Creating Portal Cat Walks: Difference between revisions

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{{Warning|This guide is unfinished, as of right now, it is recommended that you do not follow this guide until it is finished.}}
{{Warning|This guide is unfinished, as of right now, it is recommended that you do not follow this guide until it is finished.}}


== General ==
== Cat Walk Texturing ==


Create a 64w*384l*4h brush with the <code>[[nodraw]]</code> texture.
Most of the catwalk will be 64w*384l*4h.


{{note|Change the length to how long your Cat Walk needs to be, it does not have to be 384 units.}}  
Set the bottom and top texture to <code>metal/metalfloor_bts_001b</code>
 
Set the side textures to <code>metal/metalbeam_bts_001a</code>.
 
Enter the following properties with the <code>[[Hammer Face Edit Dialog|Face Edit Sheet]]</code>:
 
'''Texture Scale:'''
*X: 0.13
*Y: 0.13
 
'''Texture Shift:'''
*X: 22
 
 
{{note|Change the length to how long your Cat Walk needs to be, it does not have to be 384 units.}}


== Entrance and Exit setup ==
== Entrance and Exit setup ==

Revision as of 20:16, 4 May 2022

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Portal Behind The Scenes Level Creation

Introduction

This guide will show you how to create Cat Walks seen in testchmb_a_15 and escape_02.

Warning.pngWarning:This guide is unfinished, as of right now, it is recommended that you do not follow this guide until it is finished.

Cat Walk Texturing

Most of the catwalk will be 64w*384l*4h.

Set the bottom and top texture to metal/metalfloor_bts_001b

Set the side textures to metal/metalbeam_bts_001a.

Enter the following properties with the Face Edit Sheet:

Texture Scale:

  • X: 0.13
  • Y: 0.13

Texture Shift:

  • X: 22


Note.pngNote:Change the length to how long your Cat Walk needs to be, it does not have to be 384 units.

Entrance and Exit setup

If the beginning or end of the path is a 128 unit tall and wide walk way, create a 128w*128l*4h brush on the entrance/exit.

Path Type 1

If the beginning or end of the path is a 128 unit tall and 64 unit wide walk way, just use the 64w*384l*4h brush.

Path Type 2

Details

You can include details such as handrails falling off, broken flooring, floor pieces, etc...

Decorative Cat Walks

These cat walks are seen in escape_02 in the room containing the GLaDOS chamber and the cat walks on the very top in the turret room.

See Also