Info bigmomma (GoldSrc): Difference between revisions
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{{Hl1 point|info_bigmomma}} It is a custom navigation node designed for | {{lang|{{PAGENAME}}}} | ||
{{Hl1 point|info_bigmomma}} It is a custom navigation node designed for {{ent|monster_bigmomma}}'s movement. | |||
== | == Keyvalues == | ||
{{Hl1 kv targetname}} | {{Hl1 kv targetname}} | ||
{{ScrollBox|title=Big Mamma Node| | {{ScrollBox|title=Big Mamma Node| | ||
{{KV|Next node| | {{KV|Next node|target_destination|The next node (if any).}} | ||
{{KV|Radius|float|The radius of where the Gonarch can seek this node to go to it.}} | {{KV|Radius|float|The radius of where the Gonarch can seek this node to go to it.}} | ||
{{KV|Wait after approach|float|How much time to wait for after approaching this nodes (in seconds).}} | {{KV|Wait after approach|float|How much time to wait for after approaching this nodes (in seconds).}} | ||
{{KV|Kill target| | {{KV|Kill target|target_destination|The entity to remove on reaching this node.}} | ||
{{KV|Fire on approach| | {{KV|Fire on approach|target_destination|What entity should have its input fired when the Gonarch approaches this node.}} | ||
{{KV|Sequence on approach| | {{KV|Sequence on approach|target_destination|The {{ent|scripted_sequence}} to play on approaching this node.}} | ||
{{KV|Health on approach|float|How much the Gonarch's health should be set to on approaching this node.}} | {{KV|Health on approach|float|How much the Gonarch's health should be set to on approaching this node.}} | ||
{{KV|Sequence before approach| | {{KV|Sequence before approach|target_destination|The <tt>scripted_sequence</tt> to play before approaching this node.}}}} | ||
}} | |||
== Flags == | == Flags == | ||
{{fl|1|Run to node}} | |||
{{fl|2|Wait indefinitely}} | |||
== See Also == | == See Also == | ||
* | * {{ent|info node (GoldSource Engine)|alt=info_node}} - node used for regular navigation | ||
* {{ent|monster_bigmomma}} | |||
Revision as of 20:57, 14 June 2022


Template:Hl1 point It is a custom navigation node designed for monster_bigmomma's movement.
Keyvalues
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
Big Mamma Node:
- Next node ([todo internal name (i)]) <targetname>
- The next node (if any).
- Radius ([todo internal name (i)]) <float>
- The radius of where the Gonarch can seek this node to go to it.
- Wait after approach ([todo internal name (i)]) <float>
- How much time to wait for after approaching this nodes (in seconds).
- Kill target ([todo internal name (i)]) <targetname>
- The entity to remove on reaching this node.
- Fire on approach ([todo internal name (i)]) <targetname>
- What entity should have its input fired when the Gonarch approaches this node.
- Sequence on approach ([todo internal name (i)]) <targetname>
- The scripted_sequence to play on approaching this node.
- Health on approach ([todo internal name (i)]) <float>
- How much the Gonarch's health should be set to on approaching this node.
- Sequence before approach ([todo internal name (i)]) <targetname>
- The scripted_sequence to play before approaching this node.
Flags
- Run to node : [1]
- Wait indefinitely : [2]
See Also
- info_node - node used for regular navigation
- monster_bigmomma