Weapon shotgun spas spawn: Difference between revisions
Jump to navigation
Jump to search
(Discarded {{WeaponSpawn}} ||| Added new categories (weapons)) |
m (Typo: "thid" --> "this") |
||
Line 1: | Line 1: | ||
{{l4d2 point|weapon_shotgun_spas_spawn}} It is a possible spawn point for a SPAS-12 shotgun, called as a "Combat Shotgun" by the game instructor. Despite | {{l4d2 point|weapon_shotgun_spas_spawn}} It is a possible spawn point for a SPAS-12 shotgun, called as a "Combat Shotgun" by the game instructor. Despite this, players prefer to use the "Spas-12" name for this weapon. | ||
== Keyvalues == | == Keyvalues == |
Revision as of 13:36, 1 August 2022
Template:L4d2 point It is a possible spawn point for a SPAS-12 shotgun, called as a "Combat Shotgun" by the game instructor. Despite this, players prefer to use the "Spas-12" name for this weapon.
Keyvalues
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Enable Physics : [1]
- Must Exist : [2]