Creating Portal Cat Walks: Difference between revisions
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Warning:This guide is unfinished, as of right now, it is recommended that you do not follow this guide until it is finished.
Note:Change the length to how long your Cat Walk needs to be, it does not have to be 384 units.
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{{note|Change the length to how long your Cat Walk needs to be, it does not have to be 384 units.}} | {{note|Change the length to how long your Cat Walk needs to be, it does not have to be 384 units.}} | ||
== Entrance and Exit setup == | |||
If the beginning or end of the path is a 128 unit tall and wide walk way, create a 128w*128l*4h brush on the entrance/exit. | |||
[[File:Portal_bts_catwalks_pathtype1.png|thumb|left|200px|Path Type 1]] | |||
{{clr}} | |||
If the beginning or end of the path is a 128 unit tall and 64 unit wide walk way, just use the 64w*384l*4h brush. | |||
[[File:Portal bts catwalks pathtype2.png|thumb|left|200px|Path Type 2]] | |||
{{clr}} | |||
== Details == | == Details == |
Revision as of 23:46, 2 May 2022
Introduction
This guide will show you how to create Cat Walks seen in testchmb_a_15
and escape_02
.

General
Create a 64w*384l*4h brush with the nodraw
texture.

Entrance and Exit setup
If the beginning or end of the path is a 128 unit tall and wide walk way, create a 128w*128l*4h brush on the entrance/exit.
If the beginning or end of the path is a 128 unit tall and 64 unit wide walk way, just use the 64w*384l*4h brush.
Details
You can include details such as handrails falling off, broken flooring, floor pieces, etc...
Decorative Cat Walks
These cat walks are seen in escape_02 in the room containing the GLaDOS chamber and the cat walks on the very top in the turret room.