapon ===
{{ModernNote|}}<br>
{{begin-hl2msg|ammo_pack_used_fail_no_weapon|string}}
{{hl2msg|short|userid|person who tried to use the ammo pack}}
{{hl2msg|short|subject|person it failed to help}}
{{end-hl2msg}}
=== ammo_pack_used_fail_full ===
{{ModernNote|}}<br>
{{begin-hl2msg|ammo_pack_used_fail_full|string}}
{{hl2msg|short|userid|person who tried to use the ammo pack}}
{{hl2msg|short|subject|person it failed to help}}
{{end-hl2msg}}
=== ammo_pack_used_fail_doesnt_use_ammo ===
{{ModernNote|}}<br>
{{begin-hl2msg|ammo_pack_used_fail_doesnt_use_ammo|string}}
{{hl2msg|short|userid|person who tried to use the ammo pack}}
{{hl2msg|short|subject|person it failed to help}}
{{end-hl2msg}}
=== ammo_pile_weapon_cant_use_ammo ===
{{ModernNote|}}<br>
{{begin-hl2msg|ammo_pile_weapon_cant_use_ammo|string}}
{{hl2msg|short|userid|person who tried to use an ammo pile with a grenade launcher}}
{{end-hl2msg}}
=== defibrillator_begin ===
{{ModernNote|}}<br>
{{begin-hl2msg|defibrillator_begin|string}}
{{hl2msg|short|userid|person who is defibrillating.}}
{{hl2msg|short|subject|person being revived}}
{{end-hl2msg}}
=== defibrillator_used ===
{{ModernNote|}}<br>
{{begin-hl2msg|defibrillator_used|string}}
{{hl2msg|short|userid|person who used the defibrillator}}
{{hl2msg|short|subject|person it helped}}
{{end-hl2msg}}
=== defibrillator_used_fail ===
{{ModernNote|}}<br>
{{begin-hl2msg|defibrillator_used_fail|string}}
{{hl2msg|short|userid|person who tried to use the defibrillator}}
{{hl2msg|short|subject|person it failed to help}}
{{end-hl2msg}}
=== defibrillator_interrupted ===
{{ModernNote|}}<br>
{{begin-hl2msg|defibrillator_interrupted|string}}
{{hl2msg|short|userid|person who was defibrillating, but moved.}}
{{hl2msg|short|subject|person being revived}}
{{end-hl2msg}}
=== upgrade_pack_begin ===
{{ModernNote|}}<br>
{{begin-hl2msg|upgrade_pack_begin|string}}
{{hl2msg|short|userid|person who is deploying the pack}}
{{end-hl2msg}}
=== upgrade_pack_used ===
{{ModernNote|}}<br>
{{begin-hl2msg|upgrade_pack_used|string}}
{{hl2msg|short|upgradeid|}}
{{hl2msg|short|userid|person who is deploying the pack}}
{{end-hl2msg}}
=== upgrade_item_already_used ===
{{ModernNote|}}<br>
{{begin-hl2msg|upgrade_item_already_used|string}}
{{hl2msg|short|userid|person who tried to use an ammo upgrade twice}}
{{hl2msg|string|upgradeclass|classname of the upgrade we tried to use}}
{{end-hl2msg}}
=== upgrade_failed_no_primary ===
{{ModernNote|}}<br>
{{begin-hl2msg|upgrade_failed_no_primary|string}}
{{hl2msg|short|userid|person who tried to use an upgrade without having a primary weapon}}
{{hl2msg|string|upgrade|name of the upgrade we tried to use, eg "INCENDIARY_AMMO"}}
{{end-hl2msg}}
=== dead_survivor_visible ===
{{ModernNote|}}<br>
{{begin-hl2msg|dead_survivor_visible|string}}
{{hl2msg|short|userid|The player who sees the entity}}
{{hl2msg|long|subject|Entindex of the entity they see}}
{{hl2msg|short|deadplayer|user id of the dead player represented}}
{{end-hl2msg}}
=== adrenaline_used ===
{{ModernNote|}}<br>
{{begin-hl2msg|adrenaline_used|string}}
{{hl2msg|short|userid|person who had and used the adrenaline}}
{{end-hl2msg}}
=== revive_begin ===
{{ModernNote|}}<br>
{{begin-hl2msg|revive_begin|string}}
{{hl2msg|short|userid|person doing the reviving}}
{{hl2msg|short|subject|person being revived}}
{{end-hl2msg}}
=== revive_success ===
{{ModernNote|}}<br>
{{begin-hl2msg|revive_success|string}}
{{hl2msg|short|userid|person doing the reviving}}
{{hl2msg|short|subject|person who was revived}}
{{hl2msg|bool|lastlife|person revived will die if they fall again}}
{{hl2msg|bool|ledge_hang|1 if person revived was ledge hanging}}
{{end-hl2msg}}
=== revive_end ===
{{ModernNote|}}<br>
{{begin-hl2msg|revive_end|string}}
{{hl2msg|short|userid|person doing the reviving}}
{{hl2msg|short|subject|person being revived}}
{{hl2msg|bool|ledge_hang|person is ledge hanging}}
{{end-hl2msg}}
=== drag_begin ===
{{ModernNote|}}<br>
{{begin-hl2msg|drag_begin|string}}
{{hl2msg|short|userid|person doing the dragging}}
{{hl2msg|short|subject|person being dragged}}
{{end-hl2msg}}
=== drag_end ===
{{ModernNote|}}<br>
{{begin-hl2msg|drag_end|string}}
{{hl2msg|short|userid|person doing the dragging}}
{{hl2msg|short|subject|person being dragged}}
{{end-hl2msg}}
=== player_incapacitated ===
{{ModernNote|when a player becomes incapacitated.  This is also called when a tank is killed.}}<br>
{{begin-hl2msg|player_incapacitated|string}}
{{hl2msg|short|userid|person who became incapacitated}}
{{hl2msg|short|attacker|user ID who made us incapacitated}}
{{hl2msg|long|attackerentid|if attacker not player, entindex of who made us incapacitated}}
{{hl2msg|string|weapon|weapon name attacker used}}
{{hl2msg|long|type|damage type}}
{{end-hl2msg}}
=== player_incapacitated_start ===
{{ModernNote|when a player is about to become incapacitated, so you can see his last living state}}<br>
{{begin-hl2msg|player_incapacitated_start|string}}
{{hl2msg|short|userid|person who became incapacitated}}
{{hl2msg|short|attacker|user ID who made us incapacitated}}
{{hl2msg|long|attackerentid|if attacker not player, entindex of who made us incapacitated}}
{{hl2msg|string|weapon|weapon name attacker used}}
{{hl2msg|long|type|damage type}}
{{end-hl2msg}}
=== player_entered_start_area ===
{{ModernNote|when a player spawns into the player start area}}<br>
{{begin-hl2msg|player_entered_start_area|string}}
{{hl2msg|short|userid|person who entered}}
{{end-hl2msg}}
=== player_first_spawn ===
{{ModernNote|when a player spawns for the first time in a given mission}}<br>
{{begin-hl2msg|player_first_spawn|string}}
{{hl2msg|short|userid|person who spawned}}
{{hl2msg|string|map_name|}}
{{hl2msg|bool|isbot|}}
{{end-hl2msg}}
 
=== player_left_start_area ===
{{ModernNote|when a player leaves the player start area}}<br>
{{begin-hl2msg|player_left_start_area|string}}
{{hl2msg|short|userid|person who left}}
{{end-hl2msg}}
=== player_left_safe_area ===
{{ModernNote|when a player leaves the safe area}}<br>
{{begin-hl2msg|player_left_safe_area|string}}
{{hl2msg|short|userid|person who left}}
{{hl2msg|byte|playercount|}}
{{end-hl2msg}}
=== player_entered_checkpoint ===
{{ModernNote|when a basecombatcharacter enters a checkpoint area}}<br>
{{begin-hl2msg|player_entered_checkpoint|string}}
{{hl2msg|short|userid|player who entered}}
{{hl2msg|long|entityid|If not a player, the entity index of the one entering}}
{{hl2msg|long|door|Entindex of the checkpoint door the player entered to get here.}}
{{hl2msg|long|area|}}
{{hl2msg|string|doorname|name of the entity they see}}
{{end-hl2msg}}
=== player_left_checkpoint ===
{{ModernNote|when a player leaves a checkpoint area}}<br>
{{begin-hl2msg|player_left_checkpoint|string}}
{{hl2msg|short|userid|player who left}}
{{hl2msg|long|entityid|If not a player, the entity index of the one exiting}}
{{hl2msg|long|area|}}
{{end-hl2msg}}
=== player_shoved ===
{{ModernNote|}}<br>
{{begin-hl2msg|player_shoved|string}}
{{hl2msg|short|userid|player index who was shoved}}
{{hl2msg|short|attacker|player index who attacked them}}
{{end-hl2msg}}
=== entity_shoved ===
{{ModernNote|}}<br>
{{begin-hl2msg|entity_shoved|string}}
{{hl2msg|short|entityid|the entity index of the one who was shoved}}
{{hl2msg|short|attacker|player index who attacked them}}
{{end-hl2msg}}
=== player_jump_apex ===
{{ModernNote|}}<br>
{{begin-hl2msg|player_jump_apex|string}}
{{hl2msg|short|userid|player who jumped}}
{{end-hl2msg}}
=== player_blocked ===
{{ModernNote|}}<br>
{{begin-hl2msg|player_blocked|string}}
{{hl2msg|short|userid|player index who was trying to move}}
{{hl2msg|short|blocker|player index who kept them from moving}}
{{end-hl2msg}}
=== player_now_it ===
{{ModernNote|}}<br>
{{begin-hl2msg|player_now_it|string}}
{{hl2msg|short|userid|Player who is now it}}
{{hl2msg|short|attacker|player that did the it-ing}}
{{hl2msg|bool|exploded|whether it was vomit or explosion}}
{{hl2msg|bool|infected|is the vomit infectious}}
{{hl2msg|bool|by_boomer|came from a boomer}}
{{end-hl2msg}}
=== player_no_longer_it ===
{{ModernNote|}}<br>
{{begin-hl2msg|player_no_longer_it|string}}
{{hl2msg|short|userid|Player who is now no longer it}}
{{end-hl2msg}}
=== witch_harasser_set ===
{{ModernNote|}}<br>
{{begin-hl2msg|witch_harasser_set|string}}
{{hl2msg|short|userid|Player who woke up the witch}}
{{hl2msg|long|witchid|Entindex of witch woken up}}
{{hl2msg|bool|first|First time the witch set a harasser}}
{{end-hl2msg}}
=== witch_spawn ===
{{ModernNote|}}<br>
{{begin-hl2msg|witch_spawn|string}}
{{hl2msg|long|witchid|Entindex of witch spawning right now.}}
{{end-hl2msg}}
=== witch_killed ===
{{ModernNote|}}<br>
{{begin-hl2msg|witch_killed|string}}
{{hl2msg|short|userid|Player who killed the witch}}
{{hl2msg|long|witchid|Entindex of witch that was killed.}}
{{hl2msg|bool|oneshot|TRUE if the Witch was killed with one shot}}
{{hl2msg|bool|melee_only|TRUE if the witch was only killed by melee attacks (no blast, burn, or bullet damage)}}
{{hl2msg|bool|bride|bride variant?}}
{{end-hl2msg}}
=== tank_spawn ===
{{ModernNote|}}<br>
{{begin-hl2msg|tank_spawn|string}}
{{hl2msg|short|userid|User ID of the tank spawning now}}
{{hl2msg|long|tankid|Entindex of tank spawning right now.}}
{{end-hl2msg}}
=== melee_kill ===
{{ModernNote|}}<br>
{{begin-hl2msg|melee_kill|string}}
{{hl2msg|short|userid|Player who bashed the infected}}
{{hl2msg|long|entityid|Entindex of infected what got killed}}
{{hl2msg|bool|ambush|Infected was unaware when killed}}
{{end-hl2msg}}
=== area_cleared ===
{{ModernNote|}}<br>
{{begin-hl2msg|area_cleared|string}}
{{hl2msg|short|userid|person who cleared the area}}
{{hl2msg|long|area|id of the cleared area}}
{{end-hl2msg}}
=== award_earned ===
{{ModernNote|}}<br>
{{begin-hl2msg|award_earned|string}}
{{hl2msg|short|userid|player who earned the award}}
{{hl2msg|long|entityid|client likes ent id}}
{{hl2msg|long|subjectentid|entity id of other party in the award, if any}}
{{hl2msg|short|award|id of award earned}}
{{end-hl2msg}}
=== tongue_grab ===
{{ModernNote|}}<br>
{{begin-hl2msg|tongue_grab|string}}
{{hl2msg|short|userid|player who did the grabbing}}
{{hl2msg|short|victim|player that got grabbed}}
{{end-hl2msg}}
=== tongue_broke_bent ===
{{ModernNote|}}<br>
{{begin-hl2msg|tongue_broke_bent|string}}
{{hl2msg|short|userid|Tongue owner}}
{{end-hl2msg}}
=== tongue_broke_victim_died ===
{{ModernNote|}}<br>
{{begin-hl2msg|tongue_broke_victim_died|string}}
{{hl2msg|short|userid|Tongue owner}}
{{end-hl2msg}}
=== tongue_release ===
{{ModernNote|Fired in all cases where the tongue releases a victim, whether choked or not, etc.}}<br>
{{begin-hl2msg|tongue_release|string}}
{{hl2msg|short|userid|The tongue owner}}
{{hl2msg|short|victim|The (now released) victim}}
{{hl2msg|long|distance|Distance the victim was dragged.}}
{{end-hl2msg}}
 
