Func wall toggle: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
Obsolete entity from [[Half-Life]] provided for backwards compatibility. Has been replaced by the [[func_brush]] with its | Obsolete entity from [[Half-Life]] provided for backwards compatibility. Has been replaced by the [[func_brush]] with its ''Solidity'' property set to ''Toggle''. | ||
A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows. | A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows. |
Revision as of 13:42, 31 January 2006
Entity Description
Obsolete entity from Half-Life provided for backwards compatibility. Has been replaced by the func_brush with its Solidity property set to Toggle.
A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows.
Keyvalues
- <integer> The minimum level of ambient light that hits this brush.
Flags
- 1 : Starts Invisible
Inputs
- Toggle the brush on/off. When off, the brush will be non-solid and invisible.