Prop combine ball: Difference between revisions
		
		
		
		
		
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Note:Page left for viewable history, content moved to prop_physics
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Note:Page left for viewable history, content moved to prop_physics
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
		
	
| No edit summary | No edit summary | ||
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| ==Outputs== | ==Outputs== | ||
| {{O BasePropPhysics}} | {{O BasePropPhysics}} | ||
| ==See Also== | |||
| *[[point_combine_ball_launcher]] | |||
Revision as of 23:17, 23 April 2022
 
  prop_combine_ball preview.
Not to be confused with prop_energy_ball.
Entity description
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.
Keyvalues
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Note:Page left for viewable history, content moved to prop_physicsFlags
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Note:Page left for viewable history, content moved to prop_physicsInputs
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Note:Page left for viewable history, content moved to prop_physics- Explode
- Explode.
Outputs
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Note:Page left for viewable history, content moved to prop_physics