=== choke_start ===
{{ModernNote|}}<br>
{{begin-hl2msg|choke_start|string}}
{{hl2msg|short|userid|The choker}}
{{hl2msg|short|victim|The person being choked}}
{{end-hl2msg}}
=== choke_end ===
{{ModernNote|}}<br>
{{begin-hl2msg|choke_end|string}}
{{hl2msg|short|userid|The choker}}
{{hl2msg|short|victim|The person being choked}}
{{end-hl2msg}}
=== choke_stopped ===
{{ModernNote|}}<br>
{{begin-hl2msg|choke_stopped|string}}
{{hl2msg|short|userid|Who stopped it}}
{{hl2msg|short|victim|And who was being choked}}
{{hl2msg|short|smoker|The tongue owner}}
{{hl2msg|short|release_type|How did it break?}}
{{end-hl2msg}}
=== tongue_pull_stopped ===
{{ModernNote|Called when a smoker tongue is cleared on a dragging player. Includes cuts.}}<br>
{{begin-hl2msg|tongue_pull_stopped|string}}
{{hl2msg|short|userid|Who stopped it}}
{{hl2msg|short|victim|And who was being pulled}}
{{hl2msg|short|smoker|The tongue owner}}
{{hl2msg|short|release_type|How did it break?}}
{{hl2msg|long|damage_type|bullet, slash, chainsaw}}
{{end-hl2msg}}
 
=== lunge_shove ===
{{ModernNote|}}<br>
{{begin-hl2msg|lunge_shove|string}}
{{hl2msg|short|userid|player who did the lunging}}
{{hl2msg|short|victim|player that got lunged}}
{{end-hl2msg}}
=== lunge_pounce ===
{{ModernNote|}}<br>
{{begin-hl2msg|lunge_pounce|string}}
{{hl2msg|short|userid|player who did the lunging}}
{{hl2msg|short|victim|player that got lunged}}
{{hl2msg|long|distance|Distance from pounce start to contact}}
{{hl2msg|short|damage|}}
{{end-hl2msg}}
=== pounce_end ===
{{ModernNote|}}<br>
{{begin-hl2msg|pounce_end|string}}
{{hl2msg|short|userid|Who stopped it}}
{{hl2msg|short|victim|And who was being pounced}}
{{end-hl2msg}}
=== pounce_stopped ===
{{ModernNote|}}<br>
{{begin-hl2msg|pounce_stopped|string}}
{{hl2msg|short|userid|Who stopped it}}
{{hl2msg|short|victim|And who was being pounced}}
{{end-hl2msg}}
=== pounce_attempt_stopped ===
{{ModernNote|}}<br>
{{begin-hl2msg|pounce_attempt_stopped|string}}
{{hl2msg|short|userid|Who stopped it}}
{{hl2msg|short|weaponid|used weapon ID}}
{{end-hl2msg}}
=== fatal_vomit ===
{{ModernNote|}}<br>
{{begin-hl2msg|fatal_vomit|string}}
{{hl2msg|short|userid|Who vomited}}
{{hl2msg|short|victim|And who was killed or incapped}}
{{end-hl2msg}}
=== survivor_call_for_help ===
{{ModernNote|}}<br>
{{begin-hl2msg|survivor_call_for_help|string}}
{{hl2msg|short|userid|The actual player entity who is awaiting rescue.}}
{{hl2msg|long|subject|SurvivorRescue entity representing the player who needs to be rescued from the closet (used for position)}}
{{end-hl2msg}}
=== survivor_rescued ===
{{ModernNote|}}<br>
{{begin-hl2msg|survivor_rescued|string}}
{{hl2msg|short|rescuer|player that did the rescuing}}
{{hl2msg|short|victim|the survivor being rescued}}
{{hl2msg|long|dooridx|ent index of the rescue door}}
{{end-hl2msg}}
=== survivor_rescue_abandoned ===
{{ModernNote|}}<br>
{{begin-hl2msg|survivor_rescue_abandoned|string}}
{{hl2msg|None|None|}}
{{end-hl2msg}}
=== relocated ===
{{ModernNote|}}<br>
{{begin-hl2msg|relocated|string}}
{{hl2msg|short|userid|player who was relocated}}
{{end-hl2msg}}
=== respawning ===
{{ModernNote|}}<br>
{{begin-hl2msg|respawning|string}}
{{hl2msg|short|userid|player who started respawning}}
{{end-hl2msg}}
=== tank_frustrated ===
{{ModernNote|}}<br>
{{begin-hl2msg|tank_frustrated|string}}
{{hl2msg|short|userid|player who was culled}}
{{end-hl2msg}}
=== weapon_given ===
{{ModernNote|}}<br>
{{begin-hl2msg|weapon_given|string}}
{{hl2msg|short|userid|player who got the weapon}}
{{hl2msg|short|giver|player that did the giving}}
{{hl2msg|short|weapon|weapon id given}}
{{hl2msg|short|weaponentid|weapon entity id}}
{{end-hl2msg}}
=== weapon_drop ===
{{ModernNote|}}<br>
{{eventnote|Called|When an item is removed from a survivor's inventory}}
{{eventnote|Related Events|Called before heal_success, defibrillator_used, upgrade_pack_used, but called after pills_used and adrenaline_used}}
{{begin-hl2msg|weapon_drop|string}}
{{hl2msg|short|userid|player who dropped the weapon}}
{{hl2msg|string|item|either a weapon such as 'tmp' or 'hegrenade', or an item such as 'nvgs'}}
{{hl2msg|short|propid|entindex of the dropped weapon}}
{{end-hl2msg}}
=== weapon_drop_to_prop ===
{{ModernNote|}}<br>
{{begin-hl2msg|weapon_drop_to_prop|string}}
{{hl2msg|short|userid|player who dropped the weapon}}
{{hl2msg|string|item|weapon string "weapon_*"}}
{{hl2msg|short|propid|entindex of the dropped weapon}}
{{end-hl2msg}}
=== break_breakable ===
{{ModernNote|Override from gameevents.res}}<br>
{{begin-hl2msg|break_breakable|string}}
{{hl2msg|short|userid|userid of breaker}}
{{hl2msg|long|entindex|entindex of thing breaking}}
{{hl2msg|byte|material|BREAK_GLASS, BREAK_WOOD, etc}}
{{hl2msg|bool|hulkonly|SF_BREAK_HULK_ONLY}}
{{hl2msg|short|achievement|tag to identify achievement on the client }}
{{end-hl2msg}}
=== achievement_earned ===
{{ModernNote|}}<br>
{{begin-hl2msg|achievement_earned|string}}
{{hl2msg|byte|player|entindex of the player}}
{{hl2msg|short|achievement|achievement ID}}
{{end-hl2msg}}
=== spec_target_updated ===
{{ModernNote|}}<br>
{{begin-hl2msg|spec_target_updated|string}}
{{hl2msg|None|None|}}
{{end-hl2msg}}
=== spawner_give_item ===
{{ModernNote|A spawner has given a player an item (weapon, pills, ammo, health kit, etc)}}<br>
{{begin-hl2msg|spawner_give_item|string}}
{{hl2msg|short|userid|Item recipient}}
{{hl2msg|string|item|Name of item given}}
{{hl2msg|long|spawner|entindex of the spawner entity}}
{{end-hl2msg}}
=== create_panic_event ===
{{ModernNote|A panic event has been created, though not necessarily started}}<br>
{{begin-hl2msg|create_panic_event|string}}
{{hl2msg|short|userid|player who was started the panic}}
{{end-hl2msg}}
=== explain_pills ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_pills|string}}
{{hl2msg|long|subject|The weapon_pain_pills spawner that will be indicated}}
{{end-hl2msg}}
=== explain_weapons ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_weapons|string}}
{{hl2msg|long|subject|The weapon_pain_pills spawner that will be indicated}}
{{end-hl2msg}}
=== entity_visible ===
{{ModernNote|}}<br>
{{begin-hl2msg|entity_visible|string}}
{{hl2msg|short|userid|The player who sees the entity}}
{{hl2msg|long|subject|Entindex of the entity they see}}
{{hl2msg|string|classname|Classname of the entity they see}}
{{hl2msg|string|entityname|name of the entity they see}}
{{end-hl2msg}}
=== weapon_spawn_visible ===
{{ModernNote|}}<br>
{{begin-hl2msg|weapon_spawn_visible|string}}
{{hl2msg|short|userid|The player who sees the entity}}
{{hl2msg|long|subject|Entindex of the entity they see}}
{{hl2msg|string|weaponname|weapon name, or "melee"}}
{{hl2msg|string|subtype|melee weapon name}}
{{end-hl2msg}}
=== boomer_near ===
{{ModernNote|}}<br>
{{begin-hl2msg|boomer_near|string}}
{{hl2msg|short|userid|The boomer}}
{{hl2msg|short|victim|The survivor whom the boomer has gotten very close to}}
{{end-hl2msg}}
=== explain_pre_radio ===
{{ModernNote|explain the rescue radio will remind you to ready for the finale}}<br>
{{begin-hl2msg|explain_pre_radio|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== started_pre_radio ===
{{ModernNote|explain the rescue radio will remind you to ready for the finale}}<br>
{{begin-hl2msg|started_pre_radio|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_radio ===
{{ModernNote|explain the rescue radio will start the finale}}<br>
{{begin-hl2msg|explain_radio|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_gas_truck ===
{{ModernNote|explain how pulling the lever on the gas truck will start the finale}}<br>
{{begin-hl2msg|explain_gas_truck|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|The lever}}
{{end-hl2msg}}
=== explain_panic_button ===
{{ModernNote|explain that pressing this button will start a panic event.}}<br>
{{begin-hl2msg|explain_panic_button|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|The panic button}}
{{end-hl2msg}}
=== explain_elevator_button ===
{{ModernNote|explain how to operate the hospital elevator button.}}<br>
{{begin-hl2msg|explain_elevator_button|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|The button}}
{{end-hl2msg}}
=== explain_lift_button ===
{{ModernNote|explain how to operate the lift button.}}<br>
{{begin-hl2msg|explain_lift_button|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|The lift button}}
{{end-hl2msg}}
=== explain_church_door ===
{{ModernNote|explain how to provoke the crazy church guy.}}<br>
{{begin-hl2msg|explain_church_door|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|The saferoom door}}
{{end-hl2msg}}
=== explain_emergency_door ===
{{ModernNote|explain how to open the emergency door.}}<br>
{{begin-hl2msg|explain_emergency_door|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|The door}}
{{end-hl2msg}}
=== explain_crane ===
{{ModernNote|explain how to lower the box on the crane.}}<br>
{{begin-hl2msg|explain_crane|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|The lever/button}}
{{end-hl2msg}}
=== explain_bridge ===
{{ModernNote|explain how to close the gates to make a bridge.}}<br>
{{begin-hl2msg|explain_bridge|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|The button}}
{{end-hl2msg}}
=== explain_gas_can_panic ===
{{ModernNote|explain how to shoot the gas can.}}<br>
{{begin-hl2msg|explain_gas_can_panic|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|The gas can}}
{{end-hl2msg}}
=== explain_van_panic ===
{{ModernNote|explain how to start the van.}}<br>
{{begin-hl2msg|explain_van_panic|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|The van}}
{{end-hl2msg}}
=== explain_mainstreet ===
{{ModernNote|explain how to lower the forklift}}<br>
{{begin-hl2msg|explain_mainstreet|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|The forklift}}
{{end-hl2msg}}
=== explain_train_lever ===
{{ModernNote|explain how to operate the train lever.}}<br>
{{begin-hl2msg|explain_train_lever|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|The lever on box car}}
{{end-hl2msg}}
=== explain_disturbance ===
{{ModernNote|explain that disturbances (car alarm) attract infected horde}}<br>
{{begin-hl2msg|explain_disturbance|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|The source of disturbance}}
{{end-hl2msg}}
=== explain_scavenge_goal ===
{{ModernNote|explain where to put the scavenge mode items}}<br>
{{begin-hl2msg|explain_scavenge_goal|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|The collection device}}
{{end-hl2msg}}
=== explain_scavenge_leave_area ===
{{ModernNote|explain that leaving the area, starts round}}<br>
{{begin-hl2msg|explain_scavenge_leave_area|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|The entity}}
{{end-hl2msg}}
=== begin_scavenge_overtime ===
{{ModernNote|enter overtime in a scavenge round}}<br>
{{begin-hl2msg|begin_scavenge_overtime|string}}
{{end-hl2msg}}
=== scavenge_round_start ===
{{ModernNote|a scavenge round has begun}}<br>
{{begin-hl2msg|scavenge_round_start|string}}
{{hl2msg|byte|round|round number, 1 based}}
{{hl2msg|bool|firsthalf|start of the first half of the round}}
{{end-hl2msg}}
 
