Template:O Weapon: Difference between revisions
		
		
		
		
		
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		 Tip:You can add l4d=1 to make
Tip:You can add l4d=1 to make 
		
	
|  (Use BaseEntity template) | Kestrelguy (talk | contribs)  m (added language bar. can also be made to show OnKilled.) | ||
| Line 1: | Line 1: | ||
| {{ | {{lang|Template:O Weapon}} | ||
| {{IO|OnNPCPickup|Fires when an [[NPC]] picks up this weapon. {{activator|NPC}}}} | {{tip|You can add <tt>l4d{{=}}1</tt> to make {{tl|O BaseEntity}} show the <tt>OnKilled</tt> output.}} | ||
| <onlyinclude>{{minititle|Weapon}} | |||
| {{IO|OnNPCPickup|Fires when an [[NPC]] picks up this weapon. {{activator|NPC.}}}} | |||
| {{IO|OnPlayerUse|Fires when the player [[+use]]s this weapon. {{PlAct}}}} | {{IO|OnPlayerUse|Fires when the player [[+use]]s this weapon. {{PlAct}}}} | ||
| {{IO|OnPlayerPickup|Fires when a player picks up this weapon. {{PlAct}}}} | {{IO|OnPlayerPickup|Fires when a player picks up this weapon. {{PlAct}}}} | ||
| {{IO|OnCacheInteraction|Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, [[weapon_physcannon|Physcannon]] pickup, Physcannon punt.}} | {{IO|OnCacheInteraction|Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, [[weapon_physcannon|Physcannon]] pickup, Physcannon punt.}} | ||
| {{O BaseEntity}}<includeonly>[[Category:Weapons]]</includeonly> | {{O BaseEntity|l4d={{{l4d|}}}}}<includeonly>[[Category:Weapons]]</includeonly></onlyinclude> | ||
| [[Category:Output Templates|Weapon]] | [[Category:Output Templates|Weapon]] | ||
Revision as of 13:00, 16 October 2022
 Tip:You can add l4d=1 to make
Tip:You can add l4d=1 to make {{O BaseEntity}} show the OnKilled output.Weapon:
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.