Fr/$selfillum: Difference between revisions
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{{ | {{lang|$selfillum|$title=$selfillum}} | ||
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The [[$selfillum]] [[VMT command]] makes a material glow in the dark. Shaders commonly support this effect. | The [[$selfillum]] [[VMT command]] makes a material glow in the dark. Shaders commonly support this effect. | ||
Revision as of 05:50, 16 November 2022
The $selfillum VMT command makes a material glow in the dark. Shaders commonly support this effect.
The effect is masked by default by the alpha channel of $basetexture
, but there are other options (see below). Wherever the mask is located, white areas are self-illuminated while black areas are not.
VMT syntax example
$selfillum <bool>
LightmappedGeneric { $basetexture props/tvscreen005a $selfillum 1 $surfaceprop glass }
Additional parameters
$selfillumtint <RGB matrix>
- Adjusts the colour of the self-illumination effect. Default value is "[1 1 1]".
$selfillummask <texture>
- A dedicated mask texture for the effect. Might not work in Ep1.
$selfillum_envmapmask_alpha <bool>
- Has the material derive its self-illumination mask from the alpha channel of the
$envmapmask
. Requires DirectX 9.