Func detail: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| mNo edit summary | |||
| Line 1: | Line 1: | ||
| {{wrongtitle|title=func_detail}} | {{wrongtitle|title=func_detail}} | ||
| ==Entity Description== | ==Entity Description== | ||
| Like all [[brush entity|brush entities]], func_details do not contribute to [[vvis|visibility]] calculations. However unlike other entities, func_details do not retain any actual entity data after a [[compile]], and therefore are similar to [[world brush|world brushes]] in every other respect - they are solid (unless materials specify otherwise) and block light just like a normal world brush. Thus, they are ideal for optimizing "visual detail" brushes like columns, debris, fences, or even small buildings. | Like all [[brush entity|brush entities]], func_details do not contribute to [[vvis|visibility]] calculations. However unlike other entities, func_details do not retain any actual entity data after a [[compile]], and therefore are similar to [[world brush|world brushes]] in every other respect - they are solid (unless materials specify otherwise) and block light just like a normal world brush. Thus, they are ideal for optimizing "visual detail" brushes like columns, debris, fences, or even small buildings. | ||
| To further study the usage of  | To further study the usage of func_detail, see [[BSP Map Optimization#Detail Brushes|BSP Map Optimization - Detail Brushes]]. | ||
| ==Keyvalues== | ==Keyvalues== | ||
Revision as of 08:42, 7 March 2006
Entity Description
Like all brush entities, func_details do not contribute to visibility calculations. However unlike other entities, func_details do not retain any actual entity data after a compile, and therefore are similar to world brushes in every other respect - they are solid (unless materials specify otherwise) and block light just like a normal world brush. Thus, they are ideal for optimizing "visual detail" brushes like columns, debris, fences, or even small buildings.
To further study the usage of func_detail, see BSP Map Optimization - Detail Brushes.