=== scavenge_round_halftime ===
{{ModernNote|a scavenge round is in halftime}}<br>
{{begin-hl2msg|scavenge_round_halftime|string}}
{{end-hl2msg}}
=== scavenge_round_finished ===
{{ModernNote|a scavenge round has ended}}<br>
{{begin-hl2msg|scavenge_round_finished|string}}
{{end-hl2msg}}
=== scavenge_score_tied ===
{{ModernNote|a team just tied the score}}<br>
{{begin-hl2msg|scavenge_score_tied|string}}
{{end-hl2msg}}
=== versus_round_start ===
{{ModernNote|a versus round has begun}}<br>
{{begin-hl2msg|versus_round_start|string}}
{{end-hl2msg}}
=== gascan_pour_blocked ===
{{ModernNote|can't pour the gas, someone else already is}}<br>
{{begin-hl2msg|gascan_pour_blocked|string}}
{{hl2msg|short|userid|}}
{{end-hl2msg}}
=== gascan_pour_completed ===
{{ModernNote|player finished pouring a can}}<br>
{{begin-hl2msg|gascan_pour_completed|string}}
{{hl2msg|short|userid|}}
{{end-hl2msg}}
=== gascan_dropped ===
{{ModernNote|}}<br>
{{begin-hl2msg|gascan_dropped|string}}
{{hl2msg|short|userid|}}
{{end-hl2msg}}
=== gascan_pour_interrupted ===
{{ModernNote|we got interuppted pouring the gas can}}<br>
{{begin-hl2msg|gascan_pour_interrupted|string}}
{{hl2msg|short|userid|person who interuppted us}}
{{end-hl2msg}}
=== scavenge_match_finished ===
{{ModernNote|}}<br>
{{begin-hl2msg|scavenge_match_finished|string}}
{{hl2msg|byte|winners|winner team}}
{{end-hl2msg}}
=== versus_match_finished ===
{{ModernNote|}}<br>
{{begin-hl2msg|versus_match_finished|string}}
{{hl2msg|byte|winners|winner team}}
{{end-hl2msg}}
=== use_target ===
{{ModernNote|a new use target has been found}}<br>
{{begin-hl2msg|use_target|string}}
{{hl2msg|long|targetid|Entindex of the use target}}
{{hl2msg|string|classname|classname of the use target}}
{{hl2msg|bool|isprop|is this a prop that can be carried}}
{{end-hl2msg}}
=== player_use ===
{{ModernNote|a new use target has been found}}<br>
{{eventnote|Called|When a Survivor presses +USE on a useable entity. i.e. Weapons, items, doors}}
{{eventnote|Related Events|If targetid is an item, item_pickup will be called prior to player_use}}
{{begin-hl2msg|player_use|string}}
{{hl2msg|short|userid|userid of user}}
{{hl2msg|long|targetid|Entindex of the used entity}}
{{end-hl2msg}}
=== friendly_fire ===
{{ModernNote|}}<br>
{{begin-hl2msg|friendly_fire|string}}
{{hl2msg|short|attacker|player who fired the weapon}}
{{hl2msg|short|victim|player who got shot}}
{{hl2msg|short|guilty|player who was at fault}}
{{hl2msg|long|type|damage type}}
{{end-hl2msg}}
=== gameinstructor_draw ===
{{ModernNote|}}<br>
{{begin-hl2msg|gameinstructor_draw|string}}
{{hl2msg|None|None|}}
{{end-hl2msg}}
=== gameinstructor_nodraw ===
{{ModernNote|}}<br>
{{begin-hl2msg|gameinstructor_nodraw|string}}
{{hl2msg|None|None|}}
{{end-hl2msg}}
=== request_weapon_stats ===
{{ModernNote|}}<br>
{{begin-hl2msg|request_weapon_stats|string}}
{{hl2msg|short|userid|userid of user requesting their stats}}
{{end-hl2msg}}
=== player_talking_state ===
{{ModernNote|}}<br>
{{begin-hl2msg|player_talking_state|string}}
{{hl2msg|byte|player|}}
{{hl2msg|bool|istalking|}}
{{end-hl2msg}}
=== weapon_pickup ===
{{ModernNote|client event for player has picked up a weapon. If that does not work, try using the "item_pickup" event.}}<br>
{{begin-hl2msg|weapon_pickup|string}}
{{hl2msg|byte|context|split screen message context}}
{{hl2msg|byte|weaponid|}}
{{hl2msg|byte|weaponslot|}}
{{hl2msg|byte|dropped_by_infected|gender of the Infected that dropped the weapon}}
{{end-hl2msg}}
 
=== hunter_punched ===
{{ModernNote|}}<br>
{{begin-hl2msg|hunter_punched|string}}
{{hl2msg|short|userid|player who caused ignition}}
{{hl2msg|long|hunteruserid|user ID of Hunter}}
{{hl2msg|bool|islunging|TRUE if the Hunter was in the act of lunging}}
{{end-hl2msg}}
=== hunter_headshot ===
{{ModernNote|}}<br>
{{begin-hl2msg|hunter_headshot|string}}
{{hl2msg|short|userid|player who made the headshot}}
{{hl2msg|long|hunteruserid|user ID of Hunter}}
{{hl2msg|bool|islunging|TRUE if the Hunter was in the act of lunging}}
{{end-hl2msg}}
=== zombie_ignited ===
{{ModernNote|}}<br>
{{begin-hl2msg|zombie_ignited|string}}
{{hl2msg|short|userid|player who caused ignition}}
{{hl2msg|short|gender|gender (type) of the infected}}
{{hl2msg|long|entityid|entity ID of Tank}}
{{hl2msg|string|victimname|"Witch", "Tank", "Hunter", "Smoker", or "Infected"}}
{{hl2msg|bool|fire_ammo|true if incendiary ammo was used}}
{{end-hl2msg}}
=== boomer_exploded ===
{{ModernNote|}}<br>
{{begin-hl2msg|boomer_exploded|string}}
{{hl2msg|short|userid|Boomer that exploded}}
{{hl2msg|short|attacker|player who caused the explosion}}
{{hl2msg|bool|splashedbile|Exploding boomer splashed bile on Survivors}}
{{end-hl2msg}}
=== non_pistol_fired ===
{{ModernNote|}}<br>
{{begin-hl2msg|non_pistol_fired|string}}
{{hl2msg|short|userid|User that fired a non-pistol weapon}}
{{end-hl2msg}}
=== weapon_fire_at_40 ===
{{ModernNote|This is networked, special event for game instructor}}<br>
{{begin-hl2msg|weapon_fire_at_40|string}}
{{hl2msg|short|userid|}}
{{hl2msg|string|weapon|used weapon name}}
{{hl2msg|short|weaponid|used weapon ID}}
{{hl2msg|short|count|number of bullets}}
{{end-hl2msg}}
 
=== total_ammo_below_40 ===
{{ModernNote|sent for any ammo type, except those with max ammo 1, or infinite ammo, like pistols}}<br>
{{begin-hl2msg|total_ammo_below_40|string}}
{{hl2msg|short|userid|}}
{{end-hl2msg}}
=== player_hurt_concise ===
{{ModernNote|Abbreviated version of 'player_hurt' that is networked}}<br>
{{begin-hl2msg|player_hurt_concise|string}}
{{hl2msg|short|userid|user ID who was hurt}}
{{hl2msg|long|attackerentid|entity id who attacked, if attacker not a player, and userid therefore invalid}}
{{hl2msg|long|type|damage type}}
{{hl2msg|short|dmg_health|damage done to health}}
{{end-hl2msg}}
 
=== tank_killed ===
{{ModernNote|}}<br>
{{begin-hl2msg|tank_killed|string}}
{{hl2msg|short|userid|user ID of dead tank}}
{{hl2msg|short|attacker|user id of killer}}
{{hl2msg|bool|solo|TRUE if a player single-handedly killed the Tank}}
{{hl2msg|bool|melee_only|TRUE if the tank was only killed by melee attacks (no blast, burn, or bullet damage)}}
{{hl2msg|bool|l4d1_only|TRUE if l4d1 survivors inflicted damage and the l4d2 survivors did not)}}
{{end-hl2msg}}
 
