Newbspguy: Difference between revisions
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Tip:For full features list see below
Tip:For Half-Life 1, select the directory with the hl.exe file
Bug:clipnode generation is similar to -cliptype legacy in the CSG compiler (the worst method) [todo tested in ?]
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[[newbspguy]] is a map viewer and editor that allows viewing and editing of [[Goldsource]] maps without decompiling, and can merging Sven Co-op [[Goldsource]] maps. (Feature from original [[bspguy]]) | [[newbspguy]] is a map viewer and editor that allows viewing and editing of [[Goldsource]] maps without decompiling, and can merging Sven Co-op [[Goldsource]] maps. (Feature from original [[bspguy]]) | ||
Supported 2BSP, BSP2, 29, 30, XASH (bsp30ex) map formats. | |||
Possible to edit simple geometry, light maps, and allow to export/import .bsp files (Similar to prefabs in Valve Hammer Editor) | Possible to edit simple geometry, light maps, and allow to export/import .bsp files (Similar to prefabs in Valve Hammer Editor) |
Revision as of 07:59, 31 December 2022
newbspguy is a bspguy fork supported by UnrealKaraulov
About
newbspguy is a map viewer and editor that allows viewing and editing of Goldsource maps without decompiling, and can merging Sven Co-op Goldsource maps. (Feature from original bspguy)
Supported 2BSP, BSP2, 29, 30, XASH (bsp30ex) map formats.
Possible to edit simple geometry, light maps, and allow to export/import .bsp files (Similar to prefabs in Valve Hammer Editor)

System requirements
- OS: Microsoft Windows 7 or ubuntu latest
- CPU: 2.0 GHz dual core processor
- RAM: 2048MB
- Video Card: 1024MB with Opengl 3.3 support.
Setup
- Download newbspguy.zip
- Extract
- Run bspguy with command line args "editor" (Or start empty window with GUI)
- Click File->Settings
- Enter the game directory in the General tab

- Enter relative or full path to fgd files in FGDs tab
- Enter mod directories in the Asset Paths tab
- Click File->Open
- Select Goldsource bsp map file
Features
- Keyvalue editor with FGD support
- Entity + BSP model creation and duplication
- Easy object movement and scaling
- Vertex manipulation + face splitting
- Used to make perfectly shaped triggers. A box is often good enough, though.
- BSP model origin movement/alignment
- Optimize + clean commands to prevent overflows
- Hull deletion + redirection + creation

- Basic face editing
- Texture Rotation
- Face Editor Update (Better texture support, verts manual editor, etc, but without texture browser)
- Export obj, wad, ent, bsp (Selected model with working collision, can be used in any entity instead of MDL models)
- Import wad, ent, bsp (Currently only one mode - import as a new entity outside the map)
- Render bsp models
- Render mdl models
- Full support for the "angle" and "angles" keyvalue.
- Renders ents and models using these keyvalues.
- Full-featured LightMap Editor.
- Sorting by fgd flags.
- Added "undo/redo" for any manipulation. (Move ents/origin, etc)
- Added move model (As an option for transforming)
- Added CRC-Spoofing (Now possible to replace the original map and play it on any servers)
- Updated controls logic (Now can't use hotkeys and manipulation, if any input/window is active)
- WAD Unpacker/Packer
Bugs
The editor contains bugs and is unstable. Save early and often! Make backups before experimenting with anything.