Point script template: Difference between revisions

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m (changed up the description and the not in fgd template. Also removed fgd todo note, since it seemed unneeded)
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{{Ent not in fgd|nolink=1|because=[[point_template]] already is an accessible option}}
{{Ent not in fgd|nolink=1|because=[[point_template]] already is an accessible option}}


{{l4d2 point|point_script_template}} It is [[point_template]], but with internal elements of it readjusted for vscripts. Specifically,<code>point_template</code>relies on compiled data from the map file to function properly, as trying to spawn entities with<code>point_template</code>created by scripts will return that it has no templates, even though it still can delete its own template entities.
{{l4d2 point|point_script_template}}
It is a version of [[point_template]] readjusted to work for spawning-on-runtime, such as VScripts.


Otherwise, this entity can be taken the same as working on a<code>point_template</code>entity, so things like name fixup behaviour quirks may still need to be taken into account.
The<code>point_template</code>entity relies on compiled data from the map file to function properly, so trying to spawn entities with a<code>point_template</code>made by scripts will return it having no templates and fail, even though it still can delete its own template entities.
 
This entity is identical to<code>point_template</code>, so things like name fixup behavior quirks should still be taken into account.


When [[L4D2_EMS/ConfigureHammerForEntityGroupCompilation|compiling Entity Groups]],<code>point_template</code> entities are converted to<code>point_script_template</code>.  
When [[L4D2_EMS/ConfigureHammerForEntityGroupCompilation|compiling Entity Groups]],<code>point_template</code> entities are converted to<code>point_script_template</code>.  
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== See also ==
== See also ==
* [[point_template]] - Non script version of this entity
* [[point_template]] - Non-script version of this entity
* [[List_of_L4D2_Script_Functions#CPointScriptTemplate|CPointScriptTemplate VScript Functions]]
* [[List_of_L4D2_Script_Functions#CPointScriptTemplate|CPointScriptTemplate VScript Functions]]
* [[List_of_L4D2_Script_Functions#CPointTemplate|CPointTemplate VScript Functions]]
* [[List_of_L4D2_Script_Functions#CPointTemplate|CPointTemplate VScript Functions]]

Revision as of 21:55, 7 November 2022

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because point_template already is an accessible option.

Template:L4d2 point It is a version of point_template readjusted to work for spawning-on-runtime, such as VScripts.

Thepoint_templateentity relies on compiled data from the map file to function properly, so trying to spawn entities with apoint_templatemade by scripts will return it having no templates and fail, even though it still can delete its own template entities.

This entity is identical topoint_template, so things like name fixup behavior quirks should still be taken into account.

When compiling Entity Groups,point_template entities are converted topoint_script_template.

Keyvalues

Template 1 (Template01) to Template 16 <targetname>
Targetname(s) to search for entities to template. These can be exact matches, or wildcards (*). If multiple entities are matched, all entities will be included in the template.


Flags

Template:Fl PointTemplate

Inputs

ForceSpawn
Spawn an instance of the template at the original position.


Outputs

Template:O PointTemplate

See also