Left 4 Dead 2/Scripting/Game Events: Difference between revisions
Dazainerau (talk | contribs) No edit summary |
1416006136 (talk | contribs) (Ported from the AlliedModders Wiki) |
||
Line 1: | Line 1: | ||
[https://wiki.alliedmods.net/ | :''Refer back to [https://wiki.alliedmods.net/Game_Events_(Source) Game Events (Source)] for more events.'' | ||
=== player_death === | |||
{{ModernNote|a game event, name may be 32 charaters long; this extents the original player_death by a new fields}}<br> | |||
{{begin-hl2msg|player_death|string}} | |||
{{hl2msg|short|userid|user ID who died}} | |||
{{hl2msg|long|entityid|entity ID who died, userid should be used first, to get the dead Player. Otherwise, it is not a player, so use this.}} | |||
{{hl2msg|short|attacker|user ID who killed}} | |||
{{hl2msg|string|attackername|What type of zombie, so we don't have zombie names}} | |||
{{hl2msg|long|attackerentid|if killer not a player, the entindex of who killed. Again, use attacker first}} | |||
{{hl2msg|string|weapon|weapon name killer used}} | |||
{{hl2msg|bool|headshot|signals a headshot}} | |||
{{hl2msg|bool|attackerisbot|is the attacker a bot}} | |||
{{hl2msg|string|victimname|What type of zombie, so we don't have zombie names}} | |||
{{hl2msg|bool|victimisbot|is the victim a bot}} | |||
{{hl2msg|bool|abort|did the victim abort}} | |||
{{hl2msg|long|type|damage type}} | |||
{{hl2msg|float|victim_x|}} | |||
{{hl2msg|float|victim_y|}} | |||
{{hl2msg|float|victim_z|}} | |||
{{end-hl2msg}} | |||
=== player_hurt === | |||
{{ModernNote|Registers all playable classes (Hunter, Smoker, Boomer, Tank, Survivors). See infected_hurt for Witch and Common Infected}}<br> | |||
{{begin-hl2msg|player_hurt|string}} | |||
{{hl2msg|1|local|Not networked}} | |||
{{hl2msg|short|userid|user ID who was hurt}} | |||
{{hl2msg|short|attacker|user id who attacked}} | |||
{{hl2msg|long|attackerentid|entity id who attacked, if attacker not a player, and userid therefore invalid}} | |||
{{hl2msg|short|health|remaining health points}} | |||
{{hl2msg|byte|armor|remaining armor points}} | |||
{{hl2msg|string|weapon|weapon name attacker used, if not the world}} | |||
{{hl2msg|short|dmg_health|damage done to health}} | |||
{{hl2msg|byte|dmg_armor|damage done to armor}} | |||
{{hl2msg|byte|hitgroup|hitgroup that was damaged}} | |||
{{hl2msg|long|type|damage type}} | |||
{{end-hl2msg}} | |||
=== player_team === | |||
{{ModernNote|player change his team}}<br> | |||
{{begin-hl2msg|player_team|string}} | |||
{{hl2msg|short|userid|user ID on server}} | |||
{{hl2msg|byte|team|team id}} | |||
{{hl2msg|byte|oldteam|old team id}} | |||
{{hl2msg|bool|disconnect|team change because player disconnects}} | |||
{{hl2msg|string|name|}} | |||
{{hl2msg|bool|isbot|}} | |||
{{end-hl2msg}} | |||
=== player_bot_replace === | |||
{{ModernNote|Bot replaced a player}}<br> | |||
{{begin-hl2msg|player_bot_replace|string}} | |||
{{hl2msg|short|player|user ID of the player}} | |||
{{hl2msg|short|bot|user ID of the bot}} | |||
{{end-hl2msg}} | |||
=== bot_player_replace === | |||
{{ModernNote|Player replaced a bot}}<br> | |||
{{begin-hl2msg|bot_player_replace|string}} | |||
{{hl2msg|short|bot|user ID of the bot}} | |||
{{hl2msg|short|player|user ID of the player}} | |||
{{end-hl2msg}} | |||
=== player_afk === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|player_afk|string}} | |||
{{hl2msg|short|player|user ID of the player}} | |||
{{end-hl2msg}} | |||
=== weapon_fire === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|weapon_fire|string}} | |||
{{hl2msg|1|local|don't network this, its way too spammy}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|string|weapon|used weapon name}} | |||
{{hl2msg|short|weaponid|used weapon ID}} | |||
{{hl2msg|short|count|number of bullets}} | |||
{{end-hl2msg}} | |||
=== weapon_fire_on_empty === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|weapon_fire_on_empty|string}} | |||
{{hl2msg|1|local|don't network this, its way too spammy}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|string|weapon|weapon name used}} | |||
{{hl2msg|short|count|number of bullets}} | |||
{{end-hl2msg}} | |||
=== weapon_reload === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|weapon_reload|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|bool|manual|player manually started the reload}} | |||
{{end-hl2msg}} | |||
=== weapon_zoom === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|weapon_zoom|string}} | |||
{{hl2msg|short|userid|}} | |||
{{end-hl2msg}} | |||
=== ability_use === | |||
{{ModernNote|}}<br> | |||
{{eventnote|Called|When an infected uses their ability}} | |||
{{eventnote|Issues|Doesn't fire for jockey}} | |||
{{begin-hl2msg|ability_use|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|string|ability|Classname of ability. Possible values: | |||
*ability_tongue | |||
*ability_vomit | |||
*ability_lunge | |||
*ability_spit | |||
*ability_charge | |||
*ability_throw | |||
for the Smoker, Boomer, Hunter, Spitter, Charger and Tank respectively.}} | |||
{{hl2msg|short|context|enum of the way it was used (different for each ability)}} | |||
{{end-hl2msg}} | |||
=== ammo_pickup === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|ammo_pickup|string}} | |||
{{hl2msg|short|userid|The player who got some ammo from a weapon_ammo_spawner}} | |||
{{end-hl2msg}} | |||
=== item_pickup === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|item_pickup|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|string|item|either a weapon such as 'tmp' or 'hegrenade', or an item such as 'nvgs'}} | |||
{{end-hl2msg}} | |||
=== golden_crowbar_pickup === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|golden_crowbar_pickup|string}} | |||
{{hl2msg|short|userid| The player who picked up the crowbar}} | |||
{{end-hl2msg}} | |||
=== grenade_bounce === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|grenade_bounce|string}} | |||
{{hl2msg|short|userid|}} | |||
{{end-hl2msg}} | |||
=== hegrenade_detonate === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|hegrenade_detonate|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|float|x|}} | |||
{{hl2msg|float|y|}} | |||
{{hl2msg|float|z|}} | |||
{{end-hl2msg}} | |||
=== bullet_impact === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|bullet_impact|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|float|x|}} | |||
{{hl2msg|float|y|}} | |||
{{hl2msg|float|z|}} | |||
{{end-hl2msg}} | |||
=== player_footstep === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|player_footstep|string}} | |||
{{hl2msg|short|userid|}} | |||
{{end-hl2msg}} | |||
=== player_jump === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|player_jump|string}} | |||
{{hl2msg|short|userid|}} | |||
{{end-hl2msg}} | |||
=== player_blind === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|player_blind|string}} | |||
{{hl2msg|short|userid|}} | |||
{{end-hl2msg}} | |||
=== player_falldamage === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|player_falldamage|string}} | |||
{{hl2msg|short|userid|Who got hurt}} | |||
{{hl2msg|float|damage|for how much}} | |||
{{hl2msg|short|causer|Who caused them to do so (if anyone)}} | |||
{{end-hl2msg}} | |||
=== player_ledge_grab === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|player_ledge_grab|string}} | |||
{{hl2msg|short|userid|Who grabbed the ledge}} | |||
{{hl2msg|short|causer|Who caused them to do so (if anyone)}} | |||
{{end-hl2msg}} | |||
=== player_ledge_release === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|player_ledge_release|string}} | |||
{{hl2msg|short|userid|person who released from the ledge}} | |||
{{end-hl2msg}} | |||
=== door_moving === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|door_moving|string}} | |||
{{hl2msg|long|entindex|}} | |||
{{hl2msg|short|userid|}} | |||
{{end-hl2msg}} | |||
=== door_open === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|door_open|string}} | |||
{{hl2msg|short|userid|Who opened the door}} | |||
{{hl2msg|bool|checkpoint|Is the door a checkpoint door}} | |||
{{hl2msg|bool|closed|Was the door closed when it started opening?}} | |||
{{end-hl2msg}} | |||
=== door_close === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|door_close|string}} | |||
{{hl2msg|short|userid|Who closed the door}} | |||
{{hl2msg|bool|checkpoint|Is the door a checkpoint door}} | |||
{{end-hl2msg}} | |||
=== door_unlocked === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|door_unlocked|string}} | |||
{{hl2msg|short|userid|Who opened the door}} | |||
{{hl2msg|bool|checkpoint|Is the door a checkpoint door}} | |||
{{end-hl2msg}} | |||
=== rescue_door_open === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|rescue_door_open|string}} | |||
{{hl2msg|short|userid|Who opened the door}} | |||
{{hl2msg|long|entindex|door that opened}} | |||
{{end-hl2msg}} | |||
=== waiting_checkpoint_door_used === | |||
{{ModernNote|Someone tried to open a checkpoint door that is locked till everyone loads in}}<br> | |||
{{begin-hl2msg|waiting_checkpoint_door_used|string}} | |||
{{hl2msg|short|userid|player who tried to open it}} | |||
{{hl2msg|long|entindex|door that was used}} | |||
{{end-hl2msg}} | |||
=== waiting_door_used_versus === | |||
{{ModernNote|Someone tried to open a checkpoint door that is locked till everyone loads in}}<br> | |||
{{begin-hl2msg|waiting_door_used_versus|string}} | |||
{{hl2msg|short|userid|player who tried to open it}} | |||
{{hl2msg|long|entindex|door that was used}} | |||
{{end-hl2msg}} | |||
=== waiting_checkpoint_button_used === | |||
{{ModernNote|Someone tried to push a button that's locked until everyone is gathered}}<br> | |||
{{begin-hl2msg|waiting_checkpoint_button_used|string}} | |||
{{hl2msg|short|userid|player who tried to open it}} | |||
{{end-hl2msg}} | |||
=== success_checkpoint_button_used === | |||
{{ModernNote|Someone pushed a button that's locked until everyone is gathered}}<br> | |||
{{begin-hl2msg|success_checkpoint_button_used|string}} | |||
{{hl2msg|short|userid|player who openned it}} | |||
{{end-hl2msg}} | |||
=== round_freeze_end === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|round_freeze_end|string}} | |||
{{hl2msg|None|None|}} | |||
{{end-hl2msg}} | |||
=== round_start_pre_entity === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|round_start_pre_entity|string}} | |||
{{hl2msg|None|None|}} | |||
{{end-hl2msg}} | |||
=== round_start_post_nav === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|round_start_post_nav|string}} | |||
{{hl2msg|None|None|}} | |||
{{end-hl2msg}} | |||
=== nav_blocked === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|nav_blocked|string}} | |||
{{hl2msg|long|area|}} | |||
{{hl2msg|bool|blocked|}} | |||
{{end-hl2msg}} | |||
=== nav_generate === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|nav_generate|string}} | |||
{{hl2msg|None|None|}} | |||
{{end-hl2msg}} | |||
=== round_end_message === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|round_end_message|string}} | |||
{{hl2msg|byte|winner|winner team/user i}} | |||
{{hl2msg|byte|reason|reson why team won}} | |||
{{hl2msg|string|message|end round message}} | |||
{{end-hl2msg}} | |||
=== round_end === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|round_end|string}} | |||
{{hl2msg|byte|winner|winner team/user i}} | |||
{{hl2msg|byte|reason|reson why team won}} | |||
{{hl2msg|string|message|end round message}} | |||
{{hl2msg|float|time|}} | |||
{{end-hl2msg}} | |||
=== vote_ended === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|vote_ended|string}} | |||
{{hl2msg|None|None|}} | |||
{{end-hl2msg}} | |||
=== vote_started === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|vote_started|string}} | |||
{{hl2msg|string|issue|}} | |||
{{hl2msg|string|param1|}} | |||
{{hl2msg|string|votedata|}} | |||
{{hl2msg|byte|team|}} | |||
{{hl2msg|long|initiator|entity id of the player who initiated the vote}} | |||
