Info survivor rescue: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Add internal names of keyval keys)
mNo edit summary
Line 8: Line 8:


== Inputs ==
== Inputs ==
{{IO|Rescue{{not in FGD}}|Rescue dead players if available.}}
{{I Targetname}}
{{I Targetname}}


== Outputs ==
== Outputs ==
{{O Targetname}}
{{O Targetname}}

Revision as of 19:47, 27 August 2022

Template:L4d series point It is the location of a survivor rescue point.

Keyvalues

Eye position of survivors waiting for rescue (rescueEyePos) <vector>
World model (model) <model path>
World model, used by Hammer only.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

Rescue!FGD
Rescue dead players if available.


Outputs