Albedo: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{ | {{lang|Albedo}} | ||
| | |||
}} | |||
An '''albedo''' (sometimes '''diffuse map''') is a [[texture]] containing view-independent colour information. It is what we normally think of a texture as being, as opposed to 'treatment' textures like [[bump map]]s or [[specular mask]]s. | An '''albedo''' (sometimes '''diffuse map''') is a [[texture]] containing view-independent colour information. It is what we normally think of a texture as being, as opposed to 'treatment' textures like [[bump map]]s or [[specular mask]]s. |
Revision as of 05:45, 16 November 2022
An albedo (sometimes diffuse map) is a texture containing view-independent colour information. It is what we normally think of a texture as being, as opposed to 'treatment' textures like bump maps or specular masks.
Albedos are referenced in materials with the $basetexture
command.