Talk:Gamepad UI in mods: Difference between revisions
(discussing the possibility of new UI + controller support for mods) |
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<h2>So, did anyone figure out how to actually make it work on (e.g. Steam-) Controller?</h2> | <h2>So, did anyone figure out how to actually make it work on (e.g. Steam-) Controller?</h2> | ||
I tried a few things that didn't work:<br> | I tried a few things that didn't work:<br> | ||
- ❌ | - ❌ <code>sc_force_action_manifest hl2</code> - doesn't seem to work.<br> | ||
- ❌ | - ❌ <code>sc_enable 1</code> - doens't do anything (is 1 by default)<br> | ||
- ❌ | - ❌ <code>sc_controller_mode 1</code> - doesn't do anything (is 0 by default)<br> | ||
- ❌ all of the above in | - ❌ all of the above in autoexec.cfg, doesn't work<br> | ||
- ❌ copy | - ❌ copy <code>steam_input/action_manifest_hl2.vdf</code> and editing it to be [modname]-specific instead of HL2-specific, then <code>sc_force_action_manifest [modname]</code> (still tries to load from Half-Life 2 folder, not relative mod folder - and even if you copy [modname]-specific files there, I couldn't get it to work.<br> | ||
Ideas appreciated! --[[User:Raybe|Tea]] ([[User talk:Raybe|talk]]) | Ideas are appreciated! --[[User:Raybe|Tea]] ([[User talk:Raybe|talk]]) |
Revision as of 15:13, 11 July 2022
This guide is really good. If only Valve gave us the gamepad support code so mods with custom binaries could use it though. --Mandrew (talk) 15:26, 10 June 2022 (PDT)
So, did anyone figure out how to actually make it work on (e.g. Steam-) Controller?
I tried a few things that didn't work:
- ❌ sc_force_action_manifest hl2
- doesn't seem to work.
- ❌ sc_enable 1
- doens't do anything (is 1 by default)
- ❌ sc_controller_mode 1
- doesn't do anything (is 0 by default)
- ❌ all of the above in autoexec.cfg, doesn't work
- ❌ copy steam_input/action_manifest_hl2.vdf
and editing it to be [modname]-specific instead of HL2-specific, then sc_force_action_manifest [modname]
(still tries to load from Half-Life 2 folder, not relative mod folder - and even if you copy [modname]-specific files there, I couldn't get it to work.
Ideas are appreciated! --Tea (talk)