Template:O WeaponSpawnSingle: Difference between revisions

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(removed deprecated templates, and added missing outputs)
(Removed "OnPlayerTouch" and "OnCacheInteraction" as they are defunct.)
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{{ScrollBox|title=WeaponSpawnSingle|
{{ScrollBox|title=WeaponSpawnSingle|
{{IO|OnItemSpawn|Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.|removed={{l4d2}}}}
{{IO|OnItemSpawn|Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.|removed={{l4d2}}}}
{{IO|OnPlayerTouch|{{todo|Does this still work? Is it defunct leftovers from earlier engine branches?}}|nofgd=1}}
{{IO|OnCacheInteraction|{{todo|What does the name implies, and does this still work? Is it defunct leftovers from earlier engine branches?}}|nofgd=1}}
{{O BaseAnimating}}
{{O BaseAnimating}}
{{O BaseEntity|l4d=1}}
{{O BaseEntity|l4d=1}}

Revision as of 12:27, 1 August 2022

WeaponSpawnSingle:
OnItemSpawn  (removed since Left 4 Dead 2)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.
Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history