Dod control point master: Difference between revisions

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==Entity Description==
==Entity Description==
{{wrongtitle|title=dod_control_point_master}}


This entity controls and checks the status of the control points on the map to determine a winner. Also allows for a timed map to be set up that allows for one team or the other to win after a certain amount of time. This will even show a timer countdown box in the upper left corner of the HUD.
This entity controls and checks the status of the control points on the map to determine a winner. Also allows for a timed map to be set up that allows for one team or the other to win after a certain amount of time. This will even show a timer countdown box in the upper left corner of the HUD.

Revision as of 19:39, 7 March 2006

Entity Description

Template:Wrongtitle

This entity controls and checks the status of the control points on the map to determine a winner. Also allows for a timed map to be set up that allows for one team or the other to win after a certain amount of time. This will even show a timer countdown box in the upper left corner of the HUD.

Keyvalues

  • point_give_delay_time
<integer> Time between point gives ( seconds )
  • cpm_group
<string> Group Name
  • cpm_use_timer
<boolean> Use round timer?
  • cpm_timer_team
<choices> Which team wins when timer expires
Literal Value Description
0 No
2 Allies
3 Axis
  • cpm_use_timer
<boolean> Timed Map?

Inputs

  • RoundInit
Re initializes the round
  • RoundStart
Restarts the round
  • SetTeam <integer> (from TeamNum class)
Used for the filtering of this entity (0=none 2=allies 3=axis)

Outputs

  • OnAlliesWin
trigger when the allies win... used for playing victory songs if you wish.
  • OnAxisWin
trigger when the axis win... used for playing victory songs if you wish.

See Also