{{hl2msg|1|reliable|this event is reliable}} | |||
{{end-hl2msg}} | |||
=== vote_changed === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|vote_changed|string}} | |||
{{hl2msg|byte|yesVotes|}} | |||
{{hl2msg|byte|noVotes|}} | |||
{{hl2msg|byte|potentialVotes|}} | |||
{{end-hl2msg}} | |||
=== vote_passed === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|vote_passed|string}} | |||
{{hl2msg|string|details|}} | |||
{{hl2msg|string|param1|}} | |||
{{hl2msg|byte|team|}} | |||
{{hl2msg|1|reliable|this event is reliable}} | |||
{{end-hl2msg}} | |||
=== vote_failed === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|vote_failed|string}} | |||
{{hl2msg|byte|team|}} | |||
{{hl2msg|1|reliable|this event is reliable}} | |||
{{end-hl2msg}} | |||
=== vote_cast_yes === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|vote_cast_yes|string}} | |||
{{hl2msg|byte|team|}} | |||
{{hl2msg|long|entityid|entity id of the voter}} | |||
{{end-hl2msg}} | |||
=== vote_cast_no === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|vote_cast_no|string}} | |||
{{hl2msg|byte|team|}} | |||
{{hl2msg|long|entityid|entity id of the voter}} | |||
{{end-hl2msg}} | |||
=== infected_hurt === | |||
{{ModernNote|Registers for non-playable classes (Common Infected, Witch). See player_hurt for other playable classes}}<br> | |||
{{begin-hl2msg|infected_hurt|string}} | |||
{{hl2msg|1|local|don't network this, its way too spammy}} | |||
{{hl2msg|short|attacker|player userid who attacked}} | |||
{{hl2msg|long|entityid|entity id of infected}} | |||
{{hl2msg|byte|hitgroup|hitgroup that was damaged}} | |||
{{hl2msg|short|amount|how much damage was done}} | |||
{{hl2msg|long|type|damage type}} | |||
{{end-hl2msg}} | |||
=== infected_death === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|infected_death|string}} | |||
{{hl2msg|short|attacker|user ID who killed}} | |||
{{hl2msg|short|infected_id|ID of the infected that died}} | |||
{{hl2msg|short|gender|gender (type) of the infected}} | |||
{{hl2msg|short|weapon_id|ID of the weapon used}} | |||
{{hl2msg|bool|headshot|signals a headshot}} | |||
{{hl2msg|bool|minigun|signals a minigun kill}} | |||
{{hl2msg|bool|blast|signals a death from blast damage}} | |||
{{hl2msg|bool|submerged|indicates the infected was submerged}} | |||
{{end-hl2msg}} | |||
=== hostname_changed === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|hostname_changed|string}} | |||
{{hl2msg|string|hostname|}} | |||
{{end-hl2msg}} | |||
=== difficulty_changed === | |||
{{ModernNote|It appears that strDifficulty is z_difficulty value}}<br> | |||
{{begin-hl2msg|difficulty_changed|string}} | |||
{{hl2msg|short|newDifficulty|}} | |||
{{hl2msg|short|oldDifficulty|}} | |||
{{hl2msg|string|strDifficulty|}} | |||
{{end-hl2msg}} | |||
=== finale_start === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|finale_start|string}} | |||
{{hl2msg|short|rushes|}} | |||
{{end-hl2msg}} | |||
=== finale_rush === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|finale_rush|string}} | |||
{{hl2msg|None|None|}} | |||
{{end-hl2msg}} | |||
=== finale_escape_start === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|finale_escape_start|string}} | |||
{{hl2msg|None|None|}} | |||
{{end-hl2msg}} | |||
=== finale_vehicle_incoming === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|finale_vehicle_incoming|string}} | |||
{{hl2msg|string|campaign|}} | |||
{{end-hl2msg}} | |||
=== finale_vehicle_ready === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|finale_vehicle_ready|string}} | |||
{{hl2msg|string|campaign|}} | |||
{{end-hl2msg}} | |||
=== finale_vehicle_leaving === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|finale_vehicle_leaving|string}} | |||
{{hl2msg|short|survivorcount|number of survivors that made it out}} | |||
{{end-hl2msg}} | |||
=== finale_win === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|finale_win|string}} | |||
{{hl2msg|string|map_name|}} | |||
{{hl2msg|short|difficulty|}} | |||
{{end-hl2msg}} | |||
=== mission_lost === | |||
{{ModernNote|As in, the survivor team failed. Opposite of finale_win, but not necessarily during the finale.}}<br> | |||
{{begin-hl2msg|mission_lost|string}} | |||
{{hl2msg|None|None|}} | |||
{{end-hl2msg}} | |||
=== finale_radio_start === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|finale_radio_start|string}} | |||
{{hl2msg|short|health|}} | |||
{{end-hl2msg}} | |||
=== finale_radio_damaged === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|finale_radio_damaged|string}} | |||
{{hl2msg|short|health|}} | |||
{{end-hl2msg}} | |||
=== final_reportscreen === | |||
{{ModernNote|Right before the final report screen comes up, let awards possibly fire}}<br> | |||
{{begin-hl2msg|final_reportscreen|string}} | |||
{{hl2msg|None|None|}} | |||
{{end-hl2msg}} | |||
=== map_transition === | |||
{{ModernNote|When campaign cinematics start}}<br> | |||
{{begin-hl2msg|map_transition|string}} | |||
{{hl2msg|None|None|}} | |||
{{end-hl2msg}} | |||
=== player_transitioned === | |||
{{ModernNote|When campaign cinematics end and player is transitioned to first person view}}<br> | |||
{{begin-hl2msg|player_transitioned|string}} | |||
{{hl2msg|short|userid|the person that just finished transitioning}} | |||
{{end-hl2msg}} | |||
=== heal_begin === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|heal_begin|string}} | |||
{{hl2msg|short|userid|person doing the healing}} | |||
{{hl2msg|short|subject|person being healed}} | |||
{{end-hl2msg}} | |||
=== heal_success === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|heal_success|string}} | |||
{{hl2msg|short|userid|person doing the healing}} | |||
{{hl2msg|short|subject|person being healed}} | |||
{{hl2msg|short|health_restored|amount of health restored}} | |||
{{end-hl2msg}} | |||
=== heal_end === | |||
{{ModernNote|}}<br> | |||
{{eventnote|Issues|subject is broken for this event, it always appears to be the player doing the healing}} | |||
{{begin-hl2msg|heal_end|string}} | |||
{{hl2msg|short|userid|person doing the healing}} | |||
{{hl2msg|short|subject|person being healed}} | |||
{{end-hl2msg}} | |||
=== heal_interrupted === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|heal_interrupted|string}} | |||
{{hl2msg|short|userid|person who was being healed, but moved.}} | |||
{{hl2msg|short|subject|person being healed}} | |||
{{end-hl2msg}} | |||
=== ammo_pack_used === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|ammo_pack_used|string}} | |||
{{hl2msg|short|userid|person giving the ammo}} | |||
{{hl2msg|short|subject|person receiving ammo}} | |||
{{end-hl2msg}} | |||
=== give_weapon === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|give_weapon|string}} | |||
{{hl2msg|short|userid|The giver of the weapon}} | |||
{{hl2msg|short|recipient|The recipient of the weapon}} | |||
{{hl2msg|short|weapon|The ID of the weapon given}} | |||
{{end-hl2msg}} | |||
=== pills_used === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|pills_used|string}} | |||
{{hl2msg|short|userid|person who had the pills}} | |||
{{hl2msg|short|subject|person swallowing the pills}} | |||
{{end-hl2msg}} | |||
=== pills_used_fail === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|pills_used_fail|string}} | |||
{{hl2msg|short|userid|person who tried to use the pills}} | |||
{{end-hl2msg}} | |||
=== ammo_pack_used_fail_no_weapon === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|ammo_pack_used_fail_no_weapon|string}} | |||
{{hl2msg|short|userid|person who tried to use the ammo pack}} | |||
{{hl2msg|short|subject|person it failed to help}} | |||
{{end-hl2msg}} | |||
=== ammo_pack_used_fail_full === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|ammo_pack_used_fail_full|string}} | |||
{{hl2msg|short|userid|person who tried to use the ammo pack}} | |||
{{hl2msg|short|subject|person it failed to help}} | |||
{{end-hl2msg}} | |||
=== ammo_pack_used_fail_doesnt_use_ammo === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|ammo_pack_used_fail_doesnt_use_ammo|string}} | |||
{{hl2msg|short|userid|person who tried to use the ammo pack}} | |||
{{hl2msg|short|subject|person it failed to help}} | |||
{{end-hl2msg}} | |||
=== ammo_pile_weapon_cant_use_ammo === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|ammo_pile_weapon_cant_use_ammo|string}} | |||
{{hl2msg|short|userid|person who tried to use an ammo pile with a grenade launcher}} | |||
{{end-hl2msg}} | |||
=== defibrillator_begin === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|defibrillator_begin|string}} | |||
{{hl2msg|short|userid|person who is defibrillating.}} | |||
{{hl2msg|short|subject|person being revived}} | |||
{{end-hl2msg}} | |||
=== defibrillator_used === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|defibrillator_used|string}} | |||
{{hl2msg|short|userid|person who used the defibrillator}} | |||
{{hl2msg|short|subject|person it helped}} | |||
{{end-hl2msg}} | |||
=== defibrillator_used_fail === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|defibrillator_used_fail|string}} | |||
{{hl2msg|short|userid|person who tried to use the defibrillator}} | |||
{{hl2msg|short|subject|person it failed to help}} | |||
{{end-hl2msg}} | |||
=== defibrillator_interrupted === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|defibrillator_interrupted|string}} | |||
{{hl2msg|short|userid|person who was defibrillating, but moved.}} | |||
{{hl2msg|short|subject|person being revived}} | |||
{{end-hl2msg}} | |||
=== upgrade_pack_begin === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|upgrade_pack_begin|string}} | |||
{{hl2msg|short|userid|person who is deploying the pack}} | |||
{{end-hl2msg}} | |||
=== upgrade_pack_used === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|upgrade_pack_used|string}} | |||
{{hl2msg|short|upgradeid|}} | |||
{{hl2msg|short|userid|person who is deploying the pack}} | |||
{{end-hl2msg}} | |||
=== upgrade_item_already_used === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|upgrade_item_already_used|string}} | |||
{{hl2msg|short|userid|person who tried to use an ammo upgrade twice}} | |||
{{hl2msg|string|upgradeclass|classname of the upgrade we tried to use}} | |||
{{end-hl2msg}} | |||
=== upgrade_failed_no_primary === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|upgrade_failed_no_primary|string}} | |||
{{hl2msg|short|userid|person who tried to use an upgrade without having a primary weapon}} | |||
{{hl2msg|string|upgrade|name of the upgrade we tried to use, eg "INCENDIARY_AMMO"}} | |||
{{end-hl2msg}} | |||
=== dead_survivor_visible === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|dead_survivor_visible|string}} | |||
{{hl2msg|short|userid|The player who sees the entity}} | |||
{{hl2msg|long|subject|Entindex of the entity they see}} | |||
{{hl2msg|short|deadplayer|user id of the dead player represented}} | |||
{{end-hl2msg}} | |||
=== adrenaline_used === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|adrenaline_used|string}} | |||
{{hl2msg|short|userid|person who had and used the adrenaline}} | |||
{{end-hl2msg}} | |||
=== revive_begin === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|revive_begin|string}} | |||
{{hl2msg|short|userid|person doing the reviving}} | |||
{{hl2msg|short|subject|person being revived}} | |||
{{end-hl2msg}} | |||
=== revive_success === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|revive_success|string}} | |||
{{hl2msg|short|userid|person doing the reviving}} | |||
{{hl2msg|short|subject|person who was revived}} | |||
{{hl2msg|bool|lastlife|person revived will die if they fall again}} | |||
{{hl2msg|bool|ledge_hang|1 if person revived was ledge hanging}} | |||
{{end-hl2msg}} | |||
=== revive_end === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|revive_end|string}} | |||
{{hl2msg|short|userid|person doing the reviving}} | |||
{{hl2msg|short|subject|person being revived}} | |||
