Asw pickup pistol: Difference between revisions
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{{as point|asw_pickup_pistol}} | {{lang|Asw pickup pistol}} | ||
{{as point|asw_pickup_pistol}} It is used to spawn a pistol. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Bullets in gun|int|Specifies the number of bullets in this pickup. On this pickup, defaults to 250 bullets.}} | {{KV|Bullets in gun|int|Specifies the number of bullets in this pickup. On this pickup, defaults to 250 bullets.}} | ||
{{KV|Clips|int|Specifies the number of clips in this pickup. On this pickup, defaults to 1 clip.}} | {{KV|Clips|int|Specifies the number of clips in this pickup. On this pickup, defaults to 1 clip.}} | ||
{{KV|Secondary Bullets|int|Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 0.}} | {{KV|Secondary Bullets|int|Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 0.}} | ||
{{KV ASWPickup}} | |||
== Flags == | == Flags == | ||
{{Fl | {{Fl Item Swarm}} | ||
== Inputs == | == Inputs == | ||
{{I | {{I Item Swarm}} | ||
== Outputs == | == Outputs == | ||
{{O | {{O Item Swarm}} |
Revision as of 06:14, 25 May 2022


Template:As point It is used to spawn a pistol.
Keyvalues
- Bullets in gun ([todo internal name (i)]) <integer>
- Specifies the number of bullets in this pickup. On this pickup, defaults to 250 bullets.
- Clips ([todo internal name (i)]) <integer>
- Specifies the number of clips in this pickup. On this pickup, defaults to 1 clip.
- Secondary Bullets ([todo internal name (i)]) <integer>
- Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 0.
- Stay in air on startup (FreezePickup) <boolean>
- If set, this pickup won't fall to the ground when the map starts.
Flags
Item:
;Start Constrained : [1]
- Keeps the model from moving.
Inputs
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this object.
- OnCacheInteraction
Confirm:Fires when the player proves they have 'found' this item:
- Player touch (whether or not player actually acquires the item)
- Picked up by +USE