S&box: Difference between revisions
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* '''Tools''' - improved or created from scratch editors, compilers, etc. designed to make your life easier (the publication is temporarily unavailable). | * '''Tools''' - improved or created from scratch editors, compilers, etc. designed to make your life easier (the publication is temporarily unavailable). | ||
<div class="note" style="background: linear-gradient(90deg, rgba(231,233,191,.05) 0%, transparent 100%); border-left: 2px solid rgba(231,233,191,1.0); box-sizing: border-box; padding: 6px 0px 4px 0; margin-top: 10px; margin-bottom: 10px; font-size: 12px">{{note|There are plans for addons (Weapons, NPCs, etc.) for the games, as reported on the [https://wiki.facepunch.com/sbox/ S&box Wiki], but work is currently underway to improve the API, preventing Facepunch from focusing on developing the addon system from Garry's Mod. It's important to note that Sandbox '''(the official addon for S&box)''' first introduced a feature called [https://sw.facepunch.com/ S&Works], similar to [https://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index8f6f.html Garry's Mod Toybox]. S&Works, with its own website and support for all types of addons, allows you to download models and all their content on the go, so you can use downloadable props in real time without restarting the game. | <div class="note" style="background: linear-gradient(90deg, rgba(231,233,191,.05) 0%, transparent 100%); border-left: 2px solid rgba(231,233,191,1.0); box-sizing: border-box; padding: 6px 0px 4px 0; margin-top: 10px; margin-bottom: 10px; font-size: 12px">{{note|There are plans for addons (Weapons, NPCs, etc.) for the games, as reported on the [https://wiki.facepunch.com/sbox/ S&box Wiki], but work is currently underway to improve the API, preventing Facepunch from focusing on developing the addon system from Garry's Mod. It's important to note that Sandbox '''(the official addon for S&box)''' first introduced a feature called [https://sw.facepunch.com/ S&Works], similar to [https://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index8f6f.html Garry's Mod Toybox]. S&Works, with its own website and support for all types of addons, allows you to download models and all their content on the go, so you can use downloadable props in real time without restarting the game.}}</div> | ||
</div> | |||
== Maps == | == Maps == |
Revision as of 23:44, 7 May 2022
Template:Game name - engine developed by Facepunch studio. Initially, the development was based on Unreal Engine 4, but as soon as Template:Game name came out, Facepunch immediately requested the engine of the newly minted game, to which they received a positive response in the form of the 1st terabyte of source data, after which, in 2020, it was announced S&box transition to Template:Game name. This event was the first time that Source 2 was transferred to third-party developers.

User Access
В настоящее время S&box находится в состоянии закрытого бета-тестирования. Получить доступ к движку (на момент 5 мая 2022 г.) невозможно, поскольку набор участников для тестирования был остановлен в декабре 2021 года.
Ранее доступ можно было получить на странице для разработчиков, которая теперь занимается перенаправлением пользователей на главную страницу S&Works.
Release Date
Точная дата выхода неизвестна, но Facepunch планирует выпустить S&box ближе к 2023 году, о чем гласит сообщение на странице с кратким описанием проекта, в котором сказано следующее: "Наш план состоит в том, чтобы в течении следующих 6-12 месяцев достичь достаточного для выпуска состояния, а затем заняться улучшением S&box в течении 10-20 лет."
For the first time, the approximate dates for the completion of primary work were announced by Harry Newman on February 19, 2022 on the official S&box Discord server:
Addons
S&box currently supports 4 types of add-ons: games, maps, content and tools, where...
- Games - addons that run through the main menu of the engine;
- Maps - game locations that are addons for games;
- Content - probably these are future addons for games (the publication is temporarily unavailable);
- Tools - improved or created from scratch editors, compilers, etc. designed to make your life easier (the publication is temporarily unavailable).

Maps
Map creators are provided with a partially rewritten Hammer map editor.
Addon control panel
В панели управления вы можете прописать поддерживаемые игры, тем самым запретив поиск карты в общем браузере карт для игр, не указанных в списке.
Publication
В настоящее время запускать карты прямо из игры невозможно, из-за чего их приходится выпускать в качестве отдельного дополнения (по одному на каждую карту). Публикация карты происходит путём нажатия на специальную кнопку в панели управления дополнением.
Characteristics
Unlimited for models, but 32768 units (624.23 m / 2048 ft) for meshes | |
The player currently sees approximately 2.5 km (131233.6 units) in front of him |



Shaders
S&box supports HLSL Shader Model 3.0, 4.0 and 5.0. You can create your own shaders and customize their interface for the material editor.

Sounds
Currently, the sounds are arranged in an extremely primitive way due to the content associated with them cut from the engine.
An analogue of Steam Audio using C# is currently being developed. In addition, a convenient sound editor based on graph nodes is being developed.
Programming
S&box uses C#, which greatly expands the possibilities for developers in comparison with the same Lua, which is used in Garry's Mod.
Currently, the API is underdeveloped, which is why not all ideas can be fully implemented.
Gallery
- Sbox-News-Screenshot-01.jpg