=== tank_rock_killed ===
{{ModernNote|}}<br>
{{begin-hl2msg|tank_rock_killed|string}}
{{hl2msg|short|userid|user id of killer}}
{{end-hl2msg}}
 
=== achievement_write_failed ===
{{ModernNote|Used for a notification message when an achievement fails to write}}<br>
{{begin-hl2msg|achievement_write_failed|string}}
{{hl2msg|None|None|}}
{{end-hl2msg}}
 
=== ghost_spawn_time ===
{{ModernNote|Used for clients to know how long until they become a ghost (and can spawn)}}<br>
{{begin-hl2msg|ghost_spawn_time|string}}
{{hl2msg|short|userid|user ID of the player that is becoming a ghost}}
{{hl2msg|short|spawntime|How long of a wait until player is a ghost}}
{{end-hl2msg}}
 
=== survival_at_30min ===
{{ModernNote|Used to know when we elapse 30 minutes on a survival map}}<br>
{{begin-hl2msg|survival_at_30min|string}}
{{end-hl2msg}}
=== survival_at_10min ===
{{ModernNote|Used to know when we elapse 10 minutes on a survival map}}<br>
{{begin-hl2msg|survival_at_10min|string}}
{{end-hl2msg}}
=== explain_pre_drawbridge ===
{{ModernNote|Point out the button that will start the gauntlet finale.}}<br>
{{begin-hl2msg|explain_pre_drawbridge|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_drawbridge ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_drawbridge|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_perimeter ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_perimeter|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_deactivate_alarm ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_deactivate_alarm|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_impound_lot ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_impound_lot|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_decon ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_decon|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_mall_window ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_mall_window|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_mall_alarm ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_mall_alarm|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_coaster ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_coaster|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_coaster_stop ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_coaster_stop|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_decon_wait ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_decon_wait|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== gauntlet_finale_start ===
{{ModernNote|}}<br>
{{begin-hl2msg|gauntlet_finale_start|string}}
{{end-hl2msg}}
=== explain_float ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_float|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_ferry_button ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_ferry_button|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_hatch_button ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_hatch_button|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_shack_button ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_shack_button|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== upgrade_incendiary_ammo ===
{{ModernNote|}}<br>
{{begin-hl2msg|upgrade_incendiary_ammo|string}}
{{hl2msg|short|userid|}}
{{end-hl2msg}}
=== upgrade_explosive_ammo ===
{{ModernNote|}}<br>
{{begin-hl2msg|upgrade_explosive_ammo|string}}
{{hl2msg|short|userid|}}
{{end-hl2msg}}
=== receive_upgrade ===
{{ModernNote|}}<br>
{{begin-hl2msg|receive_upgrade|string}}
{{hl2msg|short|userid|}}
{{hl2msg|string|upgrade|}}
{{end-hl2msg}}
=== explain_vehicle_arrival ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_vehicle_arrival|string}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== mounted_gun_start ===
{{ModernNote|}}<br>
{{begin-hl2msg|mounted_gun_start|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== mounted_gun_overheated ===
{{ModernNote|}}<br>
{{begin-hl2msg|mounted_gun_overheated|string}}
{{hl2msg|short|userid|}}
{{end-hl2msg}}
=== explain_burger_sign ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_burger_sign|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_carousel_button ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_carousel_button|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_carousel_destination ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_carousel_destination|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_stage_lighting ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_stage_lighting|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_stage_finale_start ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_stage_finale_start|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_stage_survival_start ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_stage_survival_start|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== ability_out_of_range ===
{{ModernNote|}}<br>
{{begin-hl2msg|ability_out_of_range|string}}
{{hl2msg|short|userid|}}
{{hl2msg|string|ability|ability classname}}
{{end-hl2msg}}
=== explain_stage_pyrotechnics ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_stage_pyrotechnics|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_c3m4_radio1 ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_c3m4_radio1|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_c3m4_radio2 ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_c3m4_radio2|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_gates_are_open ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_gates_are_open|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_c2m4_ticketbooth ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_c2m4_ticketbooth|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_c3m4_rescue ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_c3m4_rescue|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_hotel_elevator_doors ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_hotel_elevator_doors|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_gun_shop_tanker ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_gun_shop_tanker|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_gun_shop ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_gun_shop|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_store_alarm ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_store_alarm|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_store_item ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_store_item|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_store_item_stop ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_store_item_stop|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_survival_generic ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_survival_generic|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_survival_alarm ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_survival_alarm|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_survival_radio ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_survival_radio|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_survival_carousel ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_survival_carousel|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_return_item ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_return_item|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_save_items ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_save_items|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== spit_burst ===
{{ModernNote|Triggers even after Spitter's death.}}<br>
{{eventnote|Called|Triggers when Spitter's spit hits the ground.}}
{{begin-hl2msg|spit_burst|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
 
=== entered_spit ===
{{ModernNote|}}<br>
{{begin-hl2msg|entered_spit|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== temp_c4m1_getgas ===
{{ModernNote|}}<br>
{{begin-hl2msg|temp_c4m1_getgas|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== temp_c4m3_return_to_boat ===
{{ModernNote|}}<br>
{{begin-hl2msg|temp_c4m3_return_to_boat|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_c1m4_finale ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_c1m4_finale|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== c1m4_scavenge_instructions ===
{{ModernNote|}}<br>
{{begin-hl2msg|c1m4_scavenge_instructions|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== punched_clown ===
{{ModernNote|}}<br>
{{begin-hl2msg|punched_clown|string}}
{{hl2msg|short|userid|player who punched the clown}}
{{end-hl2msg}}
=== charger_killed ===
{{ModernNote|}}<br>
{{begin-hl2msg|charger_killed|string}}
{{hl2msg|short|userid|user ID of dead charger}}
{{hl2msg|short|attacker|user id of killer}}
{{hl2msg|bool|melee|TRUE if a player killed the charger with a melee weapon}}
{{hl2msg|bool|charging|TRUE if the charger was charging when it died}}
{{end-hl2msg}}
=== spitter_killed ===
{{ModernNote|}}<br>
{{eventnote|Called|Triggers in Spitter's death.}}
{{begin-hl2msg|spitter_killed|string}}
{{hl2msg|short|userid|user ID of dead spitter}}
{{hl2msg|short|attacker|user id of killer}}
{{hl2msg|bool|has_spit|TRUE if the spitter spit at some point}}
{{end-hl2msg}}
 
=== jockey_ride ===
{{ModernNote|}}<br>
{{begin-hl2msg|jockey_ride|string}}
{{hl2msg|short|userid|player who did the lunging}}
{{hl2msg|short|victim|player that got lunged}}
{{end-hl2msg}}
=== jockey_ride_end ===
{{ModernNote|}}<br>
{{begin-hl2msg|jockey_ride_end|string}}
{{hl2msg|short|userid|player who did the lunging}}
{{hl2msg|short|victim|player that got lunged}}
{{hl2msg|short|rescuer|Who stopped it}}
{{hl2msg|float|ride_length|Duration of our ride}}
{{end-hl2msg}}
=== jockey_punched ===
{{ModernNote|}}<br>
{{begin-hl2msg|jockey_punched|string}}
{{hl2msg|short|userid|user ID of player that shoved the jockey}}
{{hl2msg|long|jockeyuserid|user ID of Jockey}}
{{hl2msg|bool|islunging| TRUE if Jockey was in the act of lunging}}
{{end-hl2msg}}
=== jockey_headshot ===
{{ModernNote|}}<br>
{{begin-hl2msg|jockey_headshot|string}}
{{hl2msg|short|userid|user ID of player that landed a headshot on the Jockey}}
{{hl2msg|long|jockeyuserid|user ID of Jockey}}
{{hl2msg|bool|islunging| TRUE if Jockey was in the act of lunging}}
{{end-hl2msg}}
=== jockey_killed ===
{{ModernNote|}}<br>
{{begin-hl2msg|jockey_killed|string}}
{{hl2msg|short|userid|user ID of dead jockey}}
{{hl2msg|short|attacker|user id of killer}}
{{hl2msg|string|weapon|weapon name}}
{{end-hl2msg}}
=== non_melee_fired ===
{{ModernNote|}}<br>
{{begin-hl2msg|non_melee_fired|string}}
{{hl2msg|short|userid|User that fired a non-melee weapon}}
{{end-hl2msg}}
=== infected_decapitated ===
{{ModernNote|}}<br>
{{begin-hl2msg|infected_decapitated|string}}
{{hl2msg|short|userid|userid of the player who did the decapitation}}
{{hl2msg|string|weapon|melee weapon name}}
{{end-hl2msg}}
 
=== upgrade_pack_added ===
{{ModernNote|}}<br>
{{begin-hl2msg|upgrade_pack_added|string}}
{{hl2msg|short|upgradeid|}}
{{hl2msg|short|userid|}}
{{end-hl2msg}}
=== vomit_bomb_tank ===
{{ModernNote|}}<br>
{{begin-hl2msg|vomit_bomb_tank|string}}
{{hl2msg|short|userid|userid of the player who used the bomb}}
{{end-hl2msg}}
=== triggered_car_alarm ===
{{ModernNote|}}<br>
{{begin-hl2msg|triggered_car_alarm|string}}
{{hl2msg|short|userid|user ID of player who activated car alarm}}
{{end-hl2msg}}
=== panic_event_finished ===
{{ModernNote|}}<br>
{{begin-hl2msg|panic_event_finished|string}}
{{end-hl2msg}}
=== charger_charge_start ===
{{ModernNote|The moment when the charger starts charging}}<br>
{{eventnote|Issues|Called more than once per ability use. For consistency, check ability_use}}
{{eventnote|Issues|Can be called after charger_charge_end. Use ability_use for an alternative start to end relationship.}}
{{begin-hl2msg|charger_charge_start|string}}
{{hl2msg|short|userid|user ID of the charger}}
{{end-hl2msg}}
 
=== charger_charge_end ===
{{ModernNote|}}<br>
{{begin-hl2msg|charger_charge_end|string}}
{{hl2msg|short|userid|user ID of the charger}}
{{end-hl2msg}}
=== charger_carry_start ===
{{ModernNote|The moment when the charger grabs a survivor}}<br>
{{begin-hl2msg|charger_carry_start|string}}
{{hl2msg|short|userid|user ID of the charger}}
{{hl2msg|short|victim|user ID of the player who was charged}}
{{end-hl2msg}}
=== charger_carry_end ===
{{ModernNote|The moment when the charger stops charging a survivor (and will soon start pummeling)}}<br>
{{begin-hl2msg|charger_carry_end|string}}
{{hl2msg|short|userid|user ID of the charger}}
{{hl2msg|short|victim|user ID of the player who was charged}}
{{end-hl2msg}}
=== charger_carry_kill ===
{{ModernNote|When a charger kills a survivor with a carry.}}<br>
{{begin-hl2msg|charger_carry_kill |string}}
{{hl2msg|short|userid|user ID of the charger}}
{{hl2msg|short|victim|user ID of the victim}}
{{end-hl2msg}}
 
