Info null: Difference between revisions
		
		
		
		
		
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| Kestrelguy (talk | contribs) m (added language bar.) |  (-added class hierarchy, cleanup) | ||
| Line 1: | Line 1: | ||
| {{lang|Info null}} | {{lang|Info null}} | ||
| {{Entity also in GoldSrc}} | {{Entity also in GoldSrc}} | ||
| {{CD|CNullEntity}} | |||
| {{point ent|info_null}}   | {{point ent|info_null}}   | ||
| It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the [[VMF]] file, using the entity's comments box. | It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the [[VMF]] file, using the entity's comments box. | ||
| Because this entity isn't removed on compile, it still counts toward the entity limit until removed on map spawn. | Because this entity isn't removed on compile, it still counts toward the entity limit until removed on map spawn. | ||
Revision as of 09:10, 9 November 2022

 

This entity is also available as [[{{{1}}}|{{{1}}}]] for the Half-Life Engine. 
|  Class hierarchy | 
|---|
| CNullEntity | 
It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the VMF file, using the entity's comments box.
Because this entity isn't removed on compile, it still counts toward the entity limit until removed on map spawn.























