Tf projectile pipe: Difference between revisions

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(Updated info.)
m (updated template usage.)
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{{lang|tf_projectile_pipe}}
{{lang|Tf projectile pipe}}
{{tf2 point|tf_projectile_pipe}}
{{tf2 point|tf_projectile_pipe}}


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==Description==
==Description==
{{ent|tf_projectile_pipe}} is a projectile fired by [[tf_weapon_grenadelauncher|Grenade Launchers]]. It is a physics object; and explodes either on a timer; or when it hits an enemy player or building.  
{{ent|tf_projectile_pipe}} is the projectile fired by [[tf_weapon_grenadelauncher|grenade launchers]]. It is a physics object and explodes either on a timer or when it hits an enemy player or building.  


==Keyvalues==
==Keyvalues==
{{KV BaseEntity}}
{{KV BaseEntity|base=1|noscroll=1}}
{{KV BaseAnimating}}
{{KV BaseAnimating|base=1}}


==Inputs==
==Inputs==
{{I BaseEntity}}
{{I BaseEntity|base=1}}
{{I BaseAnimating}}
{{I BaseAnimating}}



Revision as of 19:23, 7 May 2022

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Team Fortress 2 tf_projectile_pipe is a point entity available in Team Fortress 2 Team Fortress 2.

C++ In code, it is represented by theCTFGrenadePipebombProjectileclass, defined in thegame/shared/tf/tf_weapon_grenade_pipebomb.cppfile.

Description

tf_projectile_pipe is the projectile fired by grenade launchers. It is a physics object and explodes either on a timer or when it hits an enemy player or building.

Keyvalues

Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history

Inputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history

Outputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history