Game round win: Difference between revisions
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Kestrelguy (talk | contribs) m (updated templates used.) |
Kestrelguy (talk | contribs) m (collapsed "Entity Description" section back into the opening paragraph, as it was only one sentence.) |
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{{lang|Game round win}} | {{lang|Game round win}} | ||
{{tf2 point|game_round_win}} | {{tf2 point|game_round_win}} It tells the game rules that the round either has been won (if a team is assigned) or should enter Sudden Death mode (if no team is assigned). | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 19:29, 28 April 2022


game_round_win
is a point entity available in Team Fortress 2. It tells the game rules that the round either has been won (if a team is assigned) or should enter Sudden Death mode (if no team is assigned).
Keyvalues
- Force map reset (force_map_reset) <boolean>
- Force the map to reset during the force respawn after the round is over.
- Switch teams on map win? (switch_teams) <boolean>
- Switch the teams when the game is going to be reset.
Note:This overrides the setting in any team_control_point_master entity.
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
Inputs
- RoundWin
- Tell the game rules the round is over.
Outputs
- OnRoundWin
- Sent when the entity tells the game rules the round is over.