Prop glados core: Difference between revisions
		
		
		
		
		
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 AltNames: In Portal 2, this entity is also tied to
AltNames: In Portal 2, this entity is also tied to 
 Bug:In Portal 2, this entity uses the Portal 2 core model with no animations. The voice lines will still play if ported from the first game.  [todo tested in ?]
Bug:In Portal 2, this entity uses the Portal 2 core model with no animations. The voice lines will still play if ported from the first game.  [todo tested in ?]
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
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Note:Page left for viewable history, content moved to prop_physics
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
		
	
|  (Remove entity description header, add alternate classname, revise) | |||
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| [[File:CrazyCakeyCuriousandMean.jpg|thumb|right|150px|GLaDOS Personality Core.]] | [[File:CrazyCakeyCuriousandMean.jpg|thumb|right|150px|GLaDOS Personality Core.]] | ||
| {{portal series point|prop_glados_core}}   | {{portal series point|prop_glados_core}} It is a personality core of [[GLaDOS]], used during the final battle. It resembles a human eyeball with handles attached to it. They play dialogue and look around when near the player. | ||
| See {{ent|npc_personality_core}} for the entity used for cores in Portal 2. | |||
| {{altnames|game=[[Portal 2]]|name1=prop_personality_sphere}} | |||
| {{bug|In Portal 2, this entity uses the Portal 2 core model with no animations. The voice lines will still play if ported from the first game.}} | |||
| == Keyvalues == | == Keyvalues == | ||
Revision as of 15:43, 7 May 2022
Template:Portal series point It is a personality core of GLaDOS, used during the final battle. It resembles a human eyeball with handles attached to it. They play dialogue and look around when near the player.
See npc_personality_core for the entity used for cores in Portal 2.
 AltNames: In Portal 2, this entity is also tied to
AltNames: In Portal 2, this entity is also tied to prop_personality_sphere.   Bug:In Portal 2, this entity uses the Portal 2 core model with no animations. The voice lines will still play if ported from the first game.  [todo tested in ?]
Bug:In Portal 2, this entity uses the Portal 2 core model with no animations. The voice lines will still play if ported from the first game.  [todo tested in ?]Keyvalues
- Core Personality (CoreType) <choices>
- Which personality VO set the core is set to.
- 0 : Curious
- 1 : Aggressive
- 2 : Crazy
- 3 : None
 
- Pause (in secs) between VO Lines. (DelayBetweenLines) <float>
- When the core is talking, this is the number of seconds delay between it's spoken lines.
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- Panic
- Core is near death, panic.
- StartTalking
- Start playing lines, play looking animations.
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- OnPlayerPickup
- Player picked up core.
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Note:Page left for viewable history, content moved to prop_physics