=== charger_impact ===
{{ModernNote|When a charger impacts a survivor they aren't carrying}}<br>
{{begin-hl2msg|charger_impact|string}}
{{hl2msg|short|userid|user ID of the charger}}
{{hl2msg|short|victim|user ID of the player who was impacted}}
{{end-hl2msg}}
=== charger_pummel_start ===
{{ModernNote|The moment when the charger starts pummeling a survivor}}<br>
{{begin-hl2msg|charger_pummel_start|string}}
{{hl2msg|short|userid|user ID of the charger}}
{{hl2msg|short|victim|user ID of the player who was charged}}
{{end-hl2msg}}
=== charger_pummel_end ===
{{ModernNote|When the charger is cleared from the survivor or the survivor dies.}}<br>
{{begin-hl2msg|charger_pummel_end|string}}
{{hl2msg|short|userid|user ID of the charger}}
{{hl2msg|short|victim|}}
{{hl2msg|short|rescuer|user ID of the player who rescued them}}
{{end-hl2msg}}
=== strongman_bell_knocked_off ===
{{ModernNote|The arcade bell on c2m4_barns}}<br>
{{begin-hl2msg|strongman_bell_knocked_off|string}}
{{hl2msg|short|userid|}}
{{hl2msg|short|subject|}}
{{end-hl2msg}}
=== molotov_thrown ===
{{ModernNote|}}<br>
{{begin-hl2msg|molotov_thrown|string}}
{{hl2msg|short|userid|}}
{{end-hl2msg}}
=== gas_can_forced_drop ===
{{ModernNote|}}<br>
{{begin-hl2msg|gas_can_forced_drop|string}}
{{hl2msg|short|userid|player that forced the drop}}
{{hl2msg|short|victim|player that dropped it}}
{{end-hl2msg}}
=== explain_need_gnome_to_continue ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_need_gnome_to_continue|string}}
{{hl2msg|none|none|}}
{{end-hl2msg}}
=== explain_survivor_glows_disabled ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_survivor_glows_disabled|string}}
{{hl2msg|short|userid|The player we're explaining to}}
{{end-hl2msg}}
=== explain_item_glows_disabled ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_item_glows_disabled|string}}
{{hl2msg|short|userid|The player we're explaining to}}
{{end-hl2msg}}
=== explain_rescue_disabled ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_rescue_disabled|string}}
{{hl2msg|short|userid|The player we're explaining to}}
{{end-hl2msg}}
=== explain_bodyshots_reduced ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_bodyshots_reduced|string}}
{{hl2msg|short|userid|The player we're explaining to}}
{{end-hl2msg}}
=== explain_witch_instant_kill ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_witch_instant_kill|string}}
{{hl2msg|short|userid|The player we're explaining to}}
{{end-hl2msg}}
=== set_instructor_group_enabled ===
{{ModernNote|}}<br>
{{begin-hl2msg|set_instructor_group_enabled|string}}
{{hl2msg|string|group|}}
{{hl2msg|short|enabled|}}
{{end-hl2msg}}
=== stashwhacker_game_won ===
{{ModernNote|}}<br>
{{begin-hl2msg|stashwhacker_game_won|string}}
{{hl2msg|short|userid|}}
{{hl2msg|short|subject|}}
{{end-hl2msg}}
=== versus_marker_reached ===
{{ModernNote|}}<br>
{{begin-hl2msg|versus_marker_reached|string}}
{{hl2msg|short|userid|}}
{{hl2msg|short|marker|}}
{{end-hl2msg}}
=== start_score_animation ===
{{ModernNote|}}<br>
{{begin-hl2msg|start_score_animation|string}}
{{end-hl2msg}}
=== survival_round_start ===
{{ModernNote|}}<br>
{{begin-hl2msg|survival_round_start|string}}
{{end-hl2msg}}
=== scavenge_gas_can_destroyed ===
{{ModernNote|}}<br>
{{begin-hl2msg|scavenge_gas_can_destroyed|string}}
{{hl2msg|short|userid|The player that destroyed it}}
{{end-hl2msg}}
=== explain_sewer_gate ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_sewer_gate|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_sewer_run ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_sewer_run|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== explain_c6m3_finale ===
{{ModernNote|}}<br>
{{begin-hl2msg|explain_c6m3_finale|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== finale_bridge_lowering ===
{{ModernNote|}}<br>
{{begin-hl2msg|finale_bridge_lowering|string}}
{{hl2msg|short|userid|}}
{{hl2msg|long|subject|}}
{{end-hl2msg}}
=== m60_streak_ended ===
{{ModernNote|I was holding down the m60 trigger, and now I'm not}}<br>
{{begin-hl2msg|m60_streak_ended|string}}
{{hl2msg|none|none|}}
{{end-hl2msg}}
=== chair_charged ===
{{ModernNote|}}<br>
{{begin-hl2msg|chair_charged|string}}
{{hl2msg|short|userid|}}
{{end-hl2msg}}
=== song_played ===
{{ModernNote|}}<br>
{{begin-hl2msg|song_played|string}}
{{hl2msg|none|none|}}
{{end-hl2msg}}
=== foot_locker_opened ===
{{ModernNote|}}<br>
{{begin-hl2msg|foot_locker_opened|string}}
{{hl2msg|short|userid|}}
{{end-hl2msg}}

Revision as of 10:11, 15 January 2023

Refer back to Game Events (Source) for more events.

player_death

Template:ModernNote

Name: player_death
Structure:
short userid user ID who died
long entityid entity ID who died, userid should be used first, to get the dead Player. Otherwise, it is not a player, so use this.
short attacker user ID who killed
string attackername What type of zombie, so we don't have zombie names
long attackerentid if killer not a player, the entindex of who killed. Again, use attacker first
string weapon weapon name killer used
bool headshot signals a headshot
bool attackerisbot is the attacker a bot
string victimname What type of zombie, so we don't have zombie names
bool victimisbot is the victim a bot
bool abort did the victim abort
long type damage type
float victim_x
float victim_y
float victim_z


player_hurt

Template:ModernNote

Name: player_hurt
Structure:
1 local Not networked
short userid user ID who was hurt
short attacker user id who attacked
long attackerentid entity id who attacked, if attacker not a player, and userid therefore invalid
short health remaining health points
byte armor remaining armor points
string weapon weapon name attacker used, if not the world
short dmg_health damage done to health
byte dmg_armor damage done to armor
byte hitgroup hitgroup that was damaged
long type damage type


player_team

Template:ModernNote

Name: player_team
Structure:
short userid user ID on server
byte team team id
byte oldteam old team id
bool disconnect team change because player disconnects
string name
bool isbot


player_bot_replace

Template:ModernNote

Name: player_bot_replace
Structure:
short player user ID of the player
short bot user ID of the bot


bot_player_replace

Template:ModernNote

Name: bot_player_replace
Structure:
short bot user ID of the bot
short player user ID of the player


player_afk

Template:ModernNote

Name: player_afk
Structure:
short player user ID of the player


weapon_fire

Template:ModernNote

Name: weapon_fire
Structure:
1 local don't network this, its way too spammy
short userid
string weapon used weapon name
short weaponid used weapon ID
short count number of bullets


weapon_fire_on_empty

Template:ModernNote

Name: weapon_fire_on_empty
Structure:
1 local don't network this, its way too spammy
short userid
string weapon weapon name used
short count number of bullets


weapon_reload

Template:ModernNote

Name: weapon_reload
Structure:
short userid
bool manual player manually started the reload


weapon_zoom

Template:ModernNote

Name: weapon_zoom
Structure:
short userid


ability_use

Template:ModernNote
Called: When an infected uses their ability
Issues: Doesn't fire for jockey

Name: ability_use
Structure:
short userid
string ability Classname of ability. Possible values:
  • ability_tongue
  • ability_vomit
  • ability_lunge
  • ability_spit
  • ability_charge
  • ability_throw

for the Smoker, Boomer, Hunter, Spitter, Charger and Tank respectively.

short context enum of the way it was used (different for each ability)


ammo_pickup

Template:ModernNote

Name: ammo_pickup
Structure:
short userid The player who got some ammo from a weapon_ammo_spawner


item_pickup

Template:ModernNote

Name: item_pickup
Structure:
short userid
string item either a weapon such as 'tmp' or 'hegrenade', or an item such as 'nvgs'


golden_crowbar_pickup

Template:ModernNote

Name: golden_crowbar_pickup
Structure:
short userid The player who picked up the crowbar


grenade_bounce

Template:ModernNote

Name: grenade_bounce
Structure:
short userid


hegrenade_detonate

Template:ModernNote

Name: hegrenade_detonate
Structure:
short userid
float x
float y
float z


bullet_impact

Template:ModernNote

Name: bullet_impact
Structure:
short userid
float x
float y
float z


player_footstep

Template:ModernNote

Name: player_footstep
Structure:
short userid


player_jump

Template:ModernNote

Name: player_jump
Structure:
short userid


player_blind

Template:ModernNote

Name: player_blind
Structure:
short userid


player_falldamage

Template:ModernNote

Name: player_falldamage
Structure:
short userid Who got hurt
float damage for how much
short causer Who caused them to do so (if anyone)


player_ledge_grab

Template:ModernNote

Name: player_ledge_grab
Structure:
short userid Who grabbed the ledge
short causer Who caused them to do so (if anyone)


player_ledge_release

Template:ModernNote

Name: player_ledge_release
Structure:
short userid person who released from the ledge


door_moving

Template:ModernNote

Name: door_moving
Structure:
long entindex
short userid


door_open

Template:ModernNote

Name: door_open
Structure:
short userid Who opened the door
bool checkpoint Is the door a checkpoint door
bool closed Was the door closed when it started opening?


door_close

Template:ModernNote

Name: door_close
Structure:
short userid Who closed the door
bool checkpoint Is the door a checkpoint door


door_unlocked

Template:ModernNote

Name: door_unlocked
Structure:
short userid Who opened the door
bool checkpoint Is the door a checkpoint door


rescue_door_open

Template:ModernNote

Name: rescue_door_open
Structure:
short userid Who opened the door
long entindex door that opened


waiting_checkpoint_door_used

Template:ModernNote

Name: waiting_checkpoint_door_used
Structure:
short userid player who tried to open it
long entindex door that was used


waiting_door_used_versus

Template:ModernNote

Name: waiting_door_used_versus
Structure:
short userid player who tried to open it
long entindex door that was used


waiting_checkpoint_button_used

Template:ModernNote

Name: waiting_checkpoint_button_used
Structure:
short userid player who tried to open it


success_checkpoint_button_used

Template:ModernNote

Name: success_checkpoint_button_used
Structure:
short userid player who openned it


round_freeze_end

Template:ModernNote

Name: round_freeze_end
Structure:
None None


round_start_pre_entity

Template:ModernNote

Name: round_start_pre_entity
Structure:
None None


round_start_post_nav

Template:ModernNote

Name: round_start_post_nav
Structure:
None None


nav_blocked

Template:ModernNote

Name: nav_blocked
Structure:
long area
bool blocked


nav_generate

Template:ModernNote

Name: nav_generate
Structure:
None None


round_end_message

Template:ModernNote

Name: round_end_message
Structure:
byte winner winner team/user i
byte reason reson why team won
string message end round message


round_end

Template:ModernNote

Name: round_end
Structure:
byte winner winner team/user i
byte reason reson why team won
string message end round message
float time


vote_ended

Template:ModernNote

Name: vote_ended
Structure:
None None


vote_started

Template:ModernNote

Name: vote_started
Structure:
string issue
string param1
string votedata
byte team
long initiator entity id of the player who initiated the vote
1 reliable this event is reliable


vote_changed

Template:ModernNote

Name: vote_changed
Structure:
byte yesVotes
byte noVotes
byte potentialVotes


vote_passed

Template:ModernNote

Name: vote_passed
Structure:
string details
string param1
byte team
1 reliable this event is reliable


