Creating Portal turrets: Difference between revisions
Jump to navigation
Jump to search
Note:Under Flags, check Disabled if you don't want it to be active right away.
(→Rocket turrets: That's not very portal-esque) |
No edit summary |
||
Line 25: | Line 25: | ||
* [[Portal Level Creation]] | * [[Portal Level Creation]] | ||
[[Category:Portal]] | |||
[[Category:Level Design]] | |||
[[Category:Level Design Tutorials]] | [[Category:Level Design Tutorials]] | ||
[[Category: | [[Category:Tutorials]] |
Revision as of 11:55, 15 April 2022
Rocket/bullet turrets are very easy to add to your Portal map.
Bullet (floor) turrets
- Select the entity tool (Shift + E) and in the dropdown menu select
npc_portal_turret_floor
. - Then place it where you would like it on the map and rotate it so it's facing the correct direction.
- Right-click on it and go to Properties.
- Set Damage pushes player to Yes if you want the player pushed back by the turret.
- Under Flags, check Autostart and Fast retire. This will cause your turret to automatically start and retire fast (like the ones in Portal).
Additionally, you can create a box around your turret to prevent it from being knocked down.
Rocket turrets
- Select the entity tool (Shift + E) and in the dropdown menu select
npc_rocket_turret
. - Then place it where you would like it on the map and rotate it so it's facing the correct direction.
