Dod control point: Difference between revisions
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* '''point_default_owner''' | * '''point_default_owner''' | ||
: <choices> Default owner of the control point | : <choices> Default owner of the control point | ||
{| | |||
| Value || Description | |||
|- | |||
| 0 || Neither/Neutral | |||
|- | |||
| 2 || Allies | |||
|- | |||
| 3 || Axis | |||
|} | |||
==Inputs == | ==Inputs == |
Revision as of 19:47, 7 March 2006
Entity Description
This entity is usually represented visually by a flag (but is not required). In turn it represents a capturable location within the map.
Keyvalues
- spawnflags
- <flags> Hide Control Point on HUD
- point_name
- <string> Control Point Name when referred to
- point_printname
- <string> Flag name displayed when captured, printed on the hud.
- point_pointvalue
- <integer> Time based points value
- point_points_for_cap
- <integer> Points given to capturer
- point_team_points
- <integer> Points given to team
- point_timedpoints_allies
- <integer> Points given to allies as they own this flag over time
- point_timedpoints_axis
- <integer> Points given to axis as they own this flag over time
- point_default_owner
- <choices> Default owner of the control point
Value | Description |
0 | Neither/Neutral |
2 | Allies |
3 | Axis |
Inputs
- RoundInit
- Re initializes the round
- RoundStart
- Restarts the round
- SetTeam <integer> (from TeamNum class)
- Used for the filtering of this entity (0=none 2=allies 3=axis)
Outputs
- OnAlliesWin
- trigger when the allies win... used for playing victory songs if you wish.
- OnAxisWin
- trigger when the axis win... used for playing victory songs if you wish.