{{hl2msg|bool|ledge_hang|person is ledge hanging}} | |||
{{end-hl2msg}} | |||
=== drag_begin === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|drag_begin|string}} | |||
{{hl2msg|short|userid|person doing the dragging}} | |||
{{hl2msg|short|subject|person being dragged}} | |||
{{end-hl2msg}} | |||
=== drag_end === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|drag_end|string}} | |||
{{hl2msg|short|userid|person doing the dragging}} | |||
{{hl2msg|short|subject|person being dragged}} | |||
{{end-hl2msg}} | |||
=== player_incapacitated === | |||
{{ModernNote|when a player becomes incapacitated. This is also called when a tank is killed.}}<br> | |||
{{begin-hl2msg|player_incapacitated|string}} | |||
{{hl2msg|short|userid|person who became incapacitated}} | |||
{{hl2msg|short|attacker|user ID who made us incapacitated}} | |||
{{hl2msg|long|attackerentid|if attacker not player, entindex of who made us incapacitated}} | |||
{{hl2msg|string|weapon|weapon name attacker used}} | |||
{{hl2msg|long|type|damage type}} | |||
{{end-hl2msg}} | |||
=== player_incapacitated_start === | |||
{{ModernNote|when a player is about to become incapacitated, so you can see his last living state}}<br> | |||
{{begin-hl2msg|player_incapacitated_start|string}} | |||
{{hl2msg|short|userid|person who became incapacitated}} | |||
{{hl2msg|short|attacker|user ID who made us incapacitated}} | |||
{{hl2msg|long|attackerentid|if attacker not player, entindex of who made us incapacitated}} | |||
{{hl2msg|string|weapon|weapon name attacker used}} | |||
{{hl2msg|long|type|damage type}} | |||
{{end-hl2msg}} | |||
=== player_entered_start_area === | |||
{{ModernNote|when a player spawns into the player start area}}<br> | |||
{{begin-hl2msg|player_entered_start_area|string}} | |||
{{hl2msg|short|userid|person who entered}} | |||
{{end-hl2msg}} | |||
=== player_first_spawn === | |||
{{ModernNote|when a player spawns for the first time in a given mission}}<br> | |||
{{begin-hl2msg|player_first_spawn|string}} | |||
{{hl2msg|short|userid|person who spawned}} | |||
{{hl2msg|string|map_name|}} | |||
{{hl2msg|bool|isbot|}} | |||
{{end-hl2msg}} | |||
=== player_left_start_area === | |||
{{ModernNote|when a player leaves the player start area}}<br> | |||
{{begin-hl2msg|player_left_start_area|string}} | |||
{{hl2msg|short|userid|person who left}} | |||
{{end-hl2msg}} | |||
=== player_left_safe_area === | |||
{{ModernNote|when a player leaves the safe area}}<br> | |||
{{begin-hl2msg|player_left_safe_area|string}} | |||
{{hl2msg|short|userid|person who left}} | |||
{{hl2msg|byte|playercount|}} | |||
{{end-hl2msg}} | |||
=== player_entered_checkpoint === | |||
{{ModernNote|when a basecombatcharacter enters a checkpoint area}}<br> | |||
{{begin-hl2msg|player_entered_checkpoint|string}} | |||
{{hl2msg|short|userid|player who entered}} | |||
{{hl2msg|long|entityid|If not a player, the entity index of the one entering}} | |||
{{hl2msg|long|door|Entindex of the checkpoint door the player entered to get here.}} | |||
{{hl2msg|long|area|}} | |||
{{hl2msg|string|doorname|name of the entity they see}} | |||
{{end-hl2msg}} | |||
=== player_left_checkpoint === | |||
{{ModernNote|when a player leaves a checkpoint area}}<br> | |||
{{begin-hl2msg|player_left_checkpoint|string}} | |||
{{hl2msg|short|userid|player who left}} | |||
{{hl2msg|long|entityid|If not a player, the entity index of the one exiting}} | |||
{{hl2msg|long|area|}} | |||
{{end-hl2msg}} | |||
=== player_shoved === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|player_shoved|string}} | |||
{{hl2msg|short|userid|player index who was shoved}} | |||
{{hl2msg|short|attacker|player index who attacked them}} | |||
{{end-hl2msg}} | |||
=== entity_shoved === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|entity_shoved|string}} | |||
{{hl2msg|short|entityid|the entity index of the one who was shoved}} | |||
{{hl2msg|short|attacker|player index who attacked them}} | |||
{{end-hl2msg}} | |||
=== player_jump_apex === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|player_jump_apex|string}} | |||
{{hl2msg|short|userid|player who jumped}} | |||
{{end-hl2msg}} | |||
=== player_blocked === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|player_blocked|string}} | |||
{{hl2msg|short|userid|player index who was trying to move}} | |||
{{hl2msg|short|blocker|player index who kept them from moving}} | |||
{{end-hl2msg}} | |||
=== player_now_it === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|player_now_it|string}} | |||
{{hl2msg|short|userid|Player who is now it}} | |||
{{hl2msg|short|attacker|player that did the it-ing}} | |||
{{hl2msg|bool|exploded|whether it was vomit or explosion}} | |||
{{hl2msg|bool|infected|is the vomit infectious}} | |||
{{hl2msg|bool|by_boomer|came from a boomer}} | |||
{{end-hl2msg}} | |||
=== player_no_longer_it === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|player_no_longer_it|string}} | |||
{{hl2msg|short|userid|Player who is now no longer it}} | |||
{{end-hl2msg}} | |||
=== witch_harasser_set === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|witch_harasser_set|string}} | |||
{{hl2msg|short|userid|Player who woke up the witch}} | |||
{{hl2msg|long|witchid|Entindex of witch woken up}} | |||
{{hl2msg|bool|first|First time the witch set a harasser}} | |||
{{end-hl2msg}} | |||
=== witch_spawn === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|witch_spawn|string}} | |||
{{hl2msg|long|witchid|Entindex of witch spawning right now.}} | |||
{{end-hl2msg}} | |||
=== witch_killed === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|witch_killed|string}} | |||
{{hl2msg|short|userid|Player who killed the witch}} | |||
{{hl2msg|long|witchid|Entindex of witch that was killed.}} | |||
{{hl2msg|bool|oneshot|TRUE if the Witch was killed with one shot}} | |||
{{hl2msg|bool|melee_only|TRUE if the witch was only killed by melee attacks (no blast, burn, or bullet damage)}} | |||
{{hl2msg|bool|bride|bride variant?}} | |||
{{end-hl2msg}} | |||
=== tank_spawn === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|tank_spawn|string}} | |||
{{hl2msg|short|userid|User ID of the tank spawning now}} | |||
{{hl2msg|long|tankid|Entindex of tank spawning right now.}} | |||
{{end-hl2msg}} | |||
=== melee_kill === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|melee_kill|string}} | |||
{{hl2msg|short|userid|Player who bashed the infected}} | |||
{{hl2msg|long|entityid|Entindex of infected what got killed}} | |||
{{hl2msg|bool|ambush|Infected was unaware when killed}} | |||
{{end-hl2msg}} | |||
=== area_cleared === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|area_cleared|string}} | |||
{{hl2msg|short|userid|person who cleared the area}} | |||
{{hl2msg|long|area|id of the cleared area}} | |||
{{end-hl2msg}} | |||
=== award_earned === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|award_earned|string}} | |||
{{hl2msg|short|userid|player who earned the award}} | |||
{{hl2msg|long|entityid|client likes ent id}} | |||
{{hl2msg|long|subjectentid|entity id of other party in the award, if any}} | |||
{{hl2msg|short|award|id of award earned}} | |||
{{end-hl2msg}} | |||
=== tongue_grab === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|tongue_grab|string}} | |||
{{hl2msg|short|userid|player who did the grabbing}} | |||
{{hl2msg|short|victim|player that got grabbed}} | |||
{{end-hl2msg}} | |||
=== tongue_broke_bent === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|tongue_broke_bent|string}} | |||
{{hl2msg|short|userid|Tongue owner}} | |||
{{end-hl2msg}} | |||
=== tongue_broke_victim_died === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|tongue_broke_victim_died|string}} | |||
{{hl2msg|short|userid|Tongue owner}} | |||
{{end-hl2msg}} | |||
=== tongue_release === | |||
{{ModernNote|Fired in all cases where the tongue releases a victim, whether choked or not, etc.}}<br> | |||
{{begin-hl2msg|tongue_release|string}} | |||
{{hl2msg|short|userid|The tongue owner}} | |||
{{hl2msg|short|victim|The (now released) victim}} | |||
{{hl2msg|long|distance|Distance the victim was dragged.}} | |||
{{end-hl2msg}} | |||
=== choke_start === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|choke_start|string}} | |||
{{hl2msg|short|userid|The choker}} | |||
{{hl2msg|short|victim|The person being choked}} | |||
{{end-hl2msg}} | |||
=== choke_end === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|choke_end|string}} | |||
{{hl2msg|short|userid|The choker}} | |||
{{hl2msg|short|victim|The person being choked}} | |||
{{end-hl2msg}} | |||
=== choke_stopped === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|choke_stopped|string}} | |||
{{hl2msg|short|userid|Who stopped it}} | |||
{{hl2msg|short|victim|And who was being choked}} | |||
{{hl2msg|short|smoker|The tongue owner}} | |||
{{hl2msg|short|release_type|How did it break?}} | |||
{{end-hl2msg}} | |||
=== tongue_pull_stopped === | |||
{{ModernNote|Called when a smoker tongue is cleared on a dragging player. Includes cuts.}}<br> | |||
{{begin-hl2msg|tongue_pull_stopped|string}} | |||
{{hl2msg|short|userid|Who stopped it}} | |||
{{hl2msg|short|victim|And who was being pulled}} | |||
{{hl2msg|short|smoker|The tongue owner}} | |||
{{hl2msg|short|release_type|How did it break?}} | |||
{{hl2msg|long|damage_type|bullet, slash, chainsaw}} | |||
{{end-hl2msg}} | |||
=== lunge_shove === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|lunge_shove|string}} | |||
{{hl2msg|short|userid|player who did the lunging}} | |||
{{hl2msg|short|victim|player that got lunged}} | |||
{{end-hl2msg}} | |||
=== lunge_pounce === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|lunge_pounce|string}} | |||
{{hl2msg|short|userid|player who did the lunging}} | |||
{{hl2msg|short|victim|player that got lunged}} | |||
{{hl2msg|long|distance|Distance from pounce start to contact}} | |||
{{hl2msg|short|damage|}} | |||
{{end-hl2msg}} | |||
=== pounce_end === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|pounce_end|string}} | |||
{{hl2msg|short|userid|Who stopped it}} | |||
{{hl2msg|short|victim|And who was being pounced}} | |||
{{end-hl2msg}} | |||
=== pounce_stopped === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|pounce_stopped|string}} | |||
{{hl2msg|short|userid|Who stopped it}} | |||
{{hl2msg|short|victim|And who was being pounced}} | |||
{{end-hl2msg}} | |||
=== pounce_attempt_stopped === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|pounce_attempt_stopped|string}} | |||
{{hl2msg|short|userid|Who stopped it}} | |||
{{hl2msg|short|weaponid|used weapon ID}} | |||
{{end-hl2msg}} | |||
=== fatal_vomit === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|fatal_vomit|string}} | |||
{{hl2msg|short|userid|Who vomited}} | |||
{{hl2msg|short|victim|And who was killed or incapped}} | |||
{{end-hl2msg}} | |||
=== survivor_call_for_help === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|survivor_call_for_help|string}} | |||
{{hl2msg|short|userid|The actual player entity who is awaiting rescue.}} | |||
{{hl2msg|long|subject|SurvivorRescue entity representing the player who needs to be rescued from the closet (used for position)}} | |||
{{end-hl2msg}} | |||
=== survivor_rescued === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|survivor_rescued|string}} | |||
{{hl2msg|short|rescuer|player that did the rescuing}} | |||
{{hl2msg|short|victim|the survivor being rescued}} | |||
{{hl2msg|long|dooridx|ent index of the rescue door}} | |||
{{end-hl2msg}} | |||
=== survivor_rescue_abandoned === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|survivor_rescue_abandoned|string}} | |||
{{hl2msg|None|None|}} | |||
{{end-hl2msg}} | |||
=== relocated === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|relocated|string}} | |||
{{hl2msg|short|userid|player who was relocated}} | |||
{{end-hl2msg}} | |||
=== respawning === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|respawning|string}} | |||
