User:UnrealBhop/Sandbox: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Blanked the page)
Tag: Blanking
No edit summary
Line 1: Line 1:
{{lang|SDK Docs}}


<table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:800px;{{border-radius|12px}};">
<caption>[[File:Source-logo.png|400px|link=|Source Engine]]
<p style="margin:10px 0 10px;font-size:14px;">'''[[SDK Installation|Download and Installation]]&ensp;·&ensp;[[:Category:Source SDK FAQ|Frequently Asked Questions]]&ensp;·&ensp;[[Source SDK Release Notes|Release Notes]]'''</p></caption>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;{{border-radius|8px 0 0 0}};background:#303030;width:225px;">'''[[:Category:Modding|Modding]]'''</td>
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Creating, organizing and releasing your [[Source|<span style=color:#E1E0DF>Source</span>]] project.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Level Design|Level Design]]'''</td>
<td style="text-align:center;">[[Map (level design)|<span style=color:#E1E0DF>Maps</span>]] are the 3D worlds where everything comes together.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Programming|Programming]]'''</td>
<td style="text-align:center;">A mod's C++ code defines the way its world and game rules behave.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Scripting|Scripting]]'''</td>
<td style="text-align:center;">Scripting can be used for adding new functionality or logic to [[Entity|<span style=color:#E1E0DF>entities</span>]].</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Modeling|Modeling]]'''</td>
<td style="text-align:center;">[[Model|<span style=color:#E1E0DF>Models</span>]] are the detailed 3D objects that appear in the game world.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Material System|Materials]]'''</td>
<td style="text-align:center;">[[Texture|<span style=color:#E1E0DF>Textures</span>]] and [[Shader|<span style=color:#E1E0DF>shaders</span>]] are combined in Source to create [[Material|<span style=color:#E1E0DF>materials</span>]].</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Sound System|Sounds]]'''</td>
<td style="text-align:center;">Quality [[Sound and Music|<span style=color:#E1E0DF>audio</span>]] adds a fourth dimension to your world.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Particle_System|Particles]]'''</td>
<td style="text-align:center;">Effects like smoke, sparks, blood and fire are created with [[Particle System Overview|<span style=color:#E1E0DF>particles</span>]].</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:AI|Artificial Intelligence]]'''</td>
<td style="text-align:center;">AI controls the behavior of all but the simplest of [[NPC|<span style=color:#E1E0DF>NPC</span>]] actions.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Choreography|Choreography]]'''</td>
<td style="text-align:center;">Direct your digital actors' performances with [[Choreography creation|<span style=color:#E1E0DF>choreographed scenes</span>]].</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Source_Filmmaker|Filmmaker]]'''</td>
<td style="text-align:center;">Create movies inside the [[Source|<span style=color:#E1E0DF>Source Engine</span>]].</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Tutorials|Tutorials]]'''</td>
<td style="text-align:center;">Step-by-step guides on a variety of topics.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Technical|Technical]]'''</td>
<td style="text-align:center;">In-depth discussion of [[Source|<span style=color:#E1E0DF>Source's</span>]] features.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Glossary|Glossary]]'''</td>
<td style="text-align:center;">Explanations for terms you may encounter.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Official Tools|Official Tools]]'''</td>
<td style="text-align:center;">Official tools made by [[Valve|<span style=color:#E1E0DF>Valve</span>]] for their games.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Third Party Tools|Third-Party Tools]]'''</td>
<td style="text-align:center;">Useful developer tools created by the community.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;{{border-radius|0 0 0 8px}};background:#303030;">'''[[:Category:IO System|I/O System]]'''</td>
<td style="text-align:center;{{border-radius|0 0 8px 0}}">The [[Inputs and Outputs|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in Source-based games/mods.</td></tr></table>
[[Category:Entry pages]]

Revision as of 10:21, 13 January 2023

English (en)
Source Engine

Download and Installation · Frequently Asked Questions · Release Notes

Modding Creating, organizing and releasing your Source project.
Level Design Maps are the 3D worlds where everything comes together.
Programming A mod's C++ code defines the way its world and game rules behave.
Scripting Scripting can be used for adding new functionality or logic to entities.
Modeling Models are the detailed 3D objects that appear in the game world.
Materials Textures and shaders are combined in Source to create materials.
Sounds Quality audio adds a fourth dimension to your world.
Particles Effects like smoke, sparks, blood and fire are created with particles.
Artificial Intelligence AI controls the behavior of all but the simplest of NPC actions.
Choreography Direct your digital actors' performances with choreographed scenes.
Filmmaker Create movies inside the Source Engine.
Tutorials Step-by-step guides on a variety of topics.
Technical In-depth discussion of Source's features.
Glossary Explanations for terms you may encounter.
Official Tools Official tools made by Valve for their games.
Third-Party Tools Useful developer tools created by the community.
I/O System The I/O system is the backbone of most levels in Source-based games/mods.