Template:Fl BaseNPC: Difference between revisions
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{{lang|Template:Fl BaseNPC}} | {{lang|Template:Fl BaseNPC}} | ||
<onlyinclude>{{Fl|1|Wait Till Seen|Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.}} | <onlyinclude>{{Fl|1|Wait Till Seen|Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.}} | ||
{{Fl|2|Gag | {{Fl|2|Gag|Won't make IDLE sounds until it's angry.}} | ||
{{Fl|4|Fall to ground (unchecked means | {{Fl|4|Fall to ground (unchecked means ''teleport'' to ground)}} | ||
{{Fl|8|Drop Healthkit|Causes this NPC to drop an {{ent|item_healthvial}} upon dying.}} | {{Fl|8|Drop Healthkit|Causes this NPC to drop an {{ent|item_healthvial}} upon dying.}} | ||
{{Fl|16|Efficient | {{Fl|16|Efficient|Don't acquire enemies or avoid obstacles}} | ||
{{Fl|128|Wait For Script|Forces this NPC to "wait" in an idle state until it finishes playing a {{ent|scripted_sequence}}.}} | {{Fl|128|Wait For Script|Forces this NPC to "wait" in an idle state until it finishes playing a {{ent|scripted_sequence}}.}} | ||
{{Fl|256|Long Visibility/Shoot|By default, increases a NPC's sight range to <code>6,000</code> units and allows it to attack from anywhere within that distance.}} | {{Fl|256|Long Visibility/Shoot|By default, increases a NPC's sight range to <code>6,000</code> units and allows it to attack from anywhere within that distance.}} | ||
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{{Fl|1024|[[NPC Sensing|Think outside PVS]]|Allows this NPC to run its regular AI outside of any player's PVS.}} | {{Fl|1024|[[NPC Sensing|Think outside PVS]]|Allows this NPC to run its regular AI outside of any player's PVS.}} | ||
{{Fl|2048|Template NPC|Marks this NPC as a template for entities like {{ent|npc_template_maker}}. The NPC will not spawn on its own. This is not needed for {{ent|point_template}}.}} | {{Fl|2048|Template NPC|Marks this NPC as a template for entities like {{ent|npc_template_maker}}. The NPC will not spawn on its own. This is not needed for {{ent|point_template}}.}} | ||
{{Fl|4096|Do Alternate collision for this NPC (player avoidance) | {{Fl|4096|Do Alternate collision for this NPC (player avoidance)}}{{note|This flag is disabled in {{Hl2episodes}} episodic for player companions, because the <code>StartScripting</code> input does this.}} | ||
{{Fl|8192|Don't drop weapons}} | {{Fl|8192|Don't drop weapons}} | ||
{{Fl|16384|Ignore player push| | {{Fl|16384|Ignore player push|Entity won't give way to player.|since={{src06}}}}</onlyinclude> | ||
[[Category:Flag Templates|BaseNPC]] | [[Category:Flag Templates|BaseNPC]] |
Revision as of 20:13, 28 April 2022
- Wait Till Seen : [1]
- Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
- Gag : [2]
- Won't make IDLE sounds until it's angry.
- Fall to ground (unchecked means teleport to ground) : [4]
- Drop Healthkit : [8]
- Causes this NPC to drop an item_healthvial upon dying.
- Efficient : [16]
- Don't acquire enemies or avoid obstacles
- Wait For Script : [128]
- Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
- Long Visibility/Shoot : [256]
- By default, increases a NPC's sight range to
6,000
units and allows it to attack from anywhere within that distance.
- Fade Corpse : [512]
- Think outside PVS : [1024]
- Allows this NPC to run its regular AI outside of any player's PVS.
- Template NPC : [2048]
- Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
- Do Alternate collision for this NPC (player avoidance) : [4096]
- Don't drop weapons : [8192]
- Ignore player push : [16384] (in all games since
)
- Entity won't give way to player.