Weapon smg spawn: Difference between revisions
Jump to navigation
Jump to search
(Discarded {{WeaponSpawn}} ||| Added new categories (weapons)) |
m (Added section "See Also") |
||
Line 13: | Line 13: | ||
== Outputs == | == Outputs == | ||
{{O WeaponSpawn}} | {{O WeaponSpawn}} | ||
== See Also == | |||
* {{ent|weapon_smg_silenced_spawn}} | |||
* {{ent|weapon_smg_mp5_spawn}} | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Left 4 Dead Weapons]] | [[Category:Left 4 Dead Weapons]] | ||
[[Category:Left 4 Dead 2 Weapons]] | [[Category:Left 4 Dead 2 Weapons]] |
Revision as of 14:06, 1 August 2022
Template:L4d series point It is a possible spawn point for submachine guns.
Keyvalues
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Enable Physics : [1]
- Must Exist : [2]
Inputs
Outputs
- OnItemSpawn (removed since
)
- Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.