Tf projectile pipe: Difference between revisions
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In code, it is represented by the
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
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(Updated info.) |
Kestrelguy (talk | contribs) m (updated template usage.) |
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{{lang| | {{lang|Tf projectile pipe}} | ||
{{tf2 point|tf_projectile_pipe}} | {{tf2 point|tf_projectile_pipe}} | ||
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==Description== | ==Description== | ||
{{ent|tf_projectile_pipe}} is | {{ent|tf_projectile_pipe}} is the projectile fired by [[tf_weapon_grenadelauncher|grenade launchers]]. It is a physics object and explodes either on a timer or when it hits an enemy player or building. | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV BaseEntity}} | {{KV BaseEntity|base=1|noscroll=1}} | ||
{{KV BaseAnimating}} | {{KV BaseAnimating|base=1}} | ||
==Inputs== | ==Inputs== | ||
{{I BaseEntity}} | {{I BaseEntity|base=1}} | ||
{{I BaseAnimating}} | {{I BaseAnimating}} | ||
Revision as of 19:23, 7 May 2022


tf_projectile_pipe
is a point entity available in Team Fortress 2.

CTFGrenadePipebombProjectile
class, defined in thegame/shared/tf/tf_weapon_grenade_pipebomb.cpp
file.
Description
tf_projectile_pipe is the projectile fired by grenade launchers. It is a physics object and explodes either on a timer or when it hits an enemy player or building.
Keyvalues

Inputs

Outputs
