User:UnrealBhop/Sandbox: Difference between revisions

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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Level Design|Extraction Point]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Level Design|Extraction Point]]'''</td>
<td style="text-align:center;">[[Map (level design)|Extraction Point is a mod i'm creating.</td></tr>
<td style="text-align:center;">Extraction Point is a mod i'm creating.</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Programming|Programming]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Programming|Programming]]'''</td>

Revision as of 10:24, 13 January 2023

English (en)
Source Engine

Download and Installation · Frequently Asked Questions · Release Notes

Personal Views These are my personal views page.
Extraction Point Extraction Point is a mod i'm creating.
Programming A mod's C++ code defines the way its world and game rules behave.
Scripting Scripting can be used for adding new functionality or logic to entities.
Modeling Models are the detailed 3D objects that appear in the game world.
Materials Textures and shaders are combined in Source to create materials.
Sounds Quality audio adds a fourth dimension to your world.
Particles Effects like smoke, sparks, blood and fire are created with particles.
Artificial Intelligence AI controls the behavior of all but the simplest of NPC actions.
Choreography Direct your digital actors' performances with choreographed scenes.
Filmmaker Create movies inside the Source Engine.
Tutorials Step-by-step guides on a variety of topics.
Technical In-depth discussion of Source's features.
Glossary Explanations for terms you may encounter.
Official Tools Official tools made by Valve for their games.
Third-Party Tools Useful developer tools created by the community.
I/O System The I/O system is the backbone of most levels in Source-based games/mods.