Dod control point: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
* {{kv targetname}} | |||
* ''' | * {{kv enabledisable}} | ||
: < | * {{kv angles}} | ||
* '''target''' | |||
: <target_destination> | |||
* '''point_name''' | * '''point_name''' | ||
: <string> Control Point Name when referred to | : <string> Control Point Name when referred to | ||
Line 87: | Line 88: | ||
* '''point_win_string''' | * '''point_win_string''' | ||
: <string> String to show when capped | : <string> String to show when capped | ||
==Flags== | |||
* 1 : Hide Control Point on HUD | |||
==Inputs == | |||
* {{i targetname}} | |||
* '''RoundInit''' | |||
: Re initializes the round | |||
* '''RoundStart''' | |||
: Restarts the round | |||
* '''SetTeam <integer> (from TeamNum class)''' | * '''SetTeam <integer> (from TeamNum class)''' | ||
: Used for the filtering of this entity (0=none 2=allies 3=axis) | : Used for the filtering of this entity (0=none 2=allies 3=axis) | ||
==Outputs== | ==Outputs== | ||
* {{o targetname}} | |||
* '''OnAlliesCap''' | * '''OnAlliesCap''' | ||
: | : Trigger when the allies cap... | ||
* '''OnAxisCap''' | * '''OnAxisCap''' | ||
: | : Trigger when the axis cap... | ||
* '''OnCapReset''' | * '''OnCapReset''' | ||
: | : Trigger on round reset | ||
==See Also== | ==See Also== |
Revision as of 19:57, 7 March 2006
Entity Description
This entity is usually represented visually by a flag (but is not required). In turn it represents a capturable location within the map.
Keyvalues
- <target_destination>
- point_name
- <string> Control Point Name when referred to
- point_printname
- <string> Flag name displayed when captured, printed on the hud.
- point_pointvalue
- <integer> Time based points value
- point_points_for_cap
- <integer> Points given to capturer
- point_team_points
- <integer> Points given to team
- point_timedpoints_allies
- <integer> Points given to allies as they own this flag over time
- point_timedpoints_axis
- <integer> Points given to axis as they own this flag over time
- point_default_owner
- <choices> Default owner of the control point
Value Description 0 Neither/Neutral 2 Allies 3 Axis
- point_axis_capsound
- <sound> Sound made when axis captures
- point_allies_capsound
- <sound> Sound made when allies captures
- point_resetsound
- <sound> Sound made when point resets
- point_allies_model
- <studio> Model when allies own point
- point_allies_model_bodygroup
- <integer> Allies model bodygroup
- point_axis_model
- <studio> Model when axis own point
- point_axis_model_bodygroup
- <integer> Axis model bodygroup
- point_reset_model
- <studio> Model when point reset
- point_reset_model_bodygroup
- <integer> reset model bodygroup
- point_group
- <string> Group Name
- point_index
- <integer> Point Index - must be unique over the map
- point_hud_icon_neutral
- <material> Hud icon material when noone owns point
- point_hud_icon_axis
- <material> Hud icon material when axis owns point
- point_hud_icon_allies
- <material> Hud icon material when allies owns point
- point_win_string
- <string> String to show when capped
Flags
- 1 : Hide Control Point on HUD
Inputs
- Template:I targetname
- RoundInit
- Re initializes the round
- RoundStart
- Restarts the round
- SetTeam <integer> (from TeamNum class)
- Used for the filtering of this entity (0=none 2=allies 3=axis)
Outputs
- Template:O targetname
- OnAlliesCap
- Trigger when the allies cap...
- OnAxisCap
- Trigger when the axis cap...
- OnCapReset
- Trigger on round reset