{{hl2msg|short|userid|player who started respawning}} | |||
{{end-hl2msg}} | |||
=== tank_frustrated === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|tank_frustrated|string}} | |||
{{hl2msg|short|userid|player who was culled}} | |||
{{end-hl2msg}} | |||
=== weapon_given === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|weapon_given|string}} | |||
{{hl2msg|short|userid|player who got the weapon}} | |||
{{hl2msg|short|giver|player that did the giving}} | |||
{{hl2msg|short|weapon|weapon id given}} | |||
{{hl2msg|short|weaponentid|weapon entity id}} | |||
{{end-hl2msg}} | |||
=== weapon_drop === | |||
{{ModernNote|}}<br> | |||
{{eventnote|Called|When an item is removed from a survivor's inventory}} | |||
{{eventnote|Related Events|Called before heal_success, defibrillator_used, upgrade_pack_used, but called after pills_used and adrenaline_used}} | |||
{{begin-hl2msg|weapon_drop|string}} | |||
{{hl2msg|short|userid|player who dropped the weapon}} | |||
{{hl2msg|string|item|either a weapon such as 'tmp' or 'hegrenade', or an item such as 'nvgs'}} | |||
{{hl2msg|short|propid|entindex of the dropped weapon}} | |||
{{end-hl2msg}} | |||
=== weapon_drop_to_prop === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|weapon_drop_to_prop|string}} | |||
{{hl2msg|short|userid|player who dropped the weapon}} | |||
{{hl2msg|string|item|weapon string "weapon_*"}} | |||
{{hl2msg|short|propid|entindex of the dropped weapon}} | |||
{{end-hl2msg}} | |||
=== break_breakable === | |||
{{ModernNote|Override from gameevents.res}}<br> | |||
{{begin-hl2msg|break_breakable|string}} | |||
{{hl2msg|short|userid|userid of breaker}} | |||
{{hl2msg|long|entindex|entindex of thing breaking}} | |||
{{hl2msg|byte|material|BREAK_GLASS, BREAK_WOOD, etc}} | |||
{{hl2msg|bool|hulkonly|SF_BREAK_HULK_ONLY}} | |||
{{hl2msg|short|achievement|tag to identify achievement on the client }} | |||
{{end-hl2msg}} | |||
=== achievement_earned === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|achievement_earned|string}} | |||
{{hl2msg|byte|player|entindex of the player}} | |||
{{hl2msg|short|achievement|achievement ID}} | |||
{{end-hl2msg}} | |||
=== spec_target_updated === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|spec_target_updated|string}} | |||
{{hl2msg|None|None|}} | |||
{{end-hl2msg}} | |||
=== spawner_give_item === | |||
{{ModernNote|A spawner has given a player an item (weapon, pills, ammo, health kit, etc)}}<br> | |||
{{begin-hl2msg|spawner_give_item|string}} | |||
{{hl2msg|short|userid|Item recipient}} | |||
{{hl2msg|string|item|Name of item given}} | |||
{{hl2msg|long|spawner|entindex of the spawner entity}} | |||
{{end-hl2msg}} | |||
=== create_panic_event === | |||
{{ModernNote|A panic event has been created, though not necessarily started}}<br> | |||
{{begin-hl2msg|create_panic_event|string}} | |||
{{hl2msg|short|userid|player who was started the panic}} | |||
{{end-hl2msg}} | |||
=== explain_pills === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_pills|string}} | |||
{{hl2msg|long|subject|The weapon_pain_pills spawner that will be indicated}} | |||
{{end-hl2msg}} | |||
=== explain_weapons === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_weapons|string}} | |||
{{hl2msg|long|subject|The weapon_pain_pills spawner that will be indicated}} | |||
{{end-hl2msg}} | |||
=== entity_visible === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|entity_visible|string}} | |||
{{hl2msg|short|userid|The player who sees the entity}} | |||
{{hl2msg|long|subject|Entindex of the entity they see}} | |||
{{hl2msg|string|classname|Classname of the entity they see}} | |||
{{hl2msg|string|entityname|name of the entity they see}} | |||
{{end-hl2msg}} | |||
=== weapon_spawn_visible === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|weapon_spawn_visible|string}} | |||
{{hl2msg|short|userid|The player who sees the entity}} | |||
{{hl2msg|long|subject|Entindex of the entity they see}} | |||
{{hl2msg|string|weaponname|weapon name, or "melee"}} | |||
{{hl2msg|string|subtype|melee weapon name}} | |||
{{end-hl2msg}} | |||
=== boomer_near === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|boomer_near|string}} | |||
{{hl2msg|short|userid|The boomer}} | |||
{{hl2msg|short|victim|The survivor whom the boomer has gotten very close to}} | |||
{{end-hl2msg}} | |||
=== explain_pre_radio === | |||
{{ModernNote|explain the rescue radio will remind you to ready for the finale}}<br> | |||
{{begin-hl2msg|explain_pre_radio|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== started_pre_radio === | |||
{{ModernNote|explain the rescue radio will remind you to ready for the finale}}<br> | |||
{{begin-hl2msg|started_pre_radio|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_radio === | |||
{{ModernNote|explain the rescue radio will start the finale}}<br> | |||
{{begin-hl2msg|explain_radio|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_gas_truck === | |||
{{ModernNote|explain how pulling the lever on the gas truck will start the finale}}<br> | |||
{{begin-hl2msg|explain_gas_truck|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|The lever}} | |||
{{end-hl2msg}} | |||
=== explain_panic_button === | |||
{{ModernNote|explain that pressing this button will start a panic event.}}<br> | |||
{{begin-hl2msg|explain_panic_button|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|The panic button}} | |||
{{end-hl2msg}} | |||
=== explain_elevator_button === | |||
{{ModernNote|explain how to operate the hospital elevator button.}}<br> | |||
{{begin-hl2msg|explain_elevator_button|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|The button}} | |||
{{end-hl2msg}} | |||
=== explain_lift_button === | |||
{{ModernNote|explain how to operate the lift button.}}<br> | |||
{{begin-hl2msg|explain_lift_button|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|The lift button}} | |||
{{end-hl2msg}} | |||
=== explain_church_door === | |||
{{ModernNote|explain how to provoke the crazy church guy.}}<br> | |||
{{begin-hl2msg|explain_church_door|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|The saferoom door}} | |||
{{end-hl2msg}} | |||
=== explain_emergency_door === | |||
{{ModernNote|explain how to open the emergency door.}}<br> | |||
{{begin-hl2msg|explain_emergency_door|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|The door}} | |||
{{end-hl2msg}} | |||
=== explain_crane === | |||
{{ModernNote|explain how to lower the box on the crane.}}<br> | |||
{{begin-hl2msg|explain_crane|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|The lever/button}} | |||
{{end-hl2msg}} | |||
=== explain_bridge === | |||
{{ModernNote|explain how to close the gates to make a bridge.}}<br> | |||
{{begin-hl2msg|explain_bridge|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|The button}} | |||
{{end-hl2msg}} | |||
=== explain_gas_can_panic === | |||
{{ModernNote|explain how to shoot the gas can.}}<br> | |||
{{begin-hl2msg|explain_gas_can_panic|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|The gas can}} | |||
{{end-hl2msg}} | |||
=== explain_van_panic === | |||
{{ModernNote|explain how to start the van.}}<br> | |||
{{begin-hl2msg|explain_van_panic|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|The van}} | |||
{{end-hl2msg}} | |||
=== explain_mainstreet === | |||
{{ModernNote|explain how to lower the forklift}}<br> | |||
{{begin-hl2msg|explain_mainstreet|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|The forklift}} | |||
{{end-hl2msg}} | |||
=== explain_train_lever === | |||
{{ModernNote|explain how to operate the train lever.}}<br> | |||
{{begin-hl2msg|explain_train_lever|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|The lever on box car}} | |||
{{end-hl2msg}} | |||
=== explain_disturbance === | |||
{{ModernNote|explain that disturbances (car alarm) attract infected horde}}<br> | |||
{{begin-hl2msg|explain_disturbance|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|The source of disturbance}} | |||
{{end-hl2msg}} | |||
=== explain_scavenge_goal === | |||
{{ModernNote|explain where to put the scavenge mode items}}<br> | |||
{{begin-hl2msg|explain_scavenge_goal|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|The collection device}} | |||
{{end-hl2msg}} | |||
=== explain_scavenge_leave_area === | |||
{{ModernNote|explain that leaving the area, starts round}}<br> | |||
{{begin-hl2msg|explain_scavenge_leave_area|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|The entity}} | |||
{{end-hl2msg}} | |||
=== begin_scavenge_overtime === | |||
{{ModernNote|enter overtime in a scavenge round}}<br> | |||
{{begin-hl2msg|begin_scavenge_overtime|string}} | |||
{{end-hl2msg}} | |||
=== scavenge_round_start === | |||
{{ModernNote|a scavenge round has begun}}<br> | |||
{{begin-hl2msg|scavenge_round_start|string}} | |||
{{hl2msg|byte|round|round number, 1 based}} | |||
{{hl2msg|bool|firsthalf|start of the first half of the round}} | |||
{{end-hl2msg}} | |||
=== scavenge_round_halftime === | |||
{{ModernNote|a scavenge round is in halftime}}<br> | |||
{{begin-hl2msg|scavenge_round_halftime|string}} | |||
{{end-hl2msg}} | |||
=== scavenge_round_finished === | |||
{{ModernNote|a scavenge round has ended}}<br> | |||
{{begin-hl2msg|scavenge_round_finished|string}} | |||
{{end-hl2msg}} | |||
=== scavenge_score_tied === | |||
{{ModernNote|a team just tied the score}}<br> | |||
{{begin-hl2msg|scavenge_score_tied|string}} | |||
{{end-hl2msg}} | |||
=== versus_round_start === | |||
{{ModernNote|a versus round has begun}}<br> | |||
{{begin-hl2msg|versus_round_start|string}} | |||
{{end-hl2msg}} | |||
=== gascan_pour_blocked === | |||
{{ModernNote|can't pour the gas, someone else already is}}<br> | |||
{{begin-hl2msg|gascan_pour_blocked|string}} | |||
{{hl2msg|short|userid|}} | |||
{{end-hl2msg}} | |||
=== gascan_pour_completed === | |||
{{ModernNote|player finished pouring a can}}<br> | |||
{{begin-hl2msg|gascan_pour_completed|string}} | |||
{{hl2msg|short|userid|}} | |||
{{end-hl2msg}} | |||
=== gascan_dropped === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|gascan_dropped|string}} | |||
{{hl2msg|short|userid|}} | |||
{{end-hl2msg}} | |||
=== gascan_pour_interrupted === | |||
{{ModernNote|we got interuppted pouring the gas can}}<br> | |||
{{begin-hl2msg|gascan_pour_interrupted|string}} | |||
{{hl2msg|short|userid|person who interuppted us}} | |||
{{end-hl2msg}} | |||
=== scavenge_match_finished === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|scavenge_match_finished|string}} | |||
{{hl2msg|byte|winners|winner team}} | |||
{{end-hl2msg}} | |||
=== versus_match_finished === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|versus_match_finished|string}} | |||
{{hl2msg|byte|winners|winner team}} | |||
{{end-hl2msg}} | |||
=== use_target === | |||
{{ModernNote|a new use target has been found}}<br> | |||
{{begin-hl2msg|use_target|string}} | |||
{{hl2msg|long|targetid|Entindex of the use target}} | |||
{{hl2msg|string|classname|classname of the use target}} | |||
{{hl2msg|bool|isprop|is this a prop that can be carried}} | |||
{{end-hl2msg}} | |||
=== player_use === | |||
{{ModernNote|a new use target has been found}}<br> | |||
{{eventnote|Called|When a Survivor presses +USE on a useable entity. i.e. Weapons, items, doors}} | |||
{{eventnote|Related Events|If targetid is an item, item_pickup will be called prior to player_use}} | |||
{{begin-hl2msg|player_use|string}} | |||
{{hl2msg|short|userid|userid of user}} | |||
{{hl2msg|long|targetid|Entindex of the used entity}} | |||
{{end-hl2msg}} | |||
=== friendly_fire === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|friendly_fire|string}} | |||
{{hl2msg|short|attacker|player who fired the weapon}} | |||
{{hl2msg|short|victim|player who got shot}} | |||
{{hl2msg|short|guilty|player who was at fault}} | |||
{{hl2msg|long|type|damage type}} | |||
{{end-hl2msg}} | |||
