Env global light: Difference between revisions
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{{lang|Env global light}} | {{lang|Env global light}} | ||
[[File:Env_global_light_stockasw.jpg|thumb|350px]] | [[File:Env_global_light_stockasw.jpg|thumb|350px]] | ||
{{asw point|env_global_light}} It casts a [[Wikipedia:Shadow mapping|shadow map]] that follows the player. Nearly identical to {{ent|sunlight_shadow_control}}. | {{asw point|env_global_light}} Also in MapBase. It casts a [[Wikipedia:Shadow mapping|shadow map]] that follows the player. Nearly identical to {{ent|sunlight_shadow_control}}. | ||
The main difference from an {{ent|env_projectedtexture}} is that this projects [[Wikipedia:Orthographic_projection|orthographically]] (like sunlight) instead of in a radial fashion (like a lightbulb). | The main difference from an {{ent|env_projectedtexture}} is that this projects [[Wikipedia:Orthographic_projection|orthographically]] (like sunlight) instead of in a radial fashion (like a lightbulb). |
Revision as of 07:55, 16 July 2022


Template:Asw point Also in MapBase. It casts a shadow map that follows the player. Nearly identical to sunlight_shadow_control.
The main difference from an env_projectedtexture is that this projects orthographically (like sunlight) instead of in a radial fashion (like a lightbulb).
Dedicated Console Variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
cl_globallight_freeze | 0 | 0 disables, 1 enables | Freezes the env_global_light in place so that it won't follow the player.[confirm] |
cl_globallight_xoffset | -800 | Hammer units | Offset from the player that the light originates from, along the X axis. |
cl_globallight_yoffset | 1600 | Hammer units | Offset from the player that the light originates from, along the Y axis. |
Keyvalues
- Color Transition Time (colortransitiontime) ([todo internal name (i)]) <float>
- This is the number of seconds it takes to get from 0 to 255.[Clarify]
- Distance (distance) ([todo internal name (i)]) <float>
- Height above the player where the projection originates from.
- FOV (fov) ([todo internal name (i)]) <float>
- This is the field of view that the sunlight casts in. Use lower values to simulate a more distant sun and sharper shadows.
- NearZ Distance (nearz) ([todo internal name (i)]) <float>
- Distance from the player where the near Z plane is. Anything closer to the projection origin
- North Offset (northoffset) ([todo internal name (i)]) <float>
- "This offsets the from the player position where the sun is attached."[Clarify]
- Texture Name (texturename) ([todo internal name (i)]) <material>
- The light texture which this entity projects.
- Enable Shadows (enableshadows) ([todo internal name (i)]) <boolean>
- Enables shadows. If shadows are disabled, light may appear to go through objects. Disabling shadows may be ideal for lower-detail environments due to being less expensive.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- LightColor <color255 >
- Set the light color.
- SetAngles <string >
- Set the sun direction.
- SetDistance <float >
- Set the distance of the sun.
- SetFOV <float >
- Set the field of view the sun casts.
- SetNearZDistance <float >
- Set the near z distance.
- SetNorthOffset <float >
- Sets the north offset.
- SetTexture <string >
- Set the texture cookie of the sunlight.
- EnableShadows <boolean >
- Set whether shadow maps are enabled
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.