Glass that starts out broken: Difference between revisions

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This tutorial assumes you already know how to [[Creating Breakable Glass|create breakable glass]], if not then follow that tutorial first.
This tutorial assumes you already know how to [[Creating Breakable Glass|create breakable glass]], if not then follow that tutorial first.
#Open one of your maps or make a new one.
*Open one of your maps or make a new one.
#Make a [[func_breakable_surf]] with a frame around it (as if you are making a normal breakable window).
*Make a [[func_breakable_surf]] with a frame around it (as if you are making a normal breakable window).
#Set up an [[env_explosion]] in the middle of the window, then change the options of the env_explosions as follows:
*Set up an [[env_explosion]] in the middle of the window, then change the options of the env_explosions as follows:
{{entity-kvalue-start|env_explosion}}
{{entity-kvalue-start|[[env_explosion]]}}
{{entity-kvalue|Name||..anything you want as long as you know what it is}}
{{entity-kvalue|Name||..anything you want as long as you know what it is}}
{{entity-kvalue|Magnitude|1|}}
{{entity-kvalue|Magnitude|1|}}
{{entity-kvalue-end}}
{{entity-kvalue-end}}
#Then in the flags tab, change the flags as follows:  
*Then in the flags tab, change the flags as follows:  
{{entity-flag-start}}
{{entity-flag-start}}
{{entity-flag|No fireball|on|}}
{{entity-flag|No fireball|on|}}
Line 21: Line 21:
{{entity-flag-end}}
{{entity-flag-end}}
[[Image:Brokenglasstutorial0000.jpg|thumb|300px|right|Broken glass that breaks when the map starts]]
[[Image:Brokenglasstutorial0000.jpg|thumb|300px|right|Broken glass that breaks when the map starts]]
#Set up a [[logic_auto]] near the env_explosion (it doesn't matter where you put it, but I recommend that you put it in a convenient place)
*Set up a [[logic_auto]] near the env_explosion (it doesn't matter where you put it, but I recommend that you put it in a convenient place)
#Change the entity outputs for the logic_auto as follows (if you aren't sure how to use the input/output system, read this):<br />''My output named: OnMapSpawn''<br />''Target entities named: env_explosion (the name you typed for that entity)''<br />''Via this output: Explode''<br />''Check the box that says, "Fire once only".''<br />Then in the flags tab, change the flags as follows: Check "Remove on fire"
*Change the entity outputs for the logic_auto as follows:
#Test your map! When it loads the env_explosion will break the glass leaving the jagged glass edges on the side of the frame.
{{entity-output-start}}
{{entity-output|OnMapSpawn|env_explosion|Explode|||Yes|env_explosion is the name you typed for that entity}}
{{entity-output|||||||}}
{{entity-output-end}}
*Then in the flags tab, change the flags as follows:  
{{entity-flag-start}}
{{entity-flag|Remove on fire|on|}}
{{entity-flag-end}}
*Test your map! When it loads the env_explosion will break the glass leaving the jagged glass edges on the side of the frame.

Revision as of 01:38, 13 March 2006


This tutorial assumes you already know how to create breakable glass, if not then follow that tutorial first.

  • Open one of your maps or make a new one.
  • Make a func_breakable_surf with a frame around it (as if you are making a normal breakable window).
  • Set up an env_explosion in the middle of the window, then change the options of the env_explosions as follows:
Class: env_explosion
Keyvalues Comments
Name ..anything you want as long as you know what it is
Magnitude 1
  • Then in the flags tab, change the flags as follows:
Flag
Checkbox-on.png No fireball
Checkbox-on.png No smoke
Checkbox-on.png No decal
Checkbox-on.png No sparks
Checkbox-on.png No sound
Checkbox-on.png No fireball smoke
Checkbox-on.png No particles
Checkbox-on.png No Dlights
Broken glass that breaks when the map starts
  • Set up a logic_auto near the env_explosion (it doesn't matter where you put it, but I recommend that you put it in a convenient place)
  • Change the entity outputs for the logic_auto as follows:
My output Target entity Target input Parameter Delay Only once Comments
File:Entity-output-iconOnMapSpawn.png env_explosion Explode Yes env_explosion is the name you typed for that entity {{{8}}}
Entity-output-icon.png {{{8}}}
  • Then in the flags tab, change the flags as follows:
Flag
Checkbox-on.png Remove on fire
  • Test your map! When it loads the env_explosion will break the glass leaving the jagged glass edges on the side of the frame.