Newbspguy: Difference between revisions
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Note:This is minimum system requirements for running bspguy
(Created page with "newbspguy is a bspguy fork supported by UnrealKaraulov ==About== newbspguy is a utility that allows view and edit Goldsource maps wit...") |
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And merging Sven Co-op [[Goldsource]] maps. (Feature from original [[bspguy]]) | And merging Sven Co-op [[Goldsource]] maps. (Feature from original [[bspguy]]) | ||
== | ==Recomended system requirements== | ||
*'''OS:''' Microsoft Windows | *'''OS:''' Microsoft Windows 7 or ubuntu latest | ||
*'''CPU:''' 2.0 GHz Intel Pentium 4 class processor or equivalent. | *'''CPU:''' 2.0 GHz Intel Pentium 4 class processor or equivalent. | ||
*'''RAM:''' | *'''RAM:''' 2048MB | ||
*'''Video Card:''' | *'''Video Card:''' 1024MB with Opengl 3.3 support. | ||
{{note|This is minimum system requirements for running bspguy}} | {{note|This is minimum system requirements for running bspguy}} |
Revision as of 08:07, 2 December 2022
newbspguy is a bspguy fork supported by UnrealKaraulov
About
newbspguy is a utility that allows view and edit Goldsource maps without decompiling. And merging Sven Co-op Goldsource maps. (Feature from original bspguy)
Recomended system requirements
- OS: Microsoft Windows 7 or ubuntu latest
- CPU: 2.0 GHz Intel Pentium 4 class processor or equivalent.
- RAM: 2048MB
- Video Card: 1024MB with Opengl 3.3 support.

Setup
- Download newbspguy.zip
- Extract
- Run bspguy with command line args "editor" (for start empty window with GUI)
- Click File->Settings
- Enter game directory in General tab (for Half Life 1 need select directory with hl.exe file)
- Enter relative or full path to fgd files in FGDs tab
- Enter mod directories in Asset Paths tab
- Click File->Open
- Select Goldsource bsp map file
Features
- Keyvalue editor with FGD support
- Entity + BSP model creation and duplication
- Easy object movement and scaling
- Vertex manipulation + face splitting
- Used to make perfectly shaped triggers. A box is often good enough, though.
- BSP model origin movement/alignment
- Optimize + clean commands to prevent overflows
- Hull deletion + redirection + creation
- clipnode generation is similar to -cliptype legacy in the CSG compiler (the worst method)
- Basic face editing
- Texture Rotation
- Face Editor Update(better texture support, verts manual editor, etc, but without texture browser)
- Export obj, wad, ent, bsp(selected model with working collision, can be used in any entity instead of MDL models)
- Import wad, ent, bsp(now only one mode - import as new entity outside map)
- Render bsp models(no MDL render at this time)
- Full support for "angle" and "angles" keyvalue.
- Render ents and models using these keyvalues.
- Full featured LightMap Editor.
- Sorting by fgd flags.
- Added "undo/redo" for any manipulation. (Move ents/origin, etc)
- Added move model(as option for transforming)
- Added CRC-Spoofing(now possible to replace original map and play it on any servers)
- Updated controls logic(now can't using hotkeys and manipulation, if any input/window is active)
- ...
Bugs
The editor can contains bugs and is unstable. Save early and often! Make backups before experimenting with anything.