Template:KV Source 2 LightProbeVolume: Difference between revisions
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QuackCocaine (talk | contribs) (add Ignore Voxelized Solid Space (voxelize) keyvalue) |
QuackCocaine (talk | contribs) m (Fix formatting) |
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:{{tip|This keyvalue is not limited to the presets, other values can be set with the Raw Edit mode.}} | :{{tip|This keyvalue is not limited to the presets, other values can be set with the Raw Edit mode.}} | ||
{{KV|Ignore Unreachable Space (flood_fill)|boolean|{{todo|Possibly uses adjacent lit samples to fill out any samples that aren't visible to any lights.}}}} | {{KV|Ignore Unreachable Space (flood_fill)|boolean|{{todo|Possibly uses adjacent lit samples to fill out any samples that aren't visible to any lights.}}}} | ||
{{KV|Ignore Voxelized Solid Space (voxelize)|boolean| | {{KV|Ignore Voxelized Solid Space (voxelize)|boolean|}} | ||
{{KV|Calculate Diffuse Lighting Using Cubemap (light_probe_volume_from_cubemap)|boolean|Uses cubemaps instead of the light mapper directly to generate the light probes.}} | {{KV|Calculate Diffuse Lighting Using Cubemap (light_probe_volume_from_cubemap)|boolean|Uses cubemaps instead of the light mapper directly to generate the light probes.}} | ||
: {{note|This can speed up light baking by a significant amount, but can generate incorrect lighting in areas not directly visible to the cubemap origin.}} | : {{note|This can speed up light baking by a significant amount, but can generate incorrect lighting in areas not directly visible to the cubemap origin.}} |
Latest revision as of 11:46, 24 July 2022
Source 2 LightProbeVolume:
- Light Probe Texture (lightprobetexture) ([todo internal name (i)]) <string>
- Name of the light probe texture.
Tip:This is normally assigned by the light baker and does not need to be manually set.
- Box Mins (box_mins) ([todo internal name (i)]) <vector>
- Minimum bounds. Set by dragging the controls of the entity with the Hammer Select tool.
- Box Maxs (box_maxs) ([todo internal name (i)]) <vector>
- Maximum bounds. Set by dragging the controls of the entity with the Hammer Select tool.
- Voxel Size (voxel_size) ([todo internal name (i)]) <float>
- Size of the light probe voxels in game units.
- 12.0 - Very High Resolution
- 24.0 - High Resolution
- 48.0 - Medium Resolution
- 108.0 - Low Resolution
Tip:This keyvalue is not limited to the presets, other values can be set with the Raw Edit mode.
- Ignore Unreachable Space (flood_fill) ([todo internal name (i)]) <boolean>
- Todo: Possibly uses adjacent lit samples to fill out any samples that aren't visible to any lights.
- Calculate Diffuse Lighting Using Cubemap (light_probe_volume_from_cubemap) ([todo internal name (i)]) <boolean>
- Uses cubemaps instead of the light mapper directly to generate the light probes.
Note:This can speed up light baking by a significant amount, but can generate incorrect lighting in areas not directly visible to the cubemap origin.
- Storage (storage) ([todo internal name (i)]) <choices>
- Texture format to store the light probes as.
- -1 - Default
- 0 - AmbientCube RGBM8888 Uncompressed
- 1 - AmbientCube RGBMDXT5 Compressed