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{{lang|SDK Docs}} | |||
<table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:800px;{{border-radius|12px}};"> | |||
<caption>[[File:Source-logo.png|400px|link=|Source Engine]] | |||
<p style="margin:10px 0 10px;font-size:14px;">'''[[SDK Installation|Download and Installation]] · [[:Category:Source SDK FAQ|Frequently Asked Questions]] · [[Source SDK Release Notes|Release Notes]]'''</p></caption> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;{{border-radius|8px 0 0 0}};background:#303030;width:225px;">'''[[:Category:Modding|Modding]]'''</td> | |||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Creating, organizing and releasing your [[Source|<span style=color:#E1E0DF>Source</span>]] project.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Level Design|Level Design]]'''</td> | |||
<td style="text-align:center;">[[Map (level design)|<span style=color:#E1E0DF>Maps</span>]] are the 3D worlds where everything comes together.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Programming|Programming]]'''</td> | |||
<td style="text-align:center;">A mod's C++ code defines the way its world and game rules behave.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Scripting|Scripting]]'''</td> | |||
<td style="text-align:center;">Scripting can be used for adding new functionality or logic to [[Entity|<span style=color:#E1E0DF>entities</span>]].</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Modeling|Modeling]]'''</td> | |||
<td style="text-align:center;">[[Model|<span style=color:#E1E0DF>Models</span>]] are the detailed 3D objects that appear in the game world.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Material System|Materials]]'''</td> | |||
<td style="text-align:center;">[[Texture|<span style=color:#E1E0DF>Textures</span>]] and [[Shader|<span style=color:#E1E0DF>shaders</span>]] are combined in Source to create [[Material|<span style=color:#E1E0DF>materials</span>]].</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Sound System|Sounds]]'''</td> | |||
<td style="text-align:center;">Quality [[Sound and Music|<span style=color:#E1E0DF>audio</span>]] adds a fourth dimension to your world.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Particle_System|Particles]]'''</td> | |||
<td style="text-align:center;">Effects like smoke, sparks, blood and fire are created with [[Particle System Overview|<span style=color:#E1E0DF>particles</span>]].</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:AI|Artificial Intelligence]]'''</td> | |||
<td style="text-align:center;">AI controls the behavior of all but the simplest of [[NPC|<span style=color:#E1E0DF>NPC</span>]] actions.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Choreography|Choreography]]'''</td> | |||
<td style="text-align:center;">Direct your digital actors' performances with [[Choreography creation|<span style=color:#E1E0DF>choreographed scenes</span>]].</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Source_Filmmaker|Filmmaker]]'''</td> | |||
<td style="text-align:center;">Create movies inside the [[Source|<span style=color:#E1E0DF>Source Engine</span>]].</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Tutorials|Tutorials]]'''</td> | |||
<td style="text-align:center;">Step-by-step guides on a variety of topics.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Technical|Technical]]'''</td> | |||
<td style="text-align:center;">In-depth discussion of [[Source|<span style=color:#E1E0DF>Source's</span>]] features.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Glossary|Glossary]]'''</td> | |||
<td style="text-align:center;">Explanations for terms you may encounter.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Official Tools|Official Tools]]'''</td> | |||
<td style="text-align:center;">Official tools made by [[Valve|<span style=color:#E1E0DF>Valve</span>]] for their games.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Third Party Tools|Third-Party Tools]]'''</td> | |||
<td style="text-align:center;">Useful developer tools created by the community.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;{{border-radius|0 0 0 8px}};background:#303030;">'''[[:Category:IO System|I/O System]]'''</td> | |||
<td style="text-align:center;{{border-radius|0 0 8px 0}}">The [[Inputs and Outputs|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in Source-based games/mods.</td></tr></table> | |||
[[Category:Entry pages]] |
Revision as of 10:21, 13 January 2023

Modding | Creating, organizing and releasing your Source project. |
Level Design | Maps are the 3D worlds where everything comes together. |
Programming | A mod's C++ code defines the way its world and game rules behave. |
Scripting | Scripting can be used for adding new functionality or logic to entities. |
Modeling | Models are the detailed 3D objects that appear in the game world. |
Materials | Textures and shaders are combined in Source to create materials. |
Sounds | Quality audio adds a fourth dimension to your world. |
Particles | Effects like smoke, sparks, blood and fire are created with particles. |
Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. |
Choreography | Direct your digital actors' performances with choreographed scenes. |
Filmmaker | Create movies inside the Source Engine. |
Tutorials | Step-by-step guides on a variety of topics. |
Technical | In-depth discussion of Source's features. |
Glossary | Explanations for terms you may encounter. |
Official Tools | Official tools made by Valve for their games. |
Third-Party Tools | Useful developer tools created by the community. |
I/O System | The I/O system is the backbone of most levels in Source-based games/mods. |