Creating Portal turrets: Difference between revisions
		
		
		
		
		
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 Note:Under Flags, check Disabled if you don't want it to be active right away.
Note:Under Flags, check Disabled if you don't want it to be active right away.
		
	
| No edit summary | m (→Rocket turrets) | ||
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| {{note|Under ''Flags'', check '''Disabled''' if you don't want it to be active right away.}} | {{note|Under ''Flags'', check '''Disabled''' if you don't want it to be active right away.}} | ||
| {{todo|Explain how to carve hole in ground for turret to recede into when disabled}} | |||
| == See also == | == See also == | ||
Revision as of 13:01, 13 June 2022
 Rocket/bullet turrets are very easy to add to your Portal map.
 Rocket/bullet turrets are very easy to add to your Portal map.
Bullet (floor) turrets
- Select the entity tool (Shift + E) and in the dropdown menu select npc_portal_turret_floor.
- Then place it where you would like it on the map and rotate it so it's facing the correct direction.
- Right-click on it and go to Properties.
- Set Damage pushes player to Yes if you want the player pushed back by the turret.
- Under Flags, check Autostart and Fast retire. This will cause your turret to automatically start and retire fast (like the ones in Portal).
Additionally, you can create a box around your turret to prevent it from being knocked down.
Rocket turrets
- Select the entity tool (Shift + E) and in the dropdown menu select npc_rocket_turret.
- Then place it where you would like it on the map and rotate it so it's facing the correct direction.
 Note:Under Flags, check Disabled if you don't want it to be active right away.
Note:Under Flags, check Disabled if you don't want it to be active right away.Todo: Explain how to carve hole in ground for turret to recede into when disabled



























