Creating an HL2DM megacharger: Difference between revisions
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{{DISPLAYTITLE:Creating a Megacharger}} | {{DISPLAYTITLE:Creating a Megacharger}} | ||
{{back|Half-Life_2_Deathmatch_Level_Creation}} | {{back|Half-Life_2_Deathmatch_Level_Creation}} | ||
==Introduction== | ==Introduction== | ||
Revision as of 13:20, 14 April 2022
Introduction
This guide will show you how to create megachargers seen in dm_lockdown.
Creation
The Charger
Create an item_suitcharger entity, set its name to megacharger and tick the Citadel recharger flag.
Enter the following outputs:
Charger Model
Create prop_dynamic entity and enter the following properties:
| Property Name | Value |
|---|---|
| World Model | models/props_combine/Combine_Dispenser.mdl |
| Disable Shadows | Yes |
| Collisions | Not Solid |
Charger Glow
Create an env_sprite entity and enter the following properties:
| Property Name | Value |
|---|---|
| Name | megacharger_light |
| Render FX | Slow Pulse |
| Render Mode | World Space Glow |
| FX Color | 0 255 0 |
| Scale | 0.25 |
| Size of Glow Proxy Geometry. | 5 |
Charger Light
Create a light entity and enter the following properties:
| Property Name | Value |
|---|---|
| Name | megacharger_light_ |
| Pitch Yaw Roll | -60 0 -90 |
| Brightness | 0 255 64 25 |
| Inner angle | 5 |
| Outer angle | 30 |
| Pitch | -60 |