Template:KV Render FX: Difference between revisions
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Kestrelguy (talk | contribs) m (added choice between pre- and post-L4D versions. the default is unchanged.) |
Kestrelguy (talk | contribs) mNo edit summary |
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:*'''18:''' Glow Shell (purpose unclear) {{#ifeq: {{{l4d}}}|onlyafter||{{src13|since}} }} {{confirm|what does this do? and which games is it in?}} | :*'''18:''' Glow Shell (purpose unclear) {{#ifeq: {{{l4d}}}|onlyafter||{{src13|since}} }} {{confirm|what does this do? and which games is it in?}} | ||
:*'''19:''' Clamp Minimum Scale ("keep this sprite from getting very small (SPRITES only!)") | :*'''19:''' Clamp Minimum Scale ("keep this sprite from getting very small (SPRITES only!)") | ||
{{#ifeq: {{{l4d}}}|onlyafter||:*'''20:''' Environmental Rain ("for [[Render | {{#ifeq: {{{l4d}}}|onlyafter||:*'''20:''' Environmental Rain ("for [[Render Modes#Environmental|environmental rendermode]], make rain") {{src13|in}} {{confirm|which games? may be nonfunctional.}} | ||
:*'''21:''' Environmental Snow ("for [[Render | :*'''21:''' Environmental Snow ("for [[Render Modes#Environmental|environmental rendermode]], make snow") {{src13|in}} {{confirm|which games? may be nonfunctional.}} | ||
:*'''22:''' Spotlight FX ("TEST CODE for experimental spotlight") {{src13|in}} | :*'''22:''' Spotlight FX ("TEST CODE for experimental spotlight") {{src13|in}} | ||
:*'''23:''' Ragdoll ("HACKHACK: TEST CODE for signalling death of a ragdoll character;" ragdolls an entity but doesn't kill it) {{src13|in}} {{confirm|which games? may be nonfunctional?}} | :*'''23:''' Ragdoll ("HACKHACK: TEST CODE for signalling death of a ragdoll character;" ragdolls an entity but doesn't kill it) {{src13|in}} {{confirm|which games? may be nonfunctional?}} | ||
Line 49: | Line 49: | ||
|onlyafter= | |onlyafter= | ||
|:*'''25:''' <code>kRenderFXMax</code>/Fade Near {{l4d|removed}} | |:*'''25:''' <code>kRenderFXMax</code>/Fade Near {{l4d|removed}} | ||
:::{{todo|what does this do? may be nonfunctional}} }}}} | :::{{todo|what does this do? may be nonfunctional}} }}}}</onlyinclude> |
Revision as of 11:20, 12 May 2022
Add |l4d=b4
to hide L4D stuff or |l4d=onlyafter
to hide Src13 stuff.
- Render FX (renderfx) <choices>
- Various somewhat legacy alpha effects.
- 0: None
- 1: Slow Pulse (varies alpha by ±16 over a period of 1.5 s)
- 2: Fast Pulse (varies alpha by ±16 over a period of 0.4 s)
- 3: Slow Wide Pulse (varies alpha by ±64 over a period of 1.5 s)
- 4: Fast Wide Pulse (varies alpha by ±64 over a period of 0.4 s)
- 5: Slow Fade Away (decreases alpha by -1 per frame/(in all games since
) Fades out over 4 s)
- 6: Fast Fade Away (decreases alpha by -4 per frame/(in all games since
) Fades out over 1 s)
- 7: Slow Become Solid (increases alpha by +1 per frame/(in all games since
) Fades in over 4 s)
- 8: Fast Become Solid (increases alpha by +4 per frame/(in all games since
) Fades in over 1 s)
- 9: Slow Strobe (transparent 0.8 s, visible 0.8 s, repeat)
- 10: Fast Strobe (transparent 0.2 s, visible 0.2 s, repeat)
- 11: Faster Strobe (transparent 0.09 s, visible 0.09 s, repeat)
- 12: Slow Flicker (transparent 0.18 s, visible 1.5 s, repeat)
- 13: Fast Flicker (transparent 0.14 s, visible 0.2 s, repeat)
- 14: Constant Glow ("NoDissipation;" purpose uncertain—for sprites?)
- 15: Distort (causes unnatural flickering and position shifting)/(in all games since
) Fade Out (instant; not very useful outside of code)
- 16: Hologram (Distort + "distance fade")/(in all games since
) Fade In (instant; not very useful outside of code)
- 17: Scale Up ("Explode"/"scale up really big!" causes wild stretching of model parts) (in
)/Fade Wider Pulse (varies alpha by ±255 over a period over a period of 0.26 s) (in all games since
)
Confirm:which branches/games is it available in, and where does it do what?
- 18: Glow Shell (purpose unclear) (in all games since
)
Confirm:what does this do? and which games is it in?
- 19: Clamp Minimum Scale ("keep this sprite from getting very small (SPRITES only!)")
- 20: Environmental Rain ("for environmental rendermode, make rain") (in
)
Confirm:which games? may be nonfunctional.
- 21: Environmental Snow ("for environmental rendermode, make snow") (in
)
Confirm:which games? may be nonfunctional.
- 22: Spotlight FX ("TEST CODE for experimental spotlight") (in
)
- 23: Ragdoll ("HACKHACK: TEST CODE for signalling death of a ragdoll character;" ragdolls an entity but doesn't kill it) (in
)
Confirm:which games? may be nonfunctional?
- 24: Fade Wider Pulse (varies alpha by ±255 over a period over a period of 0.26 s) (in
)
- 25:
kRenderFXMax
/Fade Near (removed since)
- Todo: what does this do? may be nonfunctional