Template:I Shadow:zh-cn: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(added choice between pre- and post-Portal 2 versions. the latter is still the default.)
m (使用中文模板)
Line 1: Line 1:
{{lang|Template:I Shadow}}
{{lang|Template:I Shadow}}
<onlyinclude>{{ScrollBox|title=Shadow|
<onlyinclude>{{ScrollBox|title=Shadow|
{{IO|DisableShadow|为该实体关闭[[Lighting#Dynamic_shadows|动态阴影]]。}}
{{IO:zh-cn|DisableShadow|为该实体关闭[[Lighting#Dynamic_shadows|动态阴影]]。}}
{{IO|EnableShadow|为该实体开启[[Lighting#Dynamic_shadows|动态阴影]]。}}
{{IO:zh-cn|EnableShadow|为该实体开启[[Lighting#Dynamic_shadows|动态阴影]]。}}
{{#if: {{{prep2|}}} | |{{IO|DisableReceivingFlashlight|该对象不会接收来自[[env_projectedtexture|投影纹理]]的光或阴影。|since=P2}}
{{#if: {{{prep2|}}} | |{{IO:zh-cn|DisableReceivingFlashlight|该对象不会接收来自[[env_projectedtexture|投影纹理]]的光或阴影。|since=P2}}
{{IO|EnableReceivingFlashlight|该对象可能会从[[env_projectedtexture|投影纹理]]接收光或阴影。|since=P2}} }}
{{IO:zh-cn|EnableReceivingFlashlight|该对象可能会从[[env_projectedtexture|投影纹理]]接收光或阴影。|since=P2}} }}
}}</onlyinclude>
}}</onlyinclude>
[[Category:Input Templates:zh-cn|Shadow]]
[[Category:Input Templates:zh-cn|Shadow]]

Revision as of 07:15, 12 August 2022

Shadow:
DisableShadow
为该实体关闭动态阴影
EnableShadow
为该实体开启动态阴影
DisableReceivingFlashlight  (in all games since Portal 2)
该对象不会接收来自投影纹理的光或阴影。
EnableReceivingFlashlight  (in all games since Portal 2)
该对象可能会从投影纹理接收光或阴影。