=== gameinstructor_draw === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|gameinstructor_draw|string}} | |||
{{hl2msg|None|None|}} | |||
{{end-hl2msg}} | |||
=== gameinstructor_nodraw === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|gameinstructor_nodraw|string}} | |||
{{hl2msg|None|None|}} | |||
{{end-hl2msg}} | |||
=== request_weapon_stats === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|request_weapon_stats|string}} | |||
{{hl2msg|short|userid|userid of user requesting their stats}} | |||
{{end-hl2msg}} | |||
=== player_talking_state === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|player_talking_state|string}} | |||
{{hl2msg|byte|player|}} | |||
{{hl2msg|bool|istalking|}} | |||
{{end-hl2msg}} | |||
=== weapon_pickup === | |||
{{ModernNote|client event for player has picked up a weapon. If that does not work, try using the "item_pickup" event.}}<br> | |||
{{begin-hl2msg|weapon_pickup|string}} | |||
{{hl2msg|byte|context|split screen message context}} | |||
{{hl2msg|byte|weaponid|}} | |||
{{hl2msg|byte|weaponslot|}} | |||
{{hl2msg|byte|dropped_by_infected|gender of the Infected that dropped the weapon}} | |||
{{end-hl2msg}} | |||
=== hunter_punched === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|hunter_punched|string}} | |||
{{hl2msg|short|userid|player who caused ignition}} | |||
{{hl2msg|long|hunteruserid|user ID of Hunter}} | |||
{{hl2msg|bool|islunging|TRUE if the Hunter was in the act of lunging}} | |||
{{end-hl2msg}} | |||
=== hunter_headshot === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|hunter_headshot|string}} | |||
{{hl2msg|short|userid|player who made the headshot}} | |||
{{hl2msg|long|hunteruserid|user ID of Hunter}} | |||
{{hl2msg|bool|islunging|TRUE if the Hunter was in the act of lunging}} | |||
{{end-hl2msg}} | |||
=== zombie_ignited === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|zombie_ignited|string}} | |||
{{hl2msg|short|userid|player who caused ignition}} | |||
{{hl2msg|short|gender|gender (type) of the infected}} | |||
{{hl2msg|long|entityid|entity ID of Tank}} | |||
{{hl2msg|string|victimname|"Witch", "Tank", "Hunter", "Smoker", or "Infected"}} | |||
{{hl2msg|bool|fire_ammo|true if incendiary ammo was used}} | |||
{{end-hl2msg}} | |||
=== boomer_exploded === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|boomer_exploded|string}} | |||
{{hl2msg|short|userid|Boomer that exploded}} | |||
{{hl2msg|short|attacker|player who caused the explosion}} | |||
{{hl2msg|bool|splashedbile|Exploding boomer splashed bile on Survivors}} | |||
{{end-hl2msg}} | |||
=== non_pistol_fired === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|non_pistol_fired|string}} | |||
{{hl2msg|short|userid|User that fired a non-pistol weapon}} | |||
{{end-hl2msg}} | |||
=== weapon_fire_at_40 === | |||
{{ModernNote|This is networked, special event for game instructor}}<br> | |||
{{begin-hl2msg|weapon_fire_at_40|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|string|weapon|used weapon name}} | |||
{{hl2msg|short|weaponid|used weapon ID}} | |||
{{hl2msg|short|count|number of bullets}} | |||
{{end-hl2msg}} | |||
=== total_ammo_below_40 === | |||
{{ModernNote|sent for any ammo type, except those with max ammo 1, or infinite ammo, like pistols}}<br> | |||
{{begin-hl2msg|total_ammo_below_40|string}} | |||
{{hl2msg|short|userid|}} | |||
{{end-hl2msg}} | |||
=== player_hurt_concise === | |||
{{ModernNote|Abbreviated version of 'player_hurt' that is networked}}<br> | |||
{{begin-hl2msg|player_hurt_concise|string}} | |||
{{hl2msg|short|userid|user ID who was hurt}} | |||
{{hl2msg|long|attackerentid|entity id who attacked, if attacker not a player, and userid therefore invalid}} | |||
{{hl2msg|long|type|damage type}} | |||
{{hl2msg|short|dmg_health|damage done to health}} | |||
{{end-hl2msg}} | |||
=== tank_killed === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|tank_killed|string}} | |||
{{hl2msg|short|userid|user ID of dead tank}} | |||
{{hl2msg|short|attacker|user id of killer}} | |||
{{hl2msg|bool|solo|TRUE if a player single-handedly killed the Tank}} | |||
{{hl2msg|bool|melee_only|TRUE if the tank was only killed by melee attacks (no blast, burn, or bullet damage)}} | |||
{{hl2msg|bool|l4d1_only|TRUE if l4d1 survivors inflicted damage and the l4d2 survivors did not)}} | |||
{{end-hl2msg}} | |||
=== tank_rock_killed === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|tank_rock_killed|string}} | |||
{{hl2msg|short|userid|user id of killer}} | |||
{{end-hl2msg}} | |||
=== achievement_write_failed === | |||
{{ModernNote|Used for a notification message when an achievement fails to write}}<br> | |||
{{begin-hl2msg|achievement_write_failed|string}} | |||
{{hl2msg|None|None|}} | |||
{{end-hl2msg}} | |||
=== ghost_spawn_time === | |||
{{ModernNote|Used for clients to know how long until they become a ghost (and can spawn)}}<br> | |||
{{begin-hl2msg|ghost_spawn_time|string}} | |||
{{hl2msg|short|userid|user ID of the player that is becoming a ghost}} | |||
{{hl2msg|short|spawntime|How long of a wait until player is a ghost}} | |||
{{end-hl2msg}} | |||
=== survival_at_30min === | |||
{{ModernNote|Used to know when we elapse 30 minutes on a survival map}}<br> | |||
{{begin-hl2msg|survival_at_30min|string}} | |||
{{end-hl2msg}} | |||
=== survival_at_10min === | |||
{{ModernNote|Used to know when we elapse 10 minutes on a survival map}}<br> | |||
{{begin-hl2msg|survival_at_10min|string}} | |||
{{end-hl2msg}} | |||
=== explain_pre_drawbridge === | |||
{{ModernNote|Point out the button that will start the gauntlet finale.}}<br> | |||
{{begin-hl2msg|explain_pre_drawbridge|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_drawbridge === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_drawbridge|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_perimeter === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_perimeter|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_deactivate_alarm === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_deactivate_alarm|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_impound_lot === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_impound_lot|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_decon === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_decon|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_mall_window === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_mall_window|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_mall_alarm === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_mall_alarm|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_coaster === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_coaster|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_coaster_stop === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_coaster_stop|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_decon_wait === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_decon_wait|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== gauntlet_finale_start === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|gauntlet_finale_start|string}} | |||
{{end-hl2msg}} | |||
=== explain_float === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_float|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_ferry_button === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_ferry_button|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_hatch_button === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_hatch_button|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_shack_button === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_shack_button|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== upgrade_incendiary_ammo === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|upgrade_incendiary_ammo|string}} | |||
{{hl2msg|short|userid|}} | |||
{{end-hl2msg}} | |||
=== upgrade_explosive_ammo === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|upgrade_explosive_ammo|string}} | |||
{{hl2msg|short|userid|}} | |||
{{end-hl2msg}} | |||
=== receive_upgrade === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|receive_upgrade|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|string|upgrade|}} | |||
{{end-hl2msg}} | |||
=== explain_vehicle_arrival === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_vehicle_arrival|string}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== mounted_gun_start === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|mounted_gun_start|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== mounted_gun_overheated === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|mounted_gun_overheated|string}} | |||
{{hl2msg|short|userid|}} | |||
{{end-hl2msg}} | |||
=== explain_burger_sign === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_burger_sign|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_carousel_button === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_carousel_button|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_carousel_destination === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_carousel_destination|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_stage_lighting === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_stage_lighting|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_stage_finale_start === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_stage_finale_start|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_stage_survival_start === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_stage_survival_start|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== ability_out_of_range === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|ability_out_of_range|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|string|ability|ability classname}} | |||
{{end-hl2msg}} | |||
=== explain_stage_pyrotechnics === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_stage_pyrotechnics|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_c3m4_radio1 === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_c3m4_radio1|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_c3m4_radio2 === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_c3m4_radio2|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_gates_are_open === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_gates_are_open|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_c2m4_ticketbooth === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_c2m4_ticketbooth|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_c3m4_rescue === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_c3m4_rescue|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_hotel_elevator_doors === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_hotel_elevator_doors|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_gun_shop_tanker === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_gun_shop_tanker|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_gun_shop === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_gun_shop|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_store_alarm === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_store_alarm|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_store_item === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_store_item|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_store_item_stop === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_store_item_stop|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_survival_generic === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_survival_generic|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_survival_alarm === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_survival_alarm|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_survival_radio === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_survival_radio|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_survival_carousel === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_survival_carousel|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_return_item === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_return_item|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_save_items === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_save_items|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== spit_burst === | |||