vote_failed

Template:ModernNote

Name: vote_failed
Structure:
byte team
1 reliable this event is reliable


vote_cast_yes

Template:ModernNote

Name: vote_cast_yes
Structure:
byte team
long entityid entity id of the voter


vote_cast_no

Template:ModernNote

Name: vote_cast_no
Structure:
byte team
long entityid entity id of the voter


infected_hurt

Template:ModernNote

Name: infected_hurt
Structure:
1 local don't network this, its way too spammy
short attacker player userid who attacked
long entityid entity id of infected
byte hitgroup hitgroup that was damaged
short amount how much damage was done
long type damage type


infected_death

Template:ModernNote

Name: infected_death
Structure:
short attacker user ID who killed
short infected_id ID of the infected that died
short gender gender (type) of the infected
short weapon_id ID of the weapon used
bool headshot signals a headshot
bool minigun signals a minigun kill
bool blast signals a death from blast damage
bool submerged indicates the infected was submerged


hostname_changed

Template:ModernNote

Name: hostname_changed
Structure:
string hostname


difficulty_changed

Template:ModernNote

Name: difficulty_changed
Structure:
short newDifficulty
short oldDifficulty
string strDifficulty


finale_start

Template:ModernNote

Name: finale_start
Structure:
short rushes


finale_rush

Template:ModernNote

Name: finale_rush
Structure:
None None


finale_escape_start

Template:ModernNote

Name: finale_escape_start
Structure:
None None


finale_vehicle_incoming

Template:ModernNote

Name: finale_vehicle_incoming
Structure:
string campaign


finale_vehicle_ready

Template:ModernNote

Name: finale_vehicle_ready
Structure:
string campaign


finale_vehicle_leaving

Template:ModernNote

Name: finale_vehicle_leaving
Structure:
short survivorcount number of survivors that made it out


finale_win

Template:ModernNote

Name: finale_win
Structure:
string map_name
short difficulty


mission_lost

Template:ModernNote

Name: mission_lost
Structure:
None None


finale_radio_start

Template:ModernNote

Name: finale_radio_start
Structure:
short health


finale_radio_damaged

Template:ModernNote

Name: finale_radio_damaged
Structure:
short health


final_reportscreen

Template:ModernNote

Name: final_reportscreen
Structure:
None None


map_transition

Template:ModernNote

Name: map_transition
Structure:
None None


player_transitioned

Template:ModernNote

Name: player_transitioned
Structure:
short userid the person that just finished transitioning


heal_begin

Template:ModernNote

Name: heal_begin
Structure:
short userid person doing the healing
short subject person being healed


heal_success

Template:ModernNote

Name: heal_success
Structure:
short userid person doing the healing
short subject person being healed
short health_restored amount of health restored


heal_end

Template:ModernNote
Issues: subject is broken for this event, it always appears to be the player doing the healing

Name: heal_end
Structure:
short userid person doing the healing
short subject person being healed


heal_interrupted

Template:ModernNote

Name: heal_interrupted
Structure:
short userid person who was being healed, but moved.
short subject person being healed


ammo_pack_used

Template:ModernNote

Name: ammo_pack_used
Structure:
short userid person giving the ammo
short subject person receiving ammo


give_weapon

Template:ModernNote

Name: give_weapon
Structure:
short userid The giver of the weapon
short recipient The recipient of the weapon
short weapon The ID of the weapon given


pills_used

Template:ModernNote

Name: pills_used
Structure:
short userid person who had the pills
short subject person swallowing the pills


pills_used_fail

Template:ModernNote

Name: pills_used_fail
Structure:
short userid person who tried to use the pills


ammo_pack_used_fail_no_weapon

Template:ModernNote

Name: ammo_pack_used_fail_no_weapon
Structure:
short userid person who tried to use the ammo pack
short subject person it failed to help


ammo_pack_used_fail_full

Template:ModernNote

Name: ammo_pack_used_fail_full
Structure:
short userid person who tried to use the ammo pack
short subject person it failed to help


ammo_pack_used_fail_doesnt_use_ammo

Template:ModernNote

Name: ammo_pack_used_fail_doesnt_use_ammo
Structure:
short userid person who tried to use the ammo pack
short subject person it failed to help


ammo_pile_weapon_cant_use_ammo

Template:ModernNote

Name: ammo_pile_weapon_cant_use_ammo
Structure:
short userid person who tried to use an ammo pile with a grenade launcher


defibrillator_begin

Template:ModernNote

Name: defibrillator_begin
Structure:
short userid person who is defibrillating.
short subject person being revived


defibrillator_used

Template:ModernNote

Name: defibrillator_used
Structure:
short userid person who used the defibrillator
short subject person it helped


defibrillator_used_fail

Template:ModernNote

Name: defibrillator_used_fail
Structure:
short userid person who tried to use the defibrillator
short subject person it failed to help


defibrillator_interrupted

Template:ModernNote

Name: defibrillator_interrupted
Structure:
short userid person who was defibrillating, but moved.
short subject person being revived


upgrade_pack_begin

Template:ModernNote

Name: upgrade_pack_begin
Structure:
short userid person who is deploying the pack


upgrade_pack_used

Template:ModernNote

Name: upgrade_pack_used
Structure:
short upgradeid
short userid person who is deploying the pack


upgrade_item_already_used

Template:ModernNote

Name: upgrade_item_already_used
Structure:
short userid person who tried to use an ammo upgrade twice
string upgradeclass classname of the upgrade we tried to use


upgrade_failed_no_primary

Template:ModernNote

Name: upgrade_failed_no_primary
Structure:
short userid person who tried to use an upgrade without having a primary weapon
string upgrade name of the upgrade we tried to use, eg "INCENDIARY_AMMO"


dead_survivor_visible

Template:ModernNote

Name: dead_survivor_visible
Structure:
short userid The player who sees the entity
long subject Entindex of the entity they see
short deadplayer user id of the dead player represented


adrenaline_used

Template:ModernNote

Name: adrenaline_used
Structure:
short userid person who had and used the adrenaline


revive_begin

Template:ModernNote

Name: revive_begin
Structure:
short userid person doing the reviving
short subject person being revived


revive_success

Template:ModernNote

Name: revive_success
Structure:
short userid person doing the reviving
short subject person who was revived
bool lastlife person revived will die if they fall again
bool ledge_hang 1 if person revived was ledge hanging


revive_end

Template:ModernNote

Name: revive_end
Structure:
short userid person doing the reviving
short subject person being revived
bool ledge_hang person is ledge hanging


drag_begin

Template:ModernNote

Name: drag_begin
Structure:
short userid person doing the dragging
short subject person being dragged


drag_end

Template:ModernNote

Name: drag_end
Structure:
short userid person doing the dragging
short subject person being dragged


player_incapacitated

Template:ModernNote

Name: player_incapacitated
Structure:
short userid person who became incapacitated
short attacker user ID who made us incapacitated
long attackerentid if attacker not player, entindex of who made us incapacitated
string weapon weapon name attacker used
long type damage type


player_incapacitated_start

Template:ModernNote

Name: player_incapacitated_start
Structure:
short userid person who became incapacitated
short attacker user ID who made us incapacitated
long attackerentid if attacker not player, entindex of who made us incapacitated
string weapon weapon name attacker used
long type damage type


player_entered_start_area

Template:ModernNote

Name: player_entered_start_area
Structure:
short userid person who entered


player_first_spawn

Template:ModernNote

Name: player_first_spawn
Structure:
short userid person who spawned
string map_name
bool isbot


player_left_start_area

Template:ModernNote

Name: player_left_start_area
Structure:
short userid person who left


player_left_safe_area

Template:ModernNote

Name: player_left_safe_area
Structure:
short userid person who left
byte playercount


player_entered_checkpoint

Template:ModernNote

Name: player_entered_checkpoint
Structure:
short userid player who entered
long entityid If not a player, the entity index of the one entering
long door Entindex of the checkpoint door the player entered to get here.
long area
string doorname name of the entity they see


player_left_checkpoint

Template:ModernNote

Name: player_left_checkpoint
Structure:
short userid player who left
long entityid If not a player, the entity index of the one exiting
long area


player_shoved

Template:ModernNote

Name: player_shoved
Structure:
short userid player index who was shoved
short attacker player index who attacked them


entity_shoved

Template:ModernNote

Name: entity_shoved
Structure:
short entityid the entity index of the one who was shoved
short attacker player index who attacked them


player_jump_apex

Template:ModernNote

Name: player_jump_apex
Structure:
short userid player who jumped


player_blocked

Template:ModernNote

Name: player_blocked
Structure:
short userid player index who was trying to move
short blocker player index who kept them from moving


player_now_it

Template:ModernNote

Name: player_now_it
Structure:
short userid Player who is now it
short attacker player that did the it-ing
bool exploded whether it was vomit or explosion
bool infected is the vomit infectious
bool by_boomer came from a boomer


player_no_longer_it

Template:ModernNote

Name: player_no_longer_it
Structure:
short userid Player who is now no longer it


witch_harasser_set

Template:ModernNote

Name: witch_harasser_set
Structure:
short userid Player who woke up the witch
long witchid Entindex of witch woken up
bool first First time the witch set a harasser


witch_spawn

Template:ModernNote

Name: witch_spawn
Structure:
long witchid Entindex of witch spawning right now.


witch_killed

Template:ModernNote

Name: witch_killed
Structure:
short userid Player who killed the witch
long witchid Entindex of witch that was killed.
bool oneshot TRUE if the Witch was killed with one shot
bool melee_only TRUE if the witch was only killed by melee attacks (no blast, burn, or bullet damage)
bool bride bride variant?


tank_spawn

Template:ModernNote

Name: tank_spawn
Structure:
short userid User ID of the tank spawning now
long tankid Entindex of tank spawning right now.


melee_kill

Template:ModernNote

Name: melee_kill
Structure:
short userid Player who bashed the infected
long entityid Entindex of infected what got killed
bool ambush Infected was unaware when killed


area_cleared

Template:ModernNote

Name: area_cleared
Structure:
short userid person who cleared the area
long area id of the cleared area


award_earned

Template:ModernNote

Name: award_earned
Structure:
short userid player who earned the award
long entityid client likes ent id
long subjectentid entity id of other party in the award, if any
short award id of award earned


tongue_grab

Template:ModernNote

Name: tongue_grab
Structure:
short userid player who did the grabbing
short victim player that got grabbed


tongue_broke_bent

Template:ModernNote

Name: tongue_broke_bent
Structure:
short userid Tongue owner


tongue_broke_victim_died

Template:ModernNote

Name: tongue_broke_victim_died
Structure:
short userid Tongue owner


tongue_release

Template:ModernNote

Name: tongue_release
Structure:
short userid The tongue owner
short victim The (now released) victim
long distance Distance the victim was dragged.


choke_start

Template:ModernNote

Name: choke_start
Structure:
short userid The choker
short victim The person being choked


choke_end

Template:ModernNote

Name: choke_end
Structure:
short userid The choker
short victim The person being choked


choke_stopped

Template:ModernNote

Name: choke_stopped
Structure:
short userid Who stopped it
short victim And who was being choked
short smoker The tongue owner
short release_type How did it break?


