Move track: Difference between revisions
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(added description - this entity has been replaced by path_tack and path_corner. Also, no longer a stub.) |
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{{ | {{obsolete}} | ||
This entity doesn't exist in any game {{confirm}} only in FGDs. "Track Move Behavior" Doesn't work. It is the first in a chain of some [[keyframe_track]], however, this entity has been probably replaced by the [[path_track]] entity. | |||
It acts in the same way the '''path_track''' is used, only with less options in how to control the train that passes on it. Therefor it is recommended to use '''path_tracks''' for higher control over the entities that will pass on it. | It acts in the same way the '''path_track''' is used, only with less options in how to control the train that passes on it. Therefor it is recommended to use '''path_tracks''' for higher control over the entities that will pass on it. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Distance between the wheels|integer|Distance between the wheels.}} | {{KV|Distance between the wheels|intn=WheelBaseLength|integer|Distance between the wheels.}} | ||
{{KV|Damage done to blocking entities|integer|Damage per second.}} | {{KV|Damage done to blocking entities|intn=Damage|integer|Damage per second.}} | ||
{{KV|Turn to face down path|choices|Whether to turn to face down path.}} | {{KV|Turn to face down path|intn=NoRotate|choices|Whether to turn to face down path.}} | ||
:* 0 : Yes | :* 0 : Yes | ||
:* 1 : No | :* 1 : No | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV Mover}} | {{KV Mover}} | ||
{{KV KeyFrame}} | {{KV KeyFrame}} | ||
== See also == | == See also == | ||
*[[path_track]] - Entity that has replaced this one. | *[[path_track]] - Entity that has replaced this one. | ||
*[[keyframe_track]] - Entity probably connected to this entity. | *[[keyframe_track]] - Entity probably connected to this entity. |
Revision as of 23:54, 12 November 2022

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
This entity doesn't exist in any game [confirm] only in FGDs. "Track Move Behavior" Doesn't work. It is the first in a chain of some keyframe_track, however, this entity has been probably replaced by the path_track entity. It acts in the same way the path_track is used, only with less options in how to control the train that passes on it. Therefor it is recommended to use path_tracks for higher control over the entities that will pass on it.
Keyvalues
- Distance between the wheels (WheelBaseLength) <integer>
- Distance between the wheels.
- Damage done to blocking entities (Damage) <integer>
- Damage per second.
- Turn to face down path (NoRotate) <choices>
- Whether to turn to face down path.
- 0 : Yes
- 1 : No
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Mover:
- Position Interpolator (PositionInterpolator) <choices>
- Interpolation method.
- 0 : Linear
- 1 : Catmull-Rom Spline
KeyFrame:
- Next KeyFrame (NextKey) <targetname>
- Name of the next keyframe along this keyframe path.
- Speed (units per second) (MoveSpeed) <integer>
- KeyFrame moving speed.
See also
- path_track - Entity that has replaced this one.
- keyframe_track - Entity probably connected to this entity.