Func playerghostinfected clip: Difference between revisions
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m (Add internal names for keyval keys, Change expected value of Shadows bool->choices and add choices) |
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== Keyvalues == | == Keyvalues == | ||
{{KV | {{KV EnableDisable}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
== Inputs == | == Inputs == | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
== | == See Also == | ||
* [[func_playerinfected_clip]] |
Revision as of 12:07, 27 October 2022
Template:L4d2 brush It is a simple clip brush that blocks player ghost infected movement.
Keyvalues
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.