tongue_pull_stopped

Template:ModernNote

Name: tongue_pull_stopped
Structure:
short userid Who stopped it
short victim And who was being pulled
short smoker The tongue owner
short release_type How did it break?
long damage_type bullet, slash, chainsaw


lunge_shove

Template:ModernNote

Name: lunge_shove
Structure:
short userid player who did the lunging
short victim player that got lunged


lunge_pounce

Template:ModernNote

Name: lunge_pounce
Structure:
short userid player who did the lunging
short victim player that got lunged
long distance Distance from pounce start to contact
short damage


pounce_end

Template:ModernNote

Name: pounce_end
Structure:
short userid Who stopped it
short victim And who was being pounced


pounce_stopped

Template:ModernNote

Name: pounce_stopped
Structure:
short userid Who stopped it
short victim And who was being pounced


pounce_attempt_stopped

Template:ModernNote

Name: pounce_attempt_stopped
Structure:
short userid Who stopped it
short weaponid used weapon ID


fatal_vomit

Template:ModernNote

Name: fatal_vomit
Structure:
short userid Who vomited
short victim And who was killed or incapped


survivor_call_for_help

Template:ModernNote

Name: survivor_call_for_help
Structure:
short userid The actual player entity who is awaiting rescue.
long subject SurvivorRescue entity representing the player who needs to be rescued from the closet (used for position)


survivor_rescued

Template:ModernNote

Name: survivor_rescued
Structure:
short rescuer player that did the rescuing
short victim the survivor being rescued
long dooridx ent index of the rescue door


survivor_rescue_abandoned

Template:ModernNote

Name: survivor_rescue_abandoned
Structure:
None None


relocated

Template:ModernNote

Name: relocated
Structure:
short userid player who was relocated


respawning

Template:ModernNote

Name: respawning
Structure:
short userid player who started respawning


tank_frustrated

Template:ModernNote

Name: tank_frustrated
Structure:
short userid player who was culled


weapon_given

Template:ModernNote

Name: weapon_given
Structure:
short userid player who got the weapon
short giver player that did the giving
short weapon weapon id given
short weaponentid weapon entity id


weapon_drop

Template:ModernNote
Called: When an item is removed from a survivor's inventory
Related Events: Called before heal_success, defibrillator_used, upgrade_pack_used, but called after pills_used and adrenaline_used

Name: weapon_drop
Structure:
short userid player who dropped the weapon
string item either a weapon such as 'tmp' or 'hegrenade', or an item such as 'nvgs'
short propid entindex of the dropped weapon


weapon_drop_to_prop

Template:ModernNote

Name: weapon_drop_to_prop
Structure:
short userid player who dropped the weapon
string item weapon string "weapon_*"
short propid entindex of the dropped weapon


break_breakable

Template:ModernNote

Name: break_breakable
Structure:
short userid userid of breaker
long entindex entindex of thing breaking
byte material BREAK_GLASS, BREAK_WOOD, etc
bool hulkonly SF_BREAK_HULK_ONLY
short achievement tag to identify achievement on the client


achievement_earned

Template:ModernNote

Name: achievement_earned
Structure:
byte player entindex of the player
short achievement achievement ID


spec_target_updated

Template:ModernNote

Name: spec_target_updated
Structure:
None None


spawner_give_item

Template:ModernNote

Name: spawner_give_item
Structure:
short userid Item recipient
string item Name of item given
long spawner entindex of the spawner entity


create_panic_event

Template:ModernNote

Name: create_panic_event
Structure:
short userid player who was started the panic


explain_pills

Template:ModernNote

Name: explain_pills
Structure:
long subject The weapon_pain_pills spawner that will be indicated


explain_weapons

Template:ModernNote

Name: explain_weapons
Structure:
long subject The weapon_pain_pills spawner that will be indicated


entity_visible

Template:ModernNote

Name: entity_visible
Structure:
short userid The player who sees the entity
long subject Entindex of the entity they see
string classname Classname of the entity they see
string entityname name of the entity they see


weapon_spawn_visible

Template:ModernNote

Name: weapon_spawn_visible
Structure:
short userid The player who sees the entity
long subject Entindex of the entity they see
string weaponname weapon name, or "melee"
string subtype melee weapon name


boomer_near

Template:ModernNote

Name: boomer_near
Structure:
short userid The boomer
short victim The survivor whom the boomer has gotten very close to


explain_pre_radio

Template:ModernNote

Name: explain_pre_radio
Structure:
short userid
long subject


started_pre_radio

Template:ModernNote

Name: started_pre_radio
Structure:
short userid
long subject


explain_radio

Template:ModernNote

Name: explain_radio
Structure:
short userid
long subject


explain_gas_truck

Template:ModernNote

Name: explain_gas_truck
Structure:
short userid
long subject The lever


explain_panic_button

Template:ModernNote

Name: explain_panic_button
Structure:
short userid
long subject The panic button


explain_elevator_button

Template:ModernNote

Name: explain_elevator_button
Structure:
short userid
long subject The button


explain_lift_button

Template:ModernNote

Name: explain_lift_button
Structure:
short userid
long subject The lift button


explain_church_door

Template:ModernNote

Name: explain_church_door
Structure:
short userid
long subject The saferoom door


explain_emergency_door

Template:ModernNote

Name: explain_emergency_door
Structure:
short userid
long subject The door


explain_crane

Template:ModernNote

Name: explain_crane
Structure:
short userid
long subject The lever/button


explain_bridge

Template:ModernNote

Name: explain_bridge
Structure:
short userid
long subject The button


explain_gas_can_panic

Template:ModernNote

Name: explain_gas_can_panic
Structure:
short userid
long subject The gas can


explain_van_panic

Template:ModernNote

Name: explain_van_panic
Structure:
short userid
long subject The van


explain_mainstreet

Template:ModernNote

Name: explain_mainstreet
Structure:
short userid
long subject The forklift


explain_train_lever

Template:ModernNote

Name: explain_train_lever
Structure:
short userid
long subject The lever on box car


explain_disturbance

Template:ModernNote

Name: explain_disturbance
Structure:
short userid
long subject The source of disturbance


explain_scavenge_goal

Template:ModernNote

Name: explain_scavenge_goal
Structure:
short userid
long subject The collection device


explain_scavenge_leave_area

Template:ModernNote

Name: explain_scavenge_leave_area
Structure:
short userid
long subject The entity


begin_scavenge_overtime

Template:ModernNote

Name: begin_scavenge_overtime
Structure:


scavenge_round_start

Template:ModernNote

Name: scavenge_round_start
Structure:
byte round round number, 1 based
bool firsthalf start of the first half of the round


scavenge_round_halftime

Template:ModernNote

Name: scavenge_round_halftime
Structure:


scavenge_round_finished

Template:ModernNote

Name: scavenge_round_finished
Structure:


scavenge_score_tied

Template:ModernNote

Name: scavenge_score_tied
Structure:


versus_round_start

Template:ModernNote

Name: versus_round_start
Structure:


gascan_pour_blocked

Template:ModernNote

Name: gascan_pour_blocked
Structure:
short userid


gascan_pour_completed

Template:ModernNote

Name: gascan_pour_completed
Structure:
short userid


gascan_dropped

Template:ModernNote

Name: gascan_dropped
Structure:
short userid


gascan_pour_interrupted

Template:ModernNote

Name: gascan_pour_interrupted
Structure:
short userid person who interuppted us


scavenge_match_finished

Template:ModernNote

Name: scavenge_match_finished
Structure:
byte winners winner team


versus_match_finished

Template:ModernNote

Name: versus_match_finished
Structure:
byte winners winner team


use_target

Template:ModernNote

Name: use_target
Structure:
long targetid Entindex of the use target
string classname classname of the use target
bool isprop is this a prop that can be carried


player_use

Template:ModernNote
Called: When a Survivor presses +USE on a useable entity. i.e. Weapons, items, doors
Related Events: If targetid is an item, item_pickup will be called prior to player_use

Name: player_use
Structure:
short userid userid of user
long targetid Entindex of the used entity


friendly_fire

Template:ModernNote

Name: friendly_fire
Structure:
short attacker player who fired the weapon
short victim player who got shot
short guilty player who was at fault
long type damage type


gameinstructor_draw

Template:ModernNote

Name: gameinstructor_draw
Structure:
None None


gameinstructor_nodraw

Template:ModernNote

Name: gameinstructor_nodraw
Structure:
None None


request_weapon_stats

Template:ModernNote

Name: request_weapon_stats
Structure:
short userid userid of user requesting their stats


player_talking_state

Template:ModernNote

Name: player_talking_state
Structure:
byte player
bool istalking


weapon_pickup

Template:ModernNote

Name: weapon_pickup
Structure:
byte context split screen message context
byte weaponid
byte weaponslot
byte dropped_by_infected gender of the Infected that dropped the weapon


hunter_punched

Template:ModernNote

Name: hunter_punched
Structure:
short userid player who caused ignition
long hunteruserid user ID of Hunter
bool islunging TRUE if the Hunter was in the act of lunging


hunter_headshot

Template:ModernNote

Name: hunter_headshot
Structure:
short userid player who made the headshot
long hunteruserid user ID of Hunter
bool islunging TRUE if the Hunter was in the act of lunging


zombie_ignited

Template:ModernNote

Name: zombie_ignited
Structure:
short userid player who caused ignition
short gender gender (type) of the infected
long entityid entity ID of Tank
string victimname "Witch", "Tank", "Hunter", "Smoker", or "Infected"
bool fire_ammo true if incendiary ammo was used


boomer_exploded

Template:ModernNote

Name: boomer_exploded
Structure:
short userid Boomer that exploded
short attacker player who caused the explosion
bool splashedbile Exploding boomer splashed bile on Survivors


non_pistol_fired

Template:ModernNote

Name: non_pistol_fired
Structure:
short userid User that fired a non-pistol weapon


weapon_fire_at_40

Template:ModernNote

Name: weapon_fire_at_40
Structure:
short userid
string weapon used weapon name
short weaponid used weapon ID
short count number of bullets


total_ammo_below_40

Template:ModernNote

Name: total_ammo_below_40
Structure:
short userid


player_hurt_concise

Template:ModernNote

Name: player_hurt_concise
Structure:
short userid user ID who was hurt
long attackerentid entity id who attacked, if attacker not a player, and userid therefore invalid
long type damage type
short dmg_health damage done to health


tank_killed

Template:ModernNote

Name: tank_killed
Structure:
short userid user ID of dead tank
short attacker user id of killer
bool solo TRUE if a player single-handedly killed the Tank
bool melee_only TRUE if the tank was only killed by melee attacks (no blast, burn, or bullet damage)
bool l4d1_only TRUE if l4d1 survivors inflicted damage and the l4d2 survivors did not)


tank_rock_killed

Template:ModernNote

Name: tank_rock_killed
Structure:
short userid user id of killer


achievement_write_failed

Template:ModernNote

Name: achievement_write_failed
Structure:
None None


ghost_spawn_time

Template:ModernNote

Name: ghost_spawn_time
Structure:
short userid user ID of the player that is becoming a ghost
short spawntime How long of a wait until player is a ghost


survival_at_30min

Template:ModernNote

Name: survival_at_30min
Structure:


survival_at_10min

Template:ModernNote

Name: survival_at_10min
Structure:


