Prop glados core: Difference between revisions

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[[File:CrazyCakeyCuriousandMean.jpg|thumb|right|150px|GLaDOS Personality Core.]]
[[File:CrazyCakeyCuriousandMean.jpg|thumb|right|150px|GLaDOS Personality Core.]]


{{portal series point|prop_glados_core}}  
{{portal series point|prop_glados_core}} It is a personality core of [[GLaDOS]], used during the final battle. It resembles a human eyeball with handles attached to it. They play dialogue and look around when near the player.


==Entity description==
See {{ent|npc_personality_core}} for the entity used for cores in Portal 2.
A personality core of [[GLaDOS]]. It resembles a human eyeball with handles attached to it. They play dialogue and look around when near the player.


The Portal 2 version of this entity is [[npc_personality_core]], though this entity is still available in the Portal 2 codebase.
{{altnames|game=[[Portal 2]]|name1=prop_personality_sphere}}
{{bug|In Portal 2, this entity uses the Portal 2 core model with no animations. The voice lines will still play if ported from the first game.}}


== Keyvalues ==
== Keyvalues ==

Revision as of 15:43, 7 May 2022

GLaDOS Personality Core.

Template:Portal series point It is a personality core of GLaDOS, used during the final battle. It resembles a human eyeball with handles attached to it. They play dialogue and look around when near the player.

See npc_personality_core for the entity used for cores in Portal 2.

AltNames.pngAltNames: In Portal 2, this entity is also tied to prop_personality_sphere.
Icon-Bug.pngBug:In Portal 2, this entity uses the Portal 2 core model with no animations. The voice lines will still play if ported from the first game.  [todo tested in ?]

Keyvalues

Core Personality (CoreType) <choices>
Which personality VO set the core is set to.
  • 0 : Curious
  • 1 : Aggressive
  • 2 : Crazy
  • 3 : None
Pause (in secs) between VO Lines. (DelayBetweenLines) <float>
When the core is talking, this is the number of seconds delay between it's spoken lines.
Note.pngNote:Page left for viewable history, content moved to prop_physics

Flags

Note.pngNote:Page left for viewable history, content moved to prop_physics

Inputs

Panic
Core is near death, panic.
StartTalking
Start playing lines, play looking animations.
Note.pngNote:Page left for viewable history, content moved to prop_physics

Outputs

OnPlayerPickup
Player picked up core.
Note.pngNote:Page left for viewable history, content moved to prop_physics

See Also