Creating Portal Cat Walks: Difference between revisions
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If the beginning or end of the path is a 128 unit tall and 64 unit wide walk way, just use the 64w*384l*4h brush. | If the beginning or end of the path is a 128 unit tall and 64 unit wide walk way, just use the 64w*384l*4h brush. | ||
[[File:Portal bts catwalks pathtype2.png|thumb|left|200px|Path Type 2]] | [[File:Portal bts catwalks pathtype2.png|thumb|left|200px|Path Type 2]] | ||
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If your Cat Walk has multiple directions it can go, create another brush on the side of the | |||
[[File:Portal bts catwalks pathtype2_extra_path.png|thumb|left|200px|Path Type 2]] | |||
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Revision as of 20:24, 4 May 2022
Introduction
This guide will show you how to create Cat Walks seen in testchmb_a_15
and escape_02
.

Cat Walk Texturing
Most of the catwalk will be 64w*384l*4h.
Set the bottom and top texture to metal/metalfloor_bts_001b
Set the side textures to metal/metalbeam_bts_001a
.
Enter the following properties with the Face Edit Sheet
:
Texture Scale:
- X: 0.13
- Y: 0.13
Texture Shift:
- X: 22

Entrance and Exit setup
If the beginning or end of the path is a 128 unit tall and wide walk way, create a 128w*128l*4h brush on the entrance/exit.
If the beginning or end of the path is a 128 unit tall and 64 unit wide walk way, just use the 64w*384l*4h brush.
If your Cat Walk has multiple directions it can go, create another brush on the side of the
Details
You can include details such as handrails falling off, broken flooring, floor pieces, etc...
Decorative Cat Walks
These cat walks are seen in escape_02 in the room containing the GLaDOS chamber and the cat walks on the very top in the turret room.