Func wall toggle: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Clearified the description.)
m (Markup update.)
Line 2: Line 2:
==Entity Description==
==Entity Description==


Obsolete entity from [[Half-Life]] provided for backwards compatibility. Has been replaced by the [[func_brush]] with its <i>Solidity</i> property set to <i>Toggle</i>.
Obsolete entity from [[Half-Life]] provided for backwards compatibility. Has been replaced by the [[func_brush]] with its ''Solidity'' property set to ''Toggle''.


A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows.
A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows.

Revision as of 13:42, 31 January 2006

Template:Wrongtitle

Entity Description

Obsolete entity from Half-Life provided for backwards compatibility. Has been replaced by the func_brush with its Solidity property set to Toggle.

A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows.

Keyvalues

<integer> The minimum level of ambient light that hits this brush.

Flags

  • 1 : Starts Invisible

Inputs

Toggle the brush on/off. When off, the brush will be non-solid and invisible.

Outputs