Dod control point master: Difference between revisions

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: {{boolean}} Timed Map?
: {{boolean}} Timed Map?


==Inputs - Omit if none exist==
==Inputs ==


* '''RoundInit'''
* '''RoundInit'''
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: Restarts the round
: Restarts the round


* '''TeamNum <integer>'''
* '''SetTeam <integer> (from TeamNum class)'''
: Used for the filtering of this entity (0=none 2=allies 3=axis)
: Used for the filtering of this entity (0=none 2=allies 3=axis)


* '''SetTeam <integer>'''
==Outputs==
: Used for the filtering of this entity (0=none 2=allies 3=axis)
 
* '''SetOwner <integer>'''
: Used for the filtering of this entity (0=none 2=allies 3=axis)
 
==Outputs - Omit if none exist==


* '''OnAlliesWin'''
* '''OnAlliesWin'''

Revision as of 19:38, 7 March 2006

Entity Description

This entity controls and checks the status of the control points on the map to determine a winner. Also allows for a timed map to be set up that allows for one team or the other to win after a certain amount of time. This will even show a timer countdown box in the upper left corner of the HUD.

Keyvalues

  • point_give_delay_time
<integer> Time between point gives ( seconds )
  • cpm_group
<string> Group Name
  • cpm_use_timer
<boolean> Use round timer?
  • cpm_timer_team
<choices> Which team wins when timer expires
Literal Value Description
0 No
2 Allies
3 Axis
  • cpm_use_timer
<boolean> Timed Map?

Inputs

  • RoundInit
Re initializes the round
  • RoundStart
Restarts the round
  • SetTeam <integer> (from TeamNum class)
Used for the filtering of this entity (0=none 2=allies 3=axis)

Outputs

  • OnAlliesWin
trigger when the allies win... used for playing victory songs if you wish.
  • OnAxisWin
trigger when the axis win... used for playing victory songs if you wish.

See Also