Template:I PlayerCompanion: Difference between revisions
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Kestrelguy (talk | contribs) m (added language bar and updated template usage.) |
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{{IO|DisableWeaponPickup|Enables/disables weapon pickup.|since={{hl2ep1}}}} | {{IO|DisableWeaponPickup|Enables/disables weapon pickup.|since={{hl2ep1}}}} | ||
{{IO|GiveWeapon|param=classname|Gives the NPC a weapon immediately.|since={{hl2ep1}}}} | {{IO|GiveWeapon|param=classname|Gives the NPC a weapon immediately.|since={{hl2ep1}}}} | ||
{{IO|ClearAllOutputs|Clears every output that this NPC has.|only={{hl2episodes}}}}</ | {{IO|ClearAllOutputs|Clears every output that this NPC has.|only={{hl2episodes}}}}</onlyinclude> | ||
[[Category:Input Templates|PlayerCompanion]] | [[Category:Input Templates|PlayerCompanion]] |
Revision as of 18:00, 20 October 2022
PlayerCompanion:
- OutsideTransition (in all games since
)
- Use this input to teleport the NPC to a hint node with the "Player Squad Transition Point" hint type.
- EnableAlwaysTransition (in all games since
)
- DisableAlwaysTransition (in all games since
)
- If enabled, this NPC will always teleport to a Player Squad Transition Point even if they're not within the trigger_transition.
- MakeGameEndAlly (in all games since
)
- MakeRegularAlly (in all games since
)
- Determines whether the game should end if this character dies.
- EnableWeaponPickup (in all games since
)
- DisableWeaponPickup (in all games since
)
- Enables/disables weapon pickup.