User:UnrealBhop/Sandbox: Difference between revisions
Jump to navigation
Jump to search
UnrealBhop (talk | contribs) No edit summary |
UnrealBhop (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{lang| | {{lang|UnrealBhop}} | ||
<table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:800px;{{border-radius|12px}};"> | <table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:800px;{{border-radius|12px}};"> | ||
Line 6: | Line 6: | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;{{border-radius|8px 0 0 0}};background:#303030;width:225px;">'''[[:Category:Modding| | <td style="font-size:14px;text-align:center;{{border-radius|8px 0 0 0}};background:#303030;width:225px;">'''[[:Category:Modding|Personal Views]]'''</td> | ||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};"> | <td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">These are my personal views page.</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Level Design|Level Design]]'''</td> | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Level Design|Level Design]]'''</td> |
Revision as of 10:22, 13 January 2023

Personal Views | These are my personal views page. |
Level Design | Maps are the 3D worlds where everything comes together. |
Programming | A mod's C++ code defines the way its world and game rules behave. |
Scripting | Scripting can be used for adding new functionality or logic to entities. |
Modeling | Models are the detailed 3D objects that appear in the game world. |
Materials | Textures and shaders are combined in Source to create materials. |
Sounds | Quality audio adds a fourth dimension to your world. |
Particles | Effects like smoke, sparks, blood and fire are created with particles. |
Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. |
Choreography | Direct your digital actors' performances with choreographed scenes. |
Filmmaker | Create movies inside the Source Engine. |
Tutorials | Step-by-step guides on a variety of topics. |
Technical | In-depth discussion of Source's features. |
Glossary | Explanations for terms you may encounter. |
Official Tools | Official tools made by Valve for their games. |
Third-Party Tools | Useful developer tools created by the community. |
I/O System | The I/O system is the backbone of most levels in Source-based games/mods. |