Ending a Portal map: Difference between revisions

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{{DISPLAYTITLE: Portal - Tutorial - Ending a Portal Map}}
{{back | Portal Level Creation}}
{{back | Portal Level Creation}}
 
{{lang|Ending_a_Portal_map}}
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|ru=Ending_a_Portal_map:ru
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== Introduction ==
== Introduction ==
Using this tutorial you can end maps like on Portal's Bonus maps.
Using this tutorial you can end maps like on Portal's Bonus maps.
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* [[Portal Level Creation]]
* [[Portal Level Creation]]


[[Category:English]]
[[Category:Portal]]
[[Category:Portal]]
[[Category:Level Design]]
[[Category:Level Design]]
[[Category:Level Design Tutorials]]
[[Category:Tutorials]]
[[Category:Tutorials]]

Revision as of 12:57, 11 June 2022

Portal Level Creation
English (en)Русский (ru)Translate (Translate)

Introduction

Using this tutorial you can end maps like on Portal's Bonus maps.

Trigger

Create a brush that's the area that you want the map to end. Texture it with a "tools\toolstrigger" texture. Select it and press CTRL+T. make it a "trigger_once".

Entities

Make two entities. Make a "point_clientcommand" and call it "end_disconnect". Make a "env_fade" and call it "end_fade". You may want to place these entities next to the trigger_once brush for convenience.

Trigger's outputs

Make the trigger_once's outputs the following:

Output named Target entities Via this input Parameter Delay
Io11.png OnTrigger end_fade Fade 0.00
Io11.png OnTrigger end_disconnect Command disconnect 2.00

Theory

When you touch the trigger the "env_fade" will make you start to fadeout. After 2 seconds, the fadeout will be complete and the "point_clientcommand" will make you return to the main menu.

See also