Game round win: Difference between revisions
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Kestrelguy (talk | contribs) m (updated templates used.) |
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{{lang|Game round win}} | |||
{{tf2 point|game_round_win}} | {{tf2 point|game_round_win}} | ||
==Entity description== | ==Entity description== | ||
Tells the game rules that the round has | Tells the game rules that the round either has been won (if a team is assigned) or should enter Sudden Death mode (if no team is assigned). | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Force map reset|intn=force_map_reset|boolean|Force the map to reset during the force respawn after the round is over. | {{KV|Force map reset|intn=force_map_reset|boolean|Force the map to reset during the force respawn after the round is over. | ||
{{KV|Switch teams on map win?|intn=switch_teams|boolean|Switch the teams when the game is going to be reset. {{note|This overrides the setting in any | {{KV|Switch teams on map win?|intn=switch_teams|boolean|Switch the teams when the game is going to be reset. {{note|This overrides the setting in any {{ent|team_control_point_master}} entity.}}}}}} | ||
{{KV TeamNum|tf2=1}} | |||
{{KV BaseEntity|base=1}} | |||
==Inputs== | ==Inputs== | ||
{{IO|RoundWin|Tell the game rules the round is over.}} | {{IO|RoundWin|Tell the game rules the round is over.}} | ||
{{I TFTeam}} | |||
{{I BaseEntity|base=1}} | |||
==Outputs== | ==Outputs== | ||
{{IO|OnRoundWin|Sent when the entity tells the game rules the round is over.}} | {{IO|OnRoundWin|Sent when the entity tells the game rules the round is over.}} | ||
{{O BaseEntity}} |
Revision as of 19:19, 28 April 2022


game_round_win
is a point entity available in Team Fortress 2.
Entity description
Tells the game rules that the round either has been won (if a team is assigned) or should enter Sudden Death mode (if no team is assigned).
Keyvalues
- Force map reset (force_map_reset) <boolean>
- Force the map to reset during the force respawn after the round is over.
- Switch teams on map win? (switch_teams) <boolean>
- Switch the teams when the game is going to be reset.
Note:This overrides the setting in any team_control_point_master entity.
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
Inputs
- RoundWin
- Tell the game rules the round is over.
Outputs
- OnRoundWin
- Sent when the entity tells the game rules the round is over.