Weapon item spawn: Difference between revisions

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(-added internal names)
(-changed input template, removed duplicate keyvalue descriptions)
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{{l4d2 point|weapon_item_spawn}} It is a spawn point for any available item, except [[upgrade_spawn|weapon upgrades]].
{{l4d2 point|weapon_item_spawn}} It is a spawn point for any available item, except [[upgrade_spawn|weapon upgrades]]. Spawned item is automatically placed on the ground below.


== Keyvalues ==
== Keyvalues ==
{{KV|Ammo pile|intn=item1|bool|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Ammo pile|intn=item1|bool}}
{{KV|First aid kit|intn=item2|bool|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|First aid kit|intn=item2|bool}}
{{KV|Molotov Cocktail|intn=item3|bool|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Molotov Cocktail|intn=item3|bool}}
{{KV|Pain Pills|bool|intn=item4|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Pain Pills|bool|intn=item4}}
{{KV|Pipe Bomb|bool|intn=item5|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Pipe Bomb|bool|intn=item5}}
{{KV|Oxygen Tank|bool|intn=item6|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Oxygen Tank|bool|intn=item6}}
{{KV|Propane Tank|bool|intn=item7|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Propane Tank|bool|intn=item7}}
{{KV|Gasoline Can|bool|intn=item8|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Gasoline Can|bool|intn=item8}}
{{KV|Adrenaline|bool|intn=item11|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Adrenaline|bool|intn=item11}}
{{KV|Defibrillator|bool|intn=item12|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Defibrillator|bool|intn=item12}}
{{KV|Boomer Bile|bool|intn=item13|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Boomer Bile|bool|intn=item13}}
{{KV|Chainsaw|bool|intn=item16|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Chainsaw|bool|intn=item16}}
{{KV|Grenade Launcher|intn=item17|bool|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Grenade Launcher|intn=item17|bool}}
{{KV|M60 Machinegun|bool|intn=item18|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|M60 Machinegun|bool|intn=item18|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Melee Weapon|string|intn=melee_weapon|If empty, the director won't consider to spawn a melee in this place. If you want the director to consider spawning one, use one or multiple names listed below, like in the <code>[[weapon_melee_spawn]]</code> entity }}
{{KV|Melee Weapon|string|intn=melee_weapon|If empty, the director won't consider to spawn a melee in this place. If you want the director to consider spawning one, use one or multiple names listed below, like in the <code>[[weapon_melee_spawn]]</code> entity }}
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== Inputs ==
== Inputs ==
{{I Targetname}}
{{I BaseEntity|l4d2=1}}


== Outputs ==
== Outputs ==
{{O Targetname}}
{{O Targetname}}

Revision as of 01:34, 2 May 2022

Template:L4d2 point It is a spawn point for any available item, except weapon upgrades. Spawned item is automatically placed on the ground below.

Keyvalues

Ammo pile (item1) <boolean>
First aid kit (item2) <boolean>
Molotov Cocktail (item3) <boolean>
Pain Pills (item4) <boolean>
Pipe Bomb (item5) <boolean>
Oxygen Tank (item6) <boolean>
Propane Tank (item7) <boolean>
Gasoline Can (item8) <boolean>
Adrenaline (item11) <boolean>
Defibrillator (item12) <boolean>
Boomer Bile (item13) <boolean>
Chainsaw (item16) <boolean>
Grenade Launcher (item17) <boolean>
M60 Machinegun (item18) <boolean>
If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
Melee Weapon (melee_weapon) <string>
If empty, the director won't consider to spawn a melee in this place. If you want the director to consider spawning one, use one or multiple names listed below, like in the weapon_melee_spawn entity
  • golfclub
  • fireaxe
  • frying_pan
  • machete
  • baseball_bat
  • crowbar
  • cricket_bat
  • tonfa
  • katana
  • electric_guitar
  • shovel
  • pitchfork
  • Any – director will place any available melee weapon

You may also list multiple specific melee weapons separated by a comma, and the director will select from among that subset of weapons:

crowbar,fireaxe,machete
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

  • 1 : Enable Physics on spawned item
  • 2 : Spawned Item Must Exist
  • 8 : Infinite Items

Inputs

Outputs