Dod control point master: Difference between revisions
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: {{boolean}} Timed Map? | : {{boolean}} Timed Map? | ||
==Inputs | ==Inputs == | ||
* '''RoundInit''' | * '''RoundInit''' | ||
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: Restarts the round | : Restarts the round | ||
* ''' | * '''SetTeam <integer> (from TeamNum class)''' | ||
: Used for the filtering of this entity (0=none 2=allies 3=axis) | : Used for the filtering of this entity (0=none 2=allies 3=axis) | ||
==Outputs== | |||
==Outputs | |||
* '''OnAlliesWin''' | * '''OnAlliesWin''' |
Revision as of 19:38, 7 March 2006
Entity Description
This entity controls and checks the status of the control points on the map to determine a winner. Also allows for a timed map to be set up that allows for one team or the other to win after a certain amount of time. This will even show a timer countdown box in the upper left corner of the HUD.
Keyvalues
- point_give_delay_time
- <integer> Time between point gives ( seconds )
- cpm_group
- <string> Group Name
- cpm_use_timer
- <boolean> Use round timer?
- cpm_timer_team
- <choices> Which team wins when timer expires
Literal Value Description 0 No 2 Allies 3 Axis
- cpm_use_timer
- <boolean> Timed Map?
Inputs
- RoundInit
- Re initializes the round
- RoundStart
- Restarts the round
- SetTeam <integer> (from TeamNum class)
- Used for the filtering of this entity (0=none 2=allies 3=axis)
Outputs
- OnAlliesWin
- trigger when the allies win... used for playing victory songs if you wish.
- OnAxisWin
- trigger when the axis win... used for playing victory songs if you wish.