explain_pre_drawbridge

Template:ModernNote

Name: explain_pre_drawbridge
Structure:
short userid
long subject


explain_drawbridge

Template:ModernNote

Name: explain_drawbridge
Structure:
short userid
long subject


explain_perimeter

Template:ModernNote

Name: explain_perimeter
Structure:
short userid
long subject


explain_deactivate_alarm

Template:ModernNote

Name: explain_deactivate_alarm
Structure:
short userid
long subject


explain_impound_lot

Template:ModernNote

Name: explain_impound_lot
Structure:
short userid
long subject


explain_decon

Template:ModernNote

Name: explain_decon
Structure:
short userid
long subject


explain_mall_window

Template:ModernNote

Name: explain_mall_window
Structure:
short userid
long subject


explain_mall_alarm

Template:ModernNote

Name: explain_mall_alarm
Structure:
short userid
long subject


explain_coaster

Template:ModernNote

Name: explain_coaster
Structure:
short userid
long subject


explain_coaster_stop

Template:ModernNote

Name: explain_coaster_stop
Structure:
short userid
long subject


explain_decon_wait

Template:ModernNote

Name: explain_decon_wait
Structure:
short userid
long subject


gauntlet_finale_start

Template:ModernNote

Name: gauntlet_finale_start
Structure:


explain_float

Template:ModernNote

Name: explain_float
Structure:
short userid
long subject


explain_ferry_button

Template:ModernNote

Name: explain_ferry_button
Structure:
short userid
long subject


explain_hatch_button

Template:ModernNote

Name: explain_hatch_button
Structure:
short userid
long subject


explain_shack_button

Template:ModernNote

Name: explain_shack_button
Structure:
short userid
long subject


upgrade_incendiary_ammo

Template:ModernNote

Name: upgrade_incendiary_ammo
Structure:
short userid


upgrade_explosive_ammo

Template:ModernNote

Name: upgrade_explosive_ammo
Structure:
short userid


receive_upgrade

Template:ModernNote

Name: receive_upgrade
Structure:
short userid
string upgrade


explain_vehicle_arrival

Template:ModernNote

Name: explain_vehicle_arrival
Structure:
long subject


mounted_gun_start

Template:ModernNote

Name: mounted_gun_start
Structure:
short userid
long subject


mounted_gun_overheated

Template:ModernNote

Name: mounted_gun_overheated
Structure:
short userid


explain_burger_sign

Template:ModernNote

Name: explain_burger_sign
Structure:
short userid
long subject


explain_carousel_button

Template:ModernNote

Name: explain_carousel_button
Structure:
short userid
long subject


explain_carousel_destination

Template:ModernNote

Name: explain_carousel_destination
Structure:
short userid
long subject


explain_stage_lighting

Template:ModernNote

Name: explain_stage_lighting
Structure:
short userid
long subject


explain_stage_finale_start

Template:ModernNote

Name: explain_stage_finale_start
Structure:
short userid
long subject


explain_stage_survival_start

Template:ModernNote

Name: explain_stage_survival_start
Structure:
short userid
long subject


ability_out_of_range

Template:ModernNote

Name: ability_out_of_range
Structure:
short userid
string ability ability classname


explain_stage_pyrotechnics

Template:ModernNote

Name: explain_stage_pyrotechnics
Structure:
short userid
long subject


explain_c3m4_radio1

Template:ModernNote

Name: explain_c3m4_radio1
Structure:
short userid
long subject


explain_c3m4_radio2

Template:ModernNote

Name: explain_c3m4_radio2
Structure:
short userid
long subject


explain_gates_are_open

Template:ModernNote

Name: explain_gates_are_open
Structure:
short userid
long subject


explain_c2m4_ticketbooth

Template:ModernNote

Name: explain_c2m4_ticketbooth
Structure:
short userid
long subject


explain_c3m4_rescue

Template:ModernNote

Name: explain_c3m4_rescue
Structure:
short userid
long subject


explain_hotel_elevator_doors

Template:ModernNote

Name: explain_hotel_elevator_doors
Structure:
short userid
long subject


explain_gun_shop_tanker

Template:ModernNote

Name: explain_gun_shop_tanker
Structure:
short userid
long subject


explain_gun_shop

Template:ModernNote

Name: explain_gun_shop
Structure:
short userid
long subject


explain_store_alarm

Template:ModernNote

Name: explain_store_alarm
Structure:
short userid
long subject


explain_store_item

Template:ModernNote

Name: explain_store_item
Structure:
short userid
long subject


explain_store_item_stop

Template:ModernNote

Name: explain_store_item_stop
Structure:
short userid
long subject


explain_survival_generic

Template:ModernNote

Name: explain_survival_generic
Structure:
short userid
long subject


explain_survival_alarm

Template:ModernNote

Name: explain_survival_alarm
Structure:
short userid
long subject


explain_survival_radio

Template:ModernNote

Name: explain_survival_radio
Structure:
short userid
long subject


explain_survival_carousel

Template:ModernNote

Name: explain_survival_carousel
Structure:
short userid
long subject


explain_return_item

Template:ModernNote

Name: explain_return_item
Structure:
short userid
long subject


explain_save_items

Template:ModernNote

Name: explain_save_items
Structure:
short userid
long subject


spit_burst

Template:ModernNote
Called: Triggers when Spitter's spit hits the ground.

Name: spit_burst
Structure:
short userid
long subject


entered_spit

Template:ModernNote

Name: entered_spit
Structure:
short userid
long subject


temp_c4m1_getgas

Template:ModernNote

Name: temp_c4m1_getgas
Structure:
short userid
long subject


temp_c4m3_return_to_boat

Template:ModernNote

Name: temp_c4m3_return_to_boat
Structure:
short userid
long subject


explain_c1m4_finale

Template:ModernNote

Name: explain_c1m4_finale
Structure:
short userid
long subject


c1m4_scavenge_instructions

Template:ModernNote

Name: c1m4_scavenge_instructions
Structure:
short userid
long subject


punched_clown

Template:ModernNote

Name: punched_clown
Structure:
short userid player who punched the clown


charger_killed

Template:ModernNote

Name: charger_killed
Structure:
short userid user ID of dead charger
short attacker user id of killer
bool melee TRUE if a player killed the charger with a melee weapon
bool charging TRUE if the charger was charging when it died


spitter_killed

Template:ModernNote
Called: Triggers in Spitter's death.

Name: spitter_killed
Structure:
short userid user ID of dead spitter
short attacker user id of killer
bool has_spit TRUE if the spitter spit at some point


jockey_ride

Template:ModernNote

Name: jockey_ride
Structure:
short userid player who did the lunging
short victim player that got lunged


jockey_ride_end

Template:ModernNote

Name: jockey_ride_end
Structure:
short userid player who did the lunging
short victim player that got lunged
short rescuer Who stopped it
float ride_length Duration of our ride


jockey_punched

Template:ModernNote

Name: jockey_punched
Structure:
short userid user ID of player that shoved the jockey
long jockeyuserid user ID of Jockey
bool islunging TRUE if Jockey was in the act of lunging


jockey_headshot

Template:ModernNote

Name: jockey_headshot
Structure:
short userid user ID of player that landed a headshot on the Jockey
long jockeyuserid user ID of Jockey
bool islunging TRUE if Jockey was in the act of lunging


jockey_killed

Template:ModernNote

Name: jockey_killed
Structure:
short userid user ID of dead jockey
short attacker user id of killer
string weapon weapon name


non_melee_fired

Template:ModernNote

Name: non_melee_fired
Structure:
short userid User that fired a non-melee weapon


infected_decapitated

Template:ModernNote

Name: infected_decapitated
Structure:
short userid userid of the player who did the decapitation
string weapon melee weapon name


upgrade_pack_added

Template:ModernNote

Name: upgrade_pack_added
Structure:
short upgradeid
short userid


vomit_bomb_tank

Template:ModernNote

Name: vomit_bomb_tank
Structure:
short userid userid of the player who used the bomb


triggered_car_alarm

Template:ModernNote

Name: triggered_car_alarm
Structure:
short userid user ID of player who activated car alarm


panic_event_finished

Template:ModernNote

Name: panic_event_finished
Structure:


charger_charge_start

Template:ModernNote
Issues: Called more than once per ability use. For consistency, check ability_use
Issues: Can be called after charger_charge_end. Use ability_use for an alternative start to end relationship.

Name: charger_charge_start
Structure:
short userid user ID of the charger


charger_charge_end

Template:ModernNote

Name: charger_charge_end
Structure:
short userid user ID of the charger


charger_carry_start

Template:ModernNote

Name: charger_carry_start
Structure:
short userid user ID of the charger
short victim user ID of the player who was charged


charger_carry_end

Template:ModernNote

Name: charger_carry_end
Structure:
short userid user ID of the charger
short victim user ID of the player who was charged


charger_carry_kill

Template:ModernNote

Name: charger_carry_kill
Structure:
short userid user ID of the charger
short victim user ID of the victim


charger_impact

Template:ModernNote

Name: charger_impact
Structure:
short userid user ID of the charger
short victim user ID of the player who was impacted


charger_pummel_start

Template:ModernNote

Name: charger_pummel_start
Structure:
short userid user ID of the charger
short victim user ID of the player who was charged


charger_pummel_end

Template:ModernNote

Name: charger_pummel_end
Structure:
short userid user ID of the charger
short victim
short rescuer user ID of the player who rescued them


strongman_bell_knocked_off

Template:ModernNote

Name: strongman_bell_knocked_off
Structure:
short userid
short subject


molotov_thrown

Template:ModernNote

Name: molotov_thrown
Structure:
short userid


gas_can_forced_drop

Template:ModernNote

Name: gas_can_forced_drop
Structure:
short userid player that forced the drop
short victim player that dropped it


explain_need_gnome_to_continue

Template:ModernNote

Name: explain_need_gnome_to_continue
Structure:
none none


explain_survivor_glows_disabled

Template:ModernNote

Name: explain_survivor_glows_disabled
Structure:
short userid The player we're explaining to


explain_item_glows_disabled

Template:ModernNote

Name: explain_item_glows_disabled
Structure:
short userid The player we're explaining to


explain_rescue_disabled

Template:ModernNote

Name: explain_rescue_disabled
Structure:
short userid The player we're explaining to


explain_bodyshots_reduced

Template:ModernNote

Name: explain_bodyshots_reduced
Structure:
short userid The player we're explaining to


explain_witch_instant_kill

Template:ModernNote

Name: explain_witch_instant_kill
Structure:
short userid The player we're explaining to


set_instructor_group_enabled

Template:ModernNote

Name: set_instructor_group_enabled
Structure:
string group
short enabled


stashwhacker_game_won

Template:ModernNote

Name: stashwhacker_game_won
Structure:
short userid
short subject


versus_marker_reached

Template:ModernNote

Name: versus_marker_reached
Structure:
short userid
short marker


start_score_animation

Template:ModernNote

Name: start_score_animation
Structure:


survival_round_start

Template:ModernNote

Name: survival_round_start
Structure:


scavenge_gas_can_destroyed

Template:ModernNote

Name: scavenge_gas_can_destroyed
Structure:
short userid The player that destroyed it


explain_sewer_gate

Template:ModernNote

Name: explain_sewer_gate
Structure:
short userid
long subject


explain_sewer_run

Template:ModernNote

Name: explain_sewer_run
Structure:
short userid
long subject


explain_c6m3_finale

Template:ModernNote

Name: explain_c6m3_finale
Structure:
short userid
long subject


finale_bridge_lowering

Template:ModernNote

Name: finale_bridge_lowering
Structure:
short userid
long subject


m60_streak_ended

Template:ModernNote

Name: m60_streak_ended
Structure:
none none


chair_charged

Template:ModernNote

Name: chair_charged
Structure:
short userid


song_played

Template:ModernNote

Name: song_played
Structure:
none none


foot_locker_opened

Template:ModernNote

Name: foot_locker_opened
Structure:
short userid