Creating your own music: Difference between revisions
(Rewrote bit about adding music to your game.) |
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{{todo|Add some details or links on the nuts & bolts of working programmatically with .wav files.}} | {{todo|Add some details or links on the nuts & bolts of working programmatically with .wav files.}} | ||
== Format == | == Format == | ||
PCM 16bit at 44KHz is the highest quality available. Both WAV files and MP3 files should use this standard to work in the source engine. Monaural or monophonic audio is NOT supported. | PCM 16bit at 44KHz is the highest quality available. Both WAV files and MP3 files should use this standard to work in the source engine. Monaural or monophonic audio is NOT supported. | ||
For music files it is best to use the MP3 format as long audio files will use up large amounts of disk space in the WAV format. | For music files it is best to use the MP3 format, as long audio files will use up large amounts of disk space in the WAV format. | ||
{{note|Source can only loop files with cue points, which are exclusive to the WAV format. See: [[Looping a Sound]]}} | |||
Music differs little from basic sounds in the engine. Adding new music can be done simply by placing it in the mod's sound folder and directly referencing it, or by utilising [[soundscripts]]. | Music differs little from basic sounds in the engine. Adding new music can be done simply by placing it in the mod's sound folder and directly referencing it, or by utilising [[soundscripts]]. | ||
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== Software == | == Software == | ||
(see: [[Music Composition]]) | |||
Programs for creating music are available in both free and paid versions from many sources. Below is a short list of popular paid programs for making music, which often have various versions and price-points for users. | Programs for creating music are available in both free and paid versions from many sources. Below is a short list of popular paid programs for making music, which often have various versions and price-points for users. |
Revision as of 17:15, 8 August 2022

Format
PCM 16bit at 44KHz is the highest quality available. Both WAV files and MP3 files should use this standard to work in the source engine. Monaural or monophonic audio is NOT supported.
For music files it is best to use the MP3 format, as long audio files will use up large amounts of disk space in the WAV format.

Music differs little from basic sounds in the engine. Adding new music can be done simply by placing it in the mod's sound folder and directly referencing it, or by utilising soundscripts.

soundlevel
keyvalue set to 0 or SNDLEVEL_NONE
.Software
(see: Music Composition)
Programs for creating music are available in both free and paid versions from many sources. Below is a short list of popular paid programs for making music, which often have various versions and price-points for users.
Software | Information | Systems |
---|---|---|
Pro Tools | Uses subscription model | Windows 10, MacOS |
FL Studio | One Time Purchase | Windows 10, MacOS |
MAGIX Music Maker | One Time Purchase | Windows 10, MacOS |
Logic Pro | One Time Purchase | MacOS |
Freeware
Audacity Audacity is a powerful freeware sound editor. It allows you to record, edit, and mix audio together. It has many of the basic tools necessary to edit music as well as a variety of effects and filters. Audacity does not have instruments for making music, but has a small selection of sound generators. This program will require you to import or record instruments tracks.
Wavosaur Wavosaur is another freeware sound editor. Like audacity, it allows you to record, edit, and mix audio. The advantage of Wavosaur over audacity is the support of VST and ASIO Sound driver, a means of reducing latency in audio recording.
Recommended VST
REfx Nexus East West/ Quantum Leap Symphonic Orchestra Gold
Demo Song
This song was made using only fl studio and pro tools Click to listen