{{ModernNote|Triggers even after Spitter's death.}}<br> | |||
{{eventnote|Called|Triggers when Spitter's spit hits the ground.}} | |||
{{begin-hl2msg|spit_burst|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== entered_spit === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|entered_spit|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== temp_c4m1_getgas === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|temp_c4m1_getgas|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== temp_c4m3_return_to_boat === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|temp_c4m3_return_to_boat|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_c1m4_finale === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_c1m4_finale|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== c1m4_scavenge_instructions === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|c1m4_scavenge_instructions|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== punched_clown === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|punched_clown|string}} | |||
{{hl2msg|short|userid|player who punched the clown}} | |||
{{end-hl2msg}} | |||
=== charger_killed === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|charger_killed|string}} | |||
{{hl2msg|short|userid|user ID of dead charger}} | |||
{{hl2msg|short|attacker|user id of killer}} | |||
{{hl2msg|bool|melee|TRUE if a player killed the charger with a melee weapon}} | |||
{{hl2msg|bool|charging|TRUE if the charger was charging when it died}} | |||
{{end-hl2msg}} | |||
=== spitter_killed === | |||
{{ModernNote|}}<br> | |||
{{eventnote|Called|Triggers in Spitter's death.}} | |||
{{begin-hl2msg|spitter_killed|string}} | |||
{{hl2msg|short|userid|user ID of dead spitter}} | |||
{{hl2msg|short|attacker|user id of killer}} | |||
{{hl2msg|bool|has_spit|TRUE if the spitter spit at some point}} | |||
{{end-hl2msg}} | |||
=== jockey_ride === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|jockey_ride|string}} | |||
{{hl2msg|short|userid|player who did the lunging}} | |||
{{hl2msg|short|victim|player that got lunged}} | |||
{{end-hl2msg}} | |||
=== jockey_ride_end === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|jockey_ride_end|string}} | |||
{{hl2msg|short|userid|player who did the lunging}} | |||
{{hl2msg|short|victim|player that got lunged}} | |||
{{hl2msg|short|rescuer|Who stopped it}} | |||
{{hl2msg|float|ride_length|Duration of our ride}} | |||
{{end-hl2msg}} | |||
=== jockey_punched === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|jockey_punched|string}} | |||
{{hl2msg|short|userid|user ID of player that shoved the jockey}} | |||
{{hl2msg|long|jockeyuserid|user ID of Jockey}} | |||
{{hl2msg|bool|islunging| TRUE if Jockey was in the act of lunging}} | |||
{{end-hl2msg}} | |||
=== jockey_headshot === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|jockey_headshot|string}} | |||
{{hl2msg|short|userid|user ID of player that landed a headshot on the Jockey}} | |||
{{hl2msg|long|jockeyuserid|user ID of Jockey}} | |||
{{hl2msg|bool|islunging| TRUE if Jockey was in the act of lunging}} | |||
{{end-hl2msg}} | |||
=== jockey_killed === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|jockey_killed|string}} | |||
{{hl2msg|short|userid|user ID of dead jockey}} | |||
{{hl2msg|short|attacker|user id of killer}} | |||
{{hl2msg|string|weapon|weapon name}} | |||
{{end-hl2msg}} | |||
=== non_melee_fired === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|non_melee_fired|string}} | |||
{{hl2msg|short|userid|User that fired a non-melee weapon}} | |||
{{end-hl2msg}} | |||
=== infected_decapitated === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|infected_decapitated|string}} | |||
{{hl2msg|short|userid|userid of the player who did the decapitation}} | |||
{{hl2msg|string|weapon|melee weapon name}} | |||
{{end-hl2msg}} | |||
=== upgrade_pack_added === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|upgrade_pack_added|string}} | |||
{{hl2msg|short|upgradeid|}} | |||
{{hl2msg|short|userid|}} | |||
{{end-hl2msg}} | |||
=== vomit_bomb_tank === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|vomit_bomb_tank|string}} | |||
{{hl2msg|short|userid|userid of the player who used the bomb}} | |||
{{end-hl2msg}} | |||
=== triggered_car_alarm === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|triggered_car_alarm|string}} | |||
{{hl2msg|short|userid|user ID of player who activated car alarm}} | |||
{{end-hl2msg}} | |||
=== panic_event_finished === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|panic_event_finished|string}} | |||
{{end-hl2msg}} | |||
=== charger_charge_start === | |||
{{ModernNote|The moment when the charger starts charging}}<br> | |||
{{eventnote|Issues|Called more than once per ability use. For consistency, check ability_use}} | |||
{{eventnote|Issues|Can be called after charger_charge_end. Use ability_use for an alternative start to end relationship.}} | |||
{{begin-hl2msg|charger_charge_start|string}} | |||
{{hl2msg|short|userid|user ID of the charger}} | |||
{{end-hl2msg}} | |||
=== charger_charge_end === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|charger_charge_end|string}} | |||
{{hl2msg|short|userid|user ID of the charger}} | |||
{{end-hl2msg}} | |||
=== charger_carry_start === | |||
{{ModernNote|The moment when the charger grabs a survivor}}<br> | |||
{{begin-hl2msg|charger_carry_start|string}} | |||
{{hl2msg|short|userid|user ID of the charger}} | |||
{{hl2msg|short|victim|user ID of the player who was charged}} | |||
{{end-hl2msg}} | |||
=== charger_carry_end === | |||
{{ModernNote|The moment when the charger stops charging a survivor (and will soon start pummeling)}}<br> | |||
{{begin-hl2msg|charger_carry_end|string}} | |||
{{hl2msg|short|userid|user ID of the charger}} | |||
{{hl2msg|short|victim|user ID of the player who was charged}} | |||
{{end-hl2msg}} | |||
=== charger_carry_kill === | |||
{{ModernNote|When a charger kills a survivor with a carry.}}<br> | |||
{{begin-hl2msg|charger_carry_kill |string}} | |||
{{hl2msg|short|userid|user ID of the charger}} | |||
{{hl2msg|short|victim|user ID of the victim}} | |||
{{end-hl2msg}} | |||
=== charger_impact === | |||
{{ModernNote|When a charger impacts a survivor they aren't carrying}}<br> | |||
{{begin-hl2msg|charger_impact|string}} | |||
{{hl2msg|short|userid|user ID of the charger}} | |||
{{hl2msg|short|victim|user ID of the player who was impacted}} | |||
{{end-hl2msg}} | |||
=== charger_pummel_start === | |||
{{ModernNote|The moment when the charger starts pummeling a survivor}}<br> | |||
{{begin-hl2msg|charger_pummel_start|string}} | |||
{{hl2msg|short|userid|user ID of the charger}} | |||
{{hl2msg|short|victim|user ID of the player who was charged}} | |||
{{end-hl2msg}} | |||
=== charger_pummel_end === | |||
{{ModernNote|When the charger is cleared from the survivor or the survivor dies.}}<br> | |||
{{begin-hl2msg|charger_pummel_end|string}} | |||
{{hl2msg|short|userid|user ID of the charger}} | |||
{{hl2msg|short|victim|}} | |||
{{hl2msg|short|rescuer|user ID of the player who rescued them}} | |||
{{end-hl2msg}} | |||
=== strongman_bell_knocked_off === | |||
{{ModernNote|The arcade bell on c2m4_barns}}<br> | |||
{{begin-hl2msg|strongman_bell_knocked_off|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|short|subject|}} | |||
{{end-hl2msg}} | |||
=== molotov_thrown === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|molotov_thrown|string}} | |||
{{hl2msg|short|userid|}} | |||
{{end-hl2msg}} | |||
=== gas_can_forced_drop === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|gas_can_forced_drop|string}} | |||
{{hl2msg|short|userid|player that forced the drop}} | |||
{{hl2msg|short|victim|player that dropped it}} | |||
{{end-hl2msg}} | |||
=== explain_need_gnome_to_continue === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_need_gnome_to_continue|string}} | |||
{{hl2msg|none|none|}} | |||
{{end-hl2msg}} | |||
=== explain_survivor_glows_disabled === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_survivor_glows_disabled|string}} | |||
{{hl2msg|short|userid|The player we're explaining to}} | |||
{{end-hl2msg}} | |||
=== explain_item_glows_disabled === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_item_glows_disabled|string}} | |||
{{hl2msg|short|userid|The player we're explaining to}} | |||
{{end-hl2msg}} | |||
=== explain_rescue_disabled === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_rescue_disabled|string}} | |||
{{hl2msg|short|userid|The player we're explaining to}} | |||
{{end-hl2msg}} | |||
=== explain_bodyshots_reduced === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_bodyshots_reduced|string}} | |||
{{hl2msg|short|userid|The player we're explaining to}} | |||
{{end-hl2msg}} | |||
=== explain_witch_instant_kill === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_witch_instant_kill|string}} | |||
{{hl2msg|short|userid|The player we're explaining to}} | |||
{{end-hl2msg}} | |||
=== set_instructor_group_enabled === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|set_instructor_group_enabled|string}} | |||
{{hl2msg|string|group|}} | |||
{{hl2msg|short|enabled|}} | |||
{{end-hl2msg}} | |||
=== stashwhacker_game_won === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|stashwhacker_game_won|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|short|subject|}} | |||
{{end-hl2msg}} | |||
=== versus_marker_reached === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|versus_marker_reached|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|short|marker|}} | |||
{{end-hl2msg}} | |||
=== start_score_animation === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|start_score_animation|string}} | |||
{{end-hl2msg}} | |||
=== survival_round_start === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|survival_round_start|string}} | |||
{{end-hl2msg}} | |||
=== scavenge_gas_can_destroyed === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|scavenge_gas_can_destroyed|string}} | |||
{{hl2msg|short|userid|The player that destroyed it}} | |||
{{end-hl2msg}} | |||
=== explain_sewer_gate === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_sewer_gate|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_sewer_run === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_sewer_run|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== explain_c6m3_finale === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|explain_c6m3_finale|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== finale_bridge_lowering === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|finale_bridge_lowering|string}} | |||
{{hl2msg|short|userid|}} | |||
{{hl2msg|long|subject|}} | |||
{{end-hl2msg}} | |||
=== m60_streak_ended === | |||
{{ModernNote|I was holding down the m60 trigger, and now I'm not}}<br> | |||
{{begin-hl2msg|m60_streak_ended|string}} | |||
{{hl2msg|none|none|}} | |||
{{end-hl2msg}} | |||
=== chair_charged === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|chair_charged|string}} | |||
{{hl2msg|short|userid|}} | |||
{{end-hl2msg}} | |||
=== song_played === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|song_played|string}} | |||
{{hl2msg|none|none|}} | |||
{{end-hl2msg}} | |||
=== foot_locker_opened === | |||
{{ModernNote|}}<br> | |||
{{begin-hl2msg|foot_locker_opened|string}} | |||
{{hl2msg|short|userid|}} | |||
{{end-hl2msg}} |
Revision as of 10:11, 15 January 2023
- Refer back to Game Events (Source) for more events.
player_death
Name: | player_death | |||||||||||||||||||||||||||||||||||||||||||||
Structure: |
|
player_hurt
Name: | player_hurt | |||||||||||||||||||||||||||||||||
Structure: |
|
player_team
Name: | player_team | ||||||||||||||||||
Structure: |
|
player_bot_replace
Name: | player_bot_replace | ||||||
Structure: |
|
bot_player_replace
Name: | bot_player_replace | ||||||
Structure: |
|
player_afk
Name: | player_afk | |||
Structure: |
|
weapon_fire
Name: | weapon_fire | |||||||||||||||
Structure: |
|
weapon_fire_on_empty
Name: | weapon_fire_on_empty | ||||||||||||
Structure: |
|
weapon_reload
Name: | weapon_reload | ||||||
Structure: |
|
weapon_zoom
Name: | weapon_zoom | |||
Structure: |
|
ability_use
Template:ModernNote
Called: When an infected uses their ability
Issues: Doesn't fire for jockey
Name: | ability_use | |||||||||
Structure: |
|
ammo_pickup
Name: | ammo_pickup | |||
Structure: |
|
item_pickup
Name: | item_pickup | ||||||
Structure: |
|
golden_crowbar_pickup
Name: | golden_crowbar_pickup | |||
Structure: |
|
grenade_bounce
Name: | grenade_bounce | |||
Structure: |
|
hegrenade_detonate
Name: | hegrenade_detonate | ||||||||||||
Structure: |
|
bullet_impact
Name: | bullet_impact | ||||||||||||
Structure: |
|
player_footstep
Name: | player_footstep | |||
Structure: |
|
player_jump
Name: | player_jump | |||
Structure: |
|
player_blind
Name: | player_blind | |||
Structure: |
|
player_falldamage
Name: | player_falldamage | |||||||||
Structure: |
|
player_ledge_grab
Name: | player_ledge_grab | ||||||
Structure: |
|
player_ledge_release
Name: | player_ledge_release | |||
Structure: |
|
door_moving
Name: | door_moving | ||||||
Structure: |
|
door_open
Name: | door_open | |||||||||
Structure: |
|
door_close
Name: | door_close | ||||||
Structure: |
|
door_unlocked
Name: | door_unlocked | ||||||
Structure: |
|
rescue_door_open
Name: | rescue_door_open | ||||||
Structure: |
|
waiting_checkpoint_door_used
Name: | waiting_checkpoint_door_used | ||||||
Structure: |
|
waiting_door_used_versus
Name: | waiting_door_used_versus | ||||||
Structure: |
|
waiting_checkpoint_button_used
Name: | waiting_checkpoint_button_used | |||
Structure: |
|
success_checkpoint_button_used
Name: | success_checkpoint_button_used | |||
Structure: |
|
round_freeze_end
Name: | round_freeze_end | |||
Structure: |
|
round_start_pre_entity
Name: | round_start_pre_entity | |||
Structure: |
|
Name: | round_start_post_nav | |||
Structure: |
|
Name: | nav_blocked | ||||||
Structure: |
|
Name: | nav_generate | |||
Structure: |
|
round_end_message
Name: | round_end_message | |||||||||
Structure: |
|
round_end
Name: | round_end | ||||||||||||
Structure: |
|
vote_ended
Name: | vote_ended | |||
Structure: |
|
vote_started
Name: | vote_started | ||||||||||||||||||
Structure: |
|
vote_changed
Name: | vote_changed | |||||||||
Structure: |
|
vote_passed
Name: | vote_passed | ||||||||||||
Structure: |
|
vote_failed
Name: | vote_failed | ||||||
Structure: |
|
vote_cast_yes
Name: | vote_cast_yes | ||||||
Structure: |
|
vote_cast_no
Name: | vote_cast_no | ||||||
Structure: |
|
infected_hurt
Name: | infected_hurt | ||||||||||||||||||
Structure: |
|
infected_death
Name: | infected_death | ||||||||||||||||||||||||
Structure: |
|
hostname_changed
Name: | hostname_changed | |||
Structure: |
|
difficulty_changed
Name: | difficulty_changed | |||||||||
Structure: |
|
finale_start
Name: | finale_start | |||
Structure: |
|
finale_rush
Name: | finale_rush | |||
Structure: |
|
finale_escape_start
Name: | finale_escape_start | |||
Structure: |
|
finale_vehicle_incoming
Name: | finale_vehicle_incoming | |||
Structure: |
|
finale_vehicle_ready
Name: | finale_vehicle_ready | |||
Structure: |
|
finale_vehicle_leaving
Name: | finale_vehicle_leaving | |||
Structure: |
|
finale_win
Name: | finale_win | ||||||
Structure: |
|
mission_lost
Name: | mission_lost | |||
Structure: |
|
finale_radio_start
Name: | finale_radio_start | |||
Structure: |
|
finale_radio_damaged
Name: | finale_radio_damaged | |||
Structure: |
|
final_reportscreen
Name: | final_reportscreen | |||
Structure: |
|
map_transition
Name: | map_transition | |||
Structure: |
|
player_transitioned
Name: | player_transitioned | |||
Structure: |
|
heal_begin
Name: | heal_begin | ||||||
Structure: |
|
heal_success
Name: | heal_success | |||||||||
Structure: |
|
heal_end
Template:ModernNote
Issues: subject is broken for this event, it always appears to be the player doing the healing
Name: | heal_end | ||||||
Structure: |
|
heal_interrupted
Name: | heal_interrupted | ||||||
Structure: |
|
ammo_pack_used
Name: | ammo_pack_used | ||||||
Structure: |
|
give_weapon
Name: | give_weapon | |||||||||
Structure: |
|
pills_used
Name: | pills_used | ||||||
Structure: |
|
pills_used_fail
Name: | pills_used_fail | |||
Structure: |
|
ammo_pack_used_fail_no_weapon
Name: | ammo_pack_used_fail_no_weapon | ||||||
Structure: |
|
ammo_pack_used_fail_full
Name: | ammo_pack_used_fail_full | ||||||
Structure: |
|
ammo_pack_used_fail_doesnt_use_ammo
Name: | ammo_pack_used_fail_doesnt_use_ammo | ||||||
Structure: |
|
ammo_pile_weapon_cant_use_ammo
Name: | ammo_pile_weapon_cant_use_ammo | |||
Structure: |
|
defibrillator_begin
Name: | defibrillator_begin | ||||||
Structure: |
|
defibrillator_used
Name: | defibrillator_used | ||||||
Structure: |
|
defibrillator_used_fail
Name: | defibrillator_used_fail | ||||||
Structure: |
|
defibrillator_interrupted
Name: | defibrillator_interrupted | ||||||
Structure: |
|
upgrade_pack_begin
Name: | upgrade_pack_begin | |||
Structure: |
|
upgrade_pack_used
Name: | upgrade_pack_used | ||||||
Structure: |
|
upgrade_item_already_used
Name: | upgrade_item_already_used | ||||||
Structure: |
|
upgrade_failed_no_primary
Name: | upgrade_failed_no_primary | ||||||
Structure: |
|
dead_survivor_visible
Name: | dead_survivor_visible | |||||||||
Structure: |
|
adrenaline_used
Name: | adrenaline_used | |||
Structure: |
|
revive_begin
Name: | revive_begin | ||||||
Structure: |
|
revive_success
Name: | revive_success | ||||||||||||
Structure: |
|
revive_end
Name: | revive_end | |||||||||
Structure: |
|
drag_begin
Name: | drag_begin | ||||||
Structure: |
|
drag_end
Name: | drag_end | ||||||
Structure: |
|
player_incapacitated
Name: | player_incapacitated | |||||||||||||||
Structure: |
|
player_incapacitated_start
Name: | player_incapacitated_start | |||||||||||||||
Structure: |
|
player_entered_start_area
Name: | player_entered_start_area | |||
Structure: |
|
player_first_spawn
Name: | player_first_spawn | |||||||||
Structure: |
|
player_left_start_area
Name: | player_left_start_area | |||
Structure: |
|
player_left_safe_area
Name: | player_left_safe_area | ||||||
Structure: |
|
player_entered_checkpoint
Name: | player_entered_checkpoint | |||||||||||||||
Structure: |
|
player_left_checkpoint
Name: | player_left_checkpoint | |||||||||
Structure: |
|
player_shoved
Name: | player_shoved | ||||||
Structure: |
|
entity_shoved
Name: | entity_shoved | ||||||
Structure: |
|
player_jump_apex
Name: | player_jump_apex | |||
Structure: |
|
player_blocked
Name: | player_blocked | ||||||
Structure: |
|
player_now_it
Name: | player_now_it | |||||||||||||||
Structure: |
|
player_no_longer_it
Name: | player_no_longer_it | |||
Structure: |
|
witch_harasser_set
Name: | witch_harasser_set | |||||||||
Structure: |
|
witch_spawn
Name: | witch_spawn | |||
Structure: |
|
witch_killed
Name: | witch_killed | |||||||||||||||
Structure: |
|
tank_spawn
Name: | tank_spawn | ||||||
Structure: |
|
melee_kill
Name: | melee_kill | |||||||||
Structure: |
|
area_cleared
Name: | area_cleared | ||||||
Structure: |
|
award_earned
Name: | award_earned | ||||||||||||
Structure: |
|
tongue_grab
Name: | tongue_grab | ||||||
Structure: |
|
tongue_broke_bent
Name: | tongue_broke_bent | |||
Structure: |
|
tongue_broke_victim_died
Name: | tongue_broke_victim_died | |||
Structure: |
|
tongue_release
Name: | tongue_release | |||||||||
Structure: |
|
choke_start
Name: | choke_start | ||||||
Structure: |
|
choke_end
Name: | choke_end | ||||||
Structure: |
|
choke_stopped
Name: | choke_stopped | ||||||||||||
Structure: |
|
tongue_pull_stopped
Name: | tongue_pull_stopped | |||||||||||||||
Structure: |
|
lunge_shove
Name: | lunge_shove | ||||||
Structure: |
|
lunge_pounce
Name: | lunge_pounce | ||||||||||||
Structure: |
|
pounce_end
Name: | pounce_end | ||||||
Structure: |
|
pounce_stopped
Name: | pounce_stopped | ||||||
Structure: |
|
pounce_attempt_stopped
Name: | pounce_attempt_stopped | ||||||
Structure: |
|
fatal_vomit
Name: | fatal_vomit | ||||||
Structure: |
|
survivor_call_for_help
Name: | survivor_call_for_help | ||||||
Structure: |
|
survivor_rescued
Name: | survivor_rescued | |||||||||
Structure: |
|
survivor_rescue_abandoned
Name: | survivor_rescue_abandoned | |||
Structure: |
|
relocated
Name: | relocated | |||
Structure: |
|
respawning
Name: | respawning | |||
Structure: |
|
tank_frustrated
Name: | tank_frustrated | |||
Structure: |
|
weapon_given
Name: | weapon_given | ||||||||||||
Structure: |
|
weapon_drop
Template:ModernNote
Called: When an item is removed from a survivor's inventory
Related Events: Called before heal_success, defibrillator_used, upgrade_pack_used, but called after pills_used and adrenaline_used
Name: | weapon_drop | |||||||||
Structure: |
|
weapon_drop_to_prop
Name: | weapon_drop_to_prop | |||||||||
Structure: |
|
break_breakable
Name: | break_breakable | |||||||||||||||
Structure: |
|
achievement_earned
Name: | achievement_earned | ||||||
Structure: |
|
spec_target_updated
Name: | spec_target_updated | |||
Structure: |
|
spawner_give_item
Name: | spawner_give_item | |||||||||
Structure: |
|
create_panic_event
Name: | create_panic_event | |||
Structure: |
|
explain_pills
Name: | explain_pills | |||
Structure: |
|
explain_weapons
Name: | explain_weapons | |||
Structure: |
|
entity_visible
Name: | entity_visible | ||||||||||||
Structure: |
|
weapon_spawn_visible
Name: | weapon_spawn_visible | ||||||||||||
Structure: |
|
boomer_near
Name: | boomer_near | ||||||
Structure: |
|
explain_pre_radio
Name: | explain_pre_radio | ||||||
Structure: |
|
started_pre_radio
Name: | started_pre_radio | ||||||
Structure: |
|
explain_radio
Name: | explain_radio | ||||||
Structure: |
|
explain_gas_truck
Name: | explain_gas_truck | ||||||
Structure: |
|
explain_panic_button
Name: | explain_panic_button | ||||||
Structure: |
|
explain_elevator_button
Name: | explain_elevator_button | ||||||
Structure: |
|
explain_lift_button
Name: | explain_lift_button | ||||||
Structure: |
|
explain_church_door
Name: | explain_church_door | ||||||
Structure: |
|
explain_emergency_door
Name: | explain_emergency_door | ||||||
Structure: |
|
explain_crane
Name: | explain_crane | ||||||
Structure: |
|
explain_bridge
Name: | explain_bridge | ||||||
Structure: |
|
explain_gas_can_panic
Name: | explain_gas_can_panic | ||||||
Structure: |
|
explain_van_panic
Name: | explain_van_panic | ||||||
Structure: |
|
explain_mainstreet
Name: | explain_mainstreet | ||||||
Structure: |
|
explain_train_lever
Name: | explain_train_lever | ||||||
Structure: |
|
explain_disturbance
Name: | explain_disturbance | ||||||
Structure: |
|
explain_scavenge_goal
Name: | explain_scavenge_goal | ||||||
Structure: |
|
explain_scavenge_leave_area
Name: | explain_scavenge_leave_area | ||||||
Structure: |
|
begin_scavenge_overtime
Name: | begin_scavenge_overtime | |
Structure: |
|
scavenge_round_start
Name: | scavenge_round_start | ||||||
Structure: |
|
scavenge_round_halftime
Name: | scavenge_round_halftime | |
Structure: |
|
scavenge_round_finished
Name: | scavenge_round_finished | |
Structure: |
|
scavenge_score_tied
Name: | scavenge_score_tied | |
Structure: |
|
versus_round_start
Name: | versus_round_start | |
Structure: |
|
gascan_pour_blocked
Name: | gascan_pour_blocked | |||
Structure: |
|
gascan_pour_completed
Name: | gascan_pour_completed | |||
Structure: |
|
gascan_dropped
Name: | gascan_dropped | |||
Structure: |
|
gascan_pour_interrupted
Name: | gascan_pour_interrupted | |||
Structure: |
|
scavenge_match_finished
Name: | scavenge_match_finished | |||
Structure: |
|
versus_match_finished
Name: | versus_match_finished | |||
Structure: |
|
use_target
Name: | use_target | |||||||||
Structure: |
|
player_use
Template:ModernNote
Called: When a Survivor presses +USE on a useable entity. i.e. Weapons, items, doors
Related Events: If targetid is an item, item_pickup will be called prior to player_use
Name: | player_use | ||||||
Structure: |
|
friendly_fire
Name: | friendly_fire | ||||||||||||
Structure: |
|
gameinstructor_draw
Name: | gameinstructor_draw | |||
Structure: |
|
gameinstructor_nodraw
Name: | gameinstructor_nodraw | |||
Structure: |
|
request_weapon_stats
Name: | request_weapon_stats | |||
Structure: |
|
player_talking_state
Name: | player_talking_state | ||||||
Structure: |
|
weapon_pickup
Name: | weapon_pickup | ||||||||||||
Structure: |
|
hunter_punched
Name: | hunter_punched | |||||||||
Structure: |
|
hunter_headshot
Name: | hunter_headshot | |||||||||
Structure: |
|
zombie_ignited
Name: | zombie_ignited | |||||||||||||||
Structure: |
|
boomer_exploded
Name: | boomer_exploded | |||||||||
Structure: |
|
non_pistol_fired
Name: | non_pistol_fired | |||
Structure: |
|
weapon_fire_at_40
Name: | weapon_fire_at_40 | ||||||||||||
Structure: |
|
total_ammo_below_40
Name: | total_ammo_below_40 | |||
Structure: |
|
player_hurt_concise
Name: | player_hurt_concise | ||||||||||||
Structure: |
|
tank_killed
Name: | tank_killed | |||||||||||||||
Structure: |
|
tank_rock_killed
Name: | tank_rock_killed | |||
Structure: |
|
achievement_write_failed
Name: | achievement_write_failed | |||
Structure: |
|
ghost_spawn_time
Name: | ghost_spawn_time | ||||||
Structure: |
|
survival_at_30min
Name: | survival_at_30min | |
Structure: |
|
survival_at_10min
Name: | survival_at_10min | |
Structure: |
|
explain_pre_drawbridge
Name: | explain_pre_drawbridge | ||||||
Structure: |
|
explain_drawbridge
Name: | explain_drawbridge | ||||||
Structure: |
|
explain_perimeter
Name: | explain_perimeter | ||||||
Structure: |
|
explain_deactivate_alarm
Name: | explain_deactivate_alarm | ||||||
Structure: |
|
explain_impound_lot
Name: | explain_impound_lot | ||||||
Structure: |
|
explain_decon
Name: | explain_decon | ||||||
Structure: |
|
explain_mall_window
Name: | explain_mall_window | ||||||
Structure: |
|
explain_mall_alarm
Name: | explain_mall_alarm | ||||||
Structure: |
|
explain_coaster
Name: | explain_coaster | ||||||
Structure: |
|
explain_coaster_stop
Name: | explain_coaster_stop | ||||||
Structure: |
|
explain_decon_wait
Name: | explain_decon_wait | ||||||
Structure: |
|
gauntlet_finale_start
Name: | gauntlet_finale_start | |
Structure: |
|
explain_float
Name: | explain_float | ||||||
Structure: |
|
explain_ferry_button
Name: | explain_ferry_button | ||||||
Structure: |
|
explain_hatch_button
Name: | explain_hatch_button | ||||||
Structure: |
|
explain_shack_button
Name: | explain_shack_button | ||||||
Structure: |
|
upgrade_incendiary_ammo
Name: | upgrade_incendiary_ammo | |||
Structure: |
|
upgrade_explosive_ammo
Name: | upgrade_explosive_ammo | |||
Structure: |
|
receive_upgrade
Name: | receive_upgrade | ||||||
Structure: |
|
explain_vehicle_arrival
Name: | explain_vehicle_arrival | |||
Structure: |
|
mounted_gun_start
Name: | mounted_gun_start | ||||||
Structure: |
|
mounted_gun_overheated
Name: | mounted_gun_overheated | |||
Structure: |
|
explain_burger_sign
Name: | explain_burger_sign | ||||||
Structure: |
|
explain_carousel_button
Name: | explain_carousel_button | ||||||
Structure: |
|
explain_carousel_destination
Name: | explain_carousel_destination | ||||||
Structure: |
|
explain_stage_lighting
Name: | explain_stage_lighting | ||||||
Structure: |
|
explain_stage_finale_start
Name: | explain_stage_finale_start | ||||||
Structure: |
|
explain_stage_survival_start
Name: | explain_stage_survival_start | ||||||
Structure: |
|
ability_out_of_range
Name: | ability_out_of_range | ||||||
Structure: |
|
explain_stage_pyrotechnics
Name: | explain_stage_pyrotechnics | ||||||
Structure: |
|
explain_c3m4_radio1
Name: | explain_c3m4_radio1 | ||||||
Structure: |
|
explain_c3m4_radio2
Name: | explain_c3m4_radio2 | ||||||
Structure: |
|
explain_gates_are_open
Name: | explain_gates_are_open | ||||||
Structure: |
|
explain_c2m4_ticketbooth
Name: | explain_c2m4_ticketbooth | ||||||
Structure: |
|
explain_c3m4_rescue
Name: | explain_c3m4_rescue | ||||||
Structure: |
|
explain_hotel_elevator_doors
Name: | explain_hotel_elevator_doors | ||||||
Structure: |
|
explain_gun_shop_tanker
Name: | explain_gun_shop_tanker | ||||||
Structure: |
|
explain_gun_shop
Name: | explain_gun_shop | ||||||
Structure: |
|
explain_store_alarm
Name: | explain_store_alarm | ||||||
Structure: |
|
explain_store_item
Name: | explain_store_item | ||||||
Structure: |
|
explain_store_item_stop
Name: | explain_store_item_stop | ||||||
Structure: |
|
explain_survival_generic
Name: | explain_survival_generic | ||||||
Structure: |
|
explain_survival_alarm
Name: | explain_survival_alarm | ||||||
Structure: |
|
explain_survival_radio
Name: | explain_survival_radio | ||||||
Structure: |
|
explain_survival_carousel
Name: | explain_survival_carousel | ||||||
Structure: |
|
explain_return_item
Name: | explain_return_item | ||||||
Structure: |
|
explain_save_items
Name: | explain_save_items | ||||||
Structure: |
|
spit_burst
Template:ModernNote
Called: Triggers when Spitter's spit hits the ground.
Name: | spit_burst | ||||||
Structure: |
|
entered_spit
Name: | entered_spit | ||||||
Structure: |
|
temp_c4m1_getgas
Name: | temp_c4m1_getgas | ||||||
Structure: |
|
temp_c4m3_return_to_boat
Name: | temp_c4m3_return_to_boat | ||||||
Structure: |
|
explain_c1m4_finale
Name: | explain_c1m4_finale | ||||||
Structure: |
|
c1m4_scavenge_instructions
Name: | c1m4_scavenge_instructions | ||||||
Structure: |
|
punched_clown
Name: | punched_clown | |||
Structure: |
|
charger_killed
Name: | charger_killed | ||||||||||||
Structure: |
|
spitter_killed
Template:ModernNote
Called: Triggers in Spitter's death.
Name: | spitter_killed | |||||||||
Structure: |
|
jockey_ride
Name: | jockey_ride | ||||||
Structure: |
|
jockey_ride_end
Name: | jockey_ride_end | ||||||||||||
Structure: |
|
jockey_punched
Name: | jockey_punched | |||||||||
Structure: |
|
jockey_headshot
Name: | jockey_headshot | |||||||||
Structure: |
|
jockey_killed
Name: | jockey_killed | |||||||||
Structure: |
|
non_melee_fired
Name: | non_melee_fired | |||
Structure: |
|
infected_decapitated
Name: | infected_decapitated | ||||||
Structure: |
|
upgrade_pack_added
Name: | upgrade_pack_added | ||||||
Structure: |
|
vomit_bomb_tank
Name: | vomit_bomb_tank | |||
Structure: |
|
triggered_car_alarm
Name: | triggered_car_alarm | |||
Structure: |
|
panic_event_finished
Name: | panic_event_finished | |
Structure: |
|
charger_charge_start
Template:ModernNote
Issues: Called more than once per ability use. For consistency, check ability_use
Issues: Can be called after charger_charge_end. Use ability_use for an alternative start to end relationship.
Name: | charger_charge_start | |||
Structure: |
|
charger_charge_end
Name: | charger_charge_end | |||
Structure: |
|
charger_carry_start
Name: | charger_carry_start | ||||||
Structure: |
|
charger_carry_end
Name: | charger_carry_end | ||||||
Structure: |
|
charger_carry_kill
Name: | charger_carry_kill | ||||||
Structure: |
|
charger_impact
Name: | charger_impact | ||||||
Structure: |
|
charger_pummel_start
Name: | charger_pummel_start | ||||||
Structure: |
|
charger_pummel_end
Name: | charger_pummel_end | |||||||||
Structure: |
|
strongman_bell_knocked_off
Name: | strongman_bell_knocked_off | ||||||
Structure: |
|
molotov_thrown
Name: | molotov_thrown | |||
Structure: |
|
gas_can_forced_drop
Name: | gas_can_forced_drop | ||||||
Structure: |
|
explain_need_gnome_to_continue
Name: | explain_need_gnome_to_continue | |||
Structure: |
|
explain_survivor_glows_disabled
Name: | explain_survivor_glows_disabled | |||
Structure: |
|
explain_item_glows_disabled
Name: | explain_item_glows_disabled | |||
Structure: |
|
explain_rescue_disabled
Name: | explain_rescue_disabled | |||
Structure: |
|
explain_bodyshots_reduced
Name: | explain_bodyshots_reduced | |||
Structure: |
|
explain_witch_instant_kill
Name: | explain_witch_instant_kill | |||
Structure: |
|
set_instructor_group_enabled
Name: | set_instructor_group_enabled | ||||||
Structure: |
|
stashwhacker_game_won
Name: | stashwhacker_game_won | ||||||
Structure: |
|
versus_marker_reached
Name: | versus_marker_reached | ||||||
Structure: |
|
start_score_animation
Name: | start_score_animation | |
Structure: |
|
survival_round_start
Name: | survival_round_start | |
Structure: |
|
scavenge_gas_can_destroyed
Name: | scavenge_gas_can_destroyed | |||
Structure: |
|
explain_sewer_gate
Name: | explain_sewer_gate | ||||||
Structure: |
|
explain_sewer_run
Name: | explain_sewer_run | ||||||
Structure: |
|
explain_c6m3_finale
Name: | explain_c6m3_finale | ||||||
Structure: |
|
finale_bridge_lowering
Name: | finale_bridge_lowering | ||||||
Structure: |
|
m60_streak_ended
Name: | m60_streak_ended | |||
Structure: |
|
chair_charged
Name: | chair_charged | |||
Structure: |
|
song_played
Name: | song_played | |||
Structure: |
|
foot_locker_opened
Name: | foot_locker_opened